which way is A-Net taking?
I don’t think the beta is a good way of judging what will be in the expansion as a whole.
All we’ve had so far is a very small section of the story (not even a full instance since some parts/choices were locked off) and part of one map. Add on the fact that none of the betas have been long enough to properly use the mastery system, we couldn’t use any of the specialisations, none of the achievements for the new map were in yet (I assume there will be some) and we didn’t have time for the event chains to actually progress and it’s not surprising there wasn’t much to do except kill mobs.
Although actually I spent most of my time trying to uncover, explore and take screenshots of as much of the map as possible and trying to get mastery points.
As people have explained repeatedly there hasn’t been an actual beta test for HoT yet, only short stress tests to see how the map and servers handle being full of players, and running over the internet instead of being played by Anet staff and testers all in the same building.
I think until that happens you’re better off judging the expansion but what’s in the announcements (or holding off making any judgement) rather than assuming 2 hours in part of one map has shown you everything that will be included.
“Life’s a journey, not a destination.”
Yes and no, judging a company based on their activity is rather important, especially when they have acted so heavily on something that is so (subjective thoughts)…. boring.
For me it is very important that a company explains very well what they want, where they are, and what kind of difference that can happen, especially if they are at a switch it this much (of course game companies is different, their take on explaining where they are is normally a surprise rather than a explanation to stabilize their consumers, though doing this have been proven to be good, since the fan base is generally big enough to not worry so much about “if they want to buy a surprise, even though it is clear that we have completely changed”)., it is also very important in general, since the consumer needs to know where they are or everything gets rather unstable…..
But for me to judge based on something like that, could be just plane wrong.
As you said, the stress test have been very short and it have only been in a somewhat SWish map that is of course smaller, and the fact that they choose SW/Dry Top as the single and only way to enter this stress test could just be because it was the last thing they did, or it simply connected story wise, that the maps are like that is probably not the core reason.
I might be wrong here since I have not seen many videos/twitch posted by A-Net, but it seems rather unclear what they like and dislike.
Do they like the silverwaste zerging PvE…….thing repeat?
ALOT of players have commented about the beta, that it is simply a dry top/silverwaste feel, that everyone is simply following commander while killing mobs, is that what we are expecting for the expansion, and is it how they want to proceed their game, did they comment on if they liked the silverwaste?
Because I have asked alot if other people might like it, since it might have just been me who didnt like the x amounts of clicks and repeat of same process over and over until you were in front of boss.. have really not found a single one yet who actually likes the silverwaste, but mainly does it to “grind” for beta or even legendary….The whole…. act on consumer idea would be a good idea at this point.
(I somehow must assume that they like it, since SW and Dry Top were the only way you could play the beta, and they seem to just put more effort into that type of gameplay rather than moving away from it).
- This is a huge game — there can be lots of different things to appeal to different people, so big map events, instanced stories, instanced small-group ‘raids’, festivals, etc.
- You could get into the BETA without going into silverwastes or drytop (just be signed up for the newsletter). Playing in maguuma wastes just gave you more chances for an invite.
To me it looks like ANet hasn’t been able to focus on anything in particular for a long time. Why do you think this is going to change?
They have actually been very focussed……Their main objective was to make people keep playing, create an endgame of sorts, which was the beginning of living stories, which we have had for a very long time. They cant anymore, because they have been working on HoT for a very long time according to themselves.
They have been working with other stuff, but seems like their main reason is to create a somewhat never ending game……..Or at least very long, so that people dont just log in when living story gets on and log out again as soona s done with that.
My major concern is that they think that SW/Dry Top is a good plane ground to lay on top of the new mastery system, since in SW you dont just pres 1, but gets very boring. Again as I wrote, it is mere speculation at this point and should probably not be discussed further unless if it shows out to be the case.
They have actually been very focussed……Their main objective was to make people keep playing, create an endgame of sorts, which was the beginning of living stories, which we have had for a very long time. They cant anymore, because they have been working on HoT for a very long time according to themselves.
They have been working with other stuff, but seems like their main reason is to create a somewhat never ending game……..Or at least very long, so that people dont just log in when living story gets on and log out again as soona s done with that.
My major concern is that they think that SW/Dry Top is a good plane ground to lay on top of the new mastery system, since in SW you dont just pres 1, but gets very boring. Again as I wrote, it is mere speculation at this point and should probably not be discussed further unless if it shows out to be the case.
That description does not sound very focused.