IGN: Valkyrie Friisong
Lvl 80 Warrior
This game would be a lot more balanced with even less balance patches, Kappa.
I understand the large player-base is mainly in PvE, but having a dedicated balance team (as in a team that only focuses on balance patches every X weeks or X months), instead of a group of developers that touch pvp balance then work on guild features and monster designs and etc, would be healthier for PvP/WvW and the entire game in general.
As Mike O’brien has said before, the player-base doesn’t stick to 1 game-mode.
Better for the game play? Probably. But whether this translates to more profit is, I’m sure, the real question. Remember, Anet is a company that needs to make profit to continue and dedicating a team solely for PvP balance could be a waste of resources if it doesn’t translate to a profit growth somehow.
tell me op build what i cant beat as my ranger or engi
Better for the game play? Probably. But whether this translates to more profit is, I’m sure, the real question. Remember, