sigil stack rules and dmg rule

sigil stack rules and dmg rule

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Posted by: Cerby.1069

Cerby.1069

sigil of force, sigil of night, and sigil of air.

Wanted to know if 2 sigil of force on one weapon set would stack…wiki said no. remember near release it had a value of 7.5% stacked.

Want to know if 2 sigil of night on one weapon set will stack? to what value? (i.e. 20% or 15% or 17.5%)

Want to know if 1 sigil of night and 1 sigil of force on a weapon stack will stack? to what value?

Wanted to know how sigil of air:
Uses weapon strength of ~690.
This sigil has a 1.1 damage coefficient.

Compares to sigil of hydromacy:
Deals about 40 damage at a 0.25 power coefficient in a 240 radius. This effect can critically hit.

compares to sigil of leeching
Heals for 975 at lvl 80 (the healing is not affected by Healing Power)but scales with medic in WvW.
Deals 974 fixed damage at lvl 80 (the damage is not affected by Power).
This effect ignores armor.

in terms of damage done. I don’t understand what does more damage here. sigil of air and its damage coefficient i dont understand.

assume i run 3000 power.

I mean say I swap to a weapon for a 10 second period. what is going to do more damage and by how much? What about a 7.5 second period? 5 second period?

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

sigil stack rules and dmg rule

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Posted by: Ayrilana.1396

Ayrilana.1396

Sigils of Force and Night do not stack.

Duplicates of a sigil of the same type do not stack.

sigil stack rules and dmg rule

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Posted by: Thaddeus.4891

Thaddeus.4891

Sigils of Force and Night do not stack.

Since when? They always stacked together before, did they changed it because I don’t remember reading about that change.

Thaddeauz [xQCx]- QC GUILD

sigil stack rules and dmg rule

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

Sigils of Force and Night do not stack.

Since when? They always stacked together before, did they changed it because I don’t remember reading about that change.

I was under the impression that they did not because they were of the same type (+% damage). I must’ve missed the part where it only matters if they’re the same sigil.

(edited by Ayrilana.1396)

sigil stack rules and dmg rule

in Players Helping Players

Posted by: Thaddeus.4891

Thaddeus.4891

No the rules are.

- Same sigil don’t stack : So no 2 sigils of force or 2 sigils of night.
- Stacking sigil don’t stack : So no 1 sigil of bloodlust and 1 sigil of perception
- Same sigil of different level don’t stack : So no Superior and Major sigil of Air
- Same sigil with cooldown can stack, but will share the CD : So you can have 2 sigil of battle, but both will only work each 9sec.

Thaddeauz [xQCx]- QC GUILD

sigil stack rules and dmg rule

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Posted by: mrauls.6519

mrauls.6519

I swore some of those rules changed… I could be wrong

Mes (Guardian)
I make PvP & WvW videos

sigil stack rules and dmg rule

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Posted by: Khisanth.2948

Khisanth.2948

sigil of force, sigil of night, and sigil of air.

Wanted to know if 2 sigil of force on one weapon set would stack…wiki said no. remember near release it had a value of 7.5% stacked.

Want to know if 2 sigil of night on one weapon set will stack? to what value? (i.e. 20% or 15% or 17.5%)

Want to know if 1 sigil of night and 1 sigil of force on a weapon stack will stack? to what value?

Wanted to know how sigil of air:
Uses weapon strength of ~690.
This sigil has a 1.1 damage coefficient.

Compares to sigil of hydromacy:
Deals about 40 damage at a 0.25 power coefficient in a 240 radius. This effect can critically hit.

compares to sigil of leeching
Heals for 975 at lvl 80 (the healing is not affected by Healing Power)but scales with medic in WvW.
Deals 974 fixed damage at lvl 80 (the damage is not affected by Power).
This effect ignores armor.

in terms of damage done. I don’t understand what does more damage here. sigil of air and its damage coefficient i dont understand.

assume i run 3000 power.

