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Posted by: darkace.8925

darkace.8925

Hey all. I want to put together a comprehensive checklist of everything an adventurer should have in his pack at all times. The obvious stuff like gathering tools, salvage kits, and food are obvious. But what about the other stuff? What equipment along the lines of Ash Legion Spy Kits should no adventurer be without? Thanks.

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Posted by: Jezath.7395

Jezath.7395

I always carry ash legion spy kits they are such a nessecity unless u have stealth as an ability. ive not found where it is yet but i think theres an experimental teleportation gun or something? i think that would be good to have a few off...

I used to carry round a few golem in a box items as i think they look really funny and do some nice aoe dmg

I always carry two sets of armor as well incase of breakages. Doesent hurt to have repair cannister and revive orb maybe 5 of each either.

Tis not what they can do for you
Tis only what you can do for all

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Posted by: Brennus.1435

Brennus.1435

I always have fireworks, because you never know when there might be an impromptu party. I can’t think of anything else that hasn’t been mentioned, though.

“Everyone is born a 5 signet Warrior,
what we become later only depends
on how hard we try and how good we want to become.” -HannaDeFreitas

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Posted by: Ganzicus.1426

Ganzicus.1426

1 set of orichalcum tools (maybe 2 sickles)
2-3 sets of mithril tools if you’ll be in high level zones, sickles mostly excluded
Utility-type nourishment – such as [Master Maintenance Oil] , [Superior Sharpening Stone] , [Master Tuning Crystal]

[Ash Legion Spy Kits] (28kr) 100+; (even for non-infinite-stealth thieves – seriously they’re still useful at times)

[Golem in a Box] (8c) for some extra AOE burst damage on a 20s cooldown (CD added recently)

[Fire Bomb] (35kr) for some insane AOE burn stacking

[Dam Debris] (14kr) ~10 for some fun in groups with bosses – I remember having an easy time against Adelbern because two of us were chain-KDing him with a pair of boulders… you can pick this one up and throw it again!

[Jump Shot] capability, from any rifle for Engineers, or either [Experimental Teleportation Gun] (32c) or [Experimental Rifle] (1s28c) for other classes

[Basic Salvage Kit] (88c) 4-5 (or use Crude if you don’t mind losing a few inventory slots)

[Black Lion Salvage Kits] or for a cheaper substitute, [Master Salvage Kit] (15s36c)

[Disasembler 3BEK Kit] 1 for emergencies (usually in dungeons) – get it quickly if you want it, since Lionguard donations will be removed soon!

[Instant Repair Canister] just 1 for emergencies, if you’re good

[Revive Orb] just 1 for emergencies, maybe more for high level Fractals

I also hear good things about [Skale Venom] (16c) and [Fire Elemental Powder] (1s4c) but haven’t tested them myself.

The following are currently unobtainable:
[Mad Memoires: Complete Edition] as a passive light source for classes that can’t equip torches

(edited by Ganzicus.1426)

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Posted by: darkace.8925

darkace.8925

Nice list, Ganzicus. I found a consumable landmine in Blazeridge and a Med Pack consumable in the Iron Marches (iirc), both of which would be useful in a scenario where you have to defend a location so long as you have enough notice to deploy them.

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Posted by: Talonblaze.3175

Talonblaze.3175

Add onto Ganz’s list;
-Mortar Seed Turret; any race can plant these down for some extra firepower! =3
-Miner’s Explosive Charge; excellent AOE knockback for those groups you want to send flying!
-Charr Mine; good damage when triggered, good for traps as it lasts 1min if not triggered!

There’s also another Medpack from an event in Brisband Wildlands that is much better than the karma vendor. Event merchant sadly, like the Turrets.
If I find more, I’ll let ya know!

Duty is heavier than death.