will Ferocity affect my Divinity runes?
The ferocity will affect the divinity runes for sure, what we aren’t 100% sure is how much.
If you are using them purely for the crit damage I’m sure there will be better options besides divinity after the patch.
(and the other 8 elite specs maxed too)
Since A-Net is boosting the stats on Celestial gear… I am HOPING they boost the stats of Divinity runes as well
If divinity runes gets a boost just like celestial set, have it for the crit damage/ferocity won’t be a good idea.
I use celestial set in my engineer for many reasons but crit damage, so I’m happy with the change, otherwise I would start to look for other sets/runes.
(and the other 8 elite specs maxed too)
If divinity runes gets a boost just like celestial set, have it for the crit damage/ferocity won’t be a good idea.
I use celestial set in my engineer for many reasons but crit damage, so I’m happy with the change, otherwise I would start to look for other sets/runes.
I use mine for my Ele, and same i dont use them for the Crit Dmg either but u never know what they’ll do
I just saw a pic of traveler runes-to-come: http://dulfy.net/2014/03/28/gw2-ready-up-episode-9-livestream-notes/
before: +10 all, 2% crit / +15% boon / +10 all, 2% crit / +10% cond / +10 all, 2% crit / +25% ms
after: +8 all / +5% boon / +12 all / +10% boon, +10% cond / +16 all / +25% ms
in the end, that’s 6 extra all stats but 6% less crit dmg. I believe 36 ferocity will be around 3% crit dmg, so less crit overall, but more other stuff
Based on this, I expect Rune of Divinity to look like this after the change:
8 all / +10 all / +12 all / +14 all / +16 all / +18 all (78 total)
which would reduce crit dmg from 12% to around 6%, but add 18 stats everwhere else. I actually expect the new divinity runes to only have 12 more stats than the old ones, I just couldn’t make it work with the amounts (6/8/10/14/16/18 ? except then it’s more higher-bonus-weighted than traveler… I doubt they’ll do 7/9/11/13/15/17)
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
I just saw a pic of traveler runes-to-come: http://dulfy.net/2014/03/28/gw2-ready-up-episode-9-livestream-notes/
before: +10 all, 2% crit / +15% boon / +10 all, 2% crit / +10% cond / +10 all, 2% crit / +25% ms
after: +8 all / +5% boon / +12 all / +10% boon, +10% cond / +16 all / +25% ms
in the end, that’s 6 extra all stats but 6% less crit dmg. I believe 36 ferocity will be around 3% crit dmg, so less crit overall, but more other stuffBased on this, I expect Rune of Divinity to look like this after the change:
8 all / +10 all / +12 all / +14 all / +16 all / +18 all (78 total)
which would reduce crit dmg from 12% to around 6%, but add 18 stats everwhere else. I actually expect the new divinity runes to only have 12 more stats than the old ones, I just couldn’t make it work with the amounts (6/8/10/14/16/18 ? except then it’s more higher-bonus-weighted than traveler… I doubt they’ll do 7/9/11/13/15/17)
I wouldn’t mind that at all ( the 1st one not the 2nd).
Depends if you view the high critical damage as the icing or the cake.
“Superior Rune of Divinity
+8 to all stats
+10 to all stats
+12 to all stats
+14 to all stats
+16 to all stats
+18 to all stats”
I totally called it
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
“Superior Rune of Divinity
+8 to all stats
+10 to all stats
+12 to all stats
+14 to all stats
+16 to all stats
+18 to all stats”I totally called it
Ha! nice job!