I mean say I swap to a weapon for a 10 second period. what is going to do more damage and by how much? What about a 7.5 second period? 5 second period?

How fast you can swap doesn’t matter because Hydromancy and other on swap sigils have a 9s cooldown.

The notes about sigil of leeching is probably outdated. All forms of leech should now scale the damage with power and the healing with healing power.

sigil stack rules and dmg rule

in Players Helping Players

Posted by: mrauls.6519

mrauls.6519

sigil of force, sigil of night, and sigil of air.

Wanted to know if 2 sigil of force on one weapon set would stack…wiki said no. remember near release it had a value of 7.5% stacked.

Want to know if 2 sigil of night on one weapon set will stack? to what value? (i.e. 20% or 15% or 17.5%)

Want to know if 1 sigil of night and 1 sigil of force on a weapon stack will stack? to what value?

Wanted to know how sigil of air:
Uses weapon strength of ~690.
This sigil has a 1.1 damage coefficient.

Compares to sigil of hydromacy:
Deals about 40 damage at a 0.25 power coefficient in a 240 radius. This effect can critically hit.

compares to sigil of leeching
Heals for 975 at lvl 80 (the healing is not affected by Healing Power)but scales with medic in WvW.
Deals 974 fixed damage at lvl 80 (the damage is not affected by Power).
This effect ignores armor.

in terms of damage done. I don’t understand what does more damage here. sigil of air and its damage coefficient i dont understand.

assume i run 3000 power.

I mean say I swap to a weapon for a 10 second period. what is going to do more damage and by how much? What about a 7.5 second period? 5 second period?

How fast you can swap doesn’t matter because Hydromancy and other on swap sigils have a 9s cooldown.

The notes about sigil of leeching is probably outdated. All forms of leech should now scale the damage with power and the healing with healing power.

Wait… So, sigil of leeching doesn’t deal 900 straight damage anymore?

Mes (Guardian)
I make PvP & WvW videos

sigil stack rules and dmg rule

in Players Helping Players

Posted by: Khisanth.2948

Khisanth.2948

Wait… So, sigil of leeching doesn’t deal 900 straight damage anymore?

975 heal at 0 healing
1015 heal at 40 healing
1075 heal at 100 healing

WvW’s Medic is inactive right now since everything got reset due to the borderland switch.

Looks like 975 base heal with 100% scaling with healing power. I don’t see any damage in the combat log and checking the popups would require me to make a video. The damage part might be broken.

sigil stack rules and dmg rule

in Players Helping Players

Posted by: Cerby.1069

Cerby.1069

Great to see the community knows just as much as I do…

Anyways lets limit the discussion to whether Sigil of Night and Sigil of force stack, and to what value?

They are from different groups of sigils (on hit with special condition, and on hit)….THEY SHOULD stack given what people run for dungeon gear. i.e. 10% vs ghosts + 5% damage increase.

Yet something like 10% damge at night + 10% vs ghosts should not stack though right? since they are from the same category? or maybe it does….who knows im kitten confused to death already and there are no answers anywhere. How you can make a game and not explain the rules is beyond my understanding.

From the rules force and night should stack……

Like for dungeons doesn’t a set with sigil of night and ghost slaying stack to 20% extra damage in ascalon?
Why wouldn’kitten

YOu can have more than one sigil from the same category and they work together….air and fire…..force and accuracy…..exception is on kill stackers.

Sigil of force and night should stack to 15% damge increase with the rules as they are. Is that true or not?

Nothing more frustrating than doing research and creating a build only to find out later that half the kitten in it was bugged or exception and never worked..

How fast you can swap doesn’t matter because Hydromancy and other on swap sigils have a 9s cooldown.

Of course it matter…I’m comparing them to sigil of air which will likely hit 2-4 times over a 10 second period depending on up and swap times. I can swap to and from initiating hydromacy once every 9-10 seconds on one weapon set.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)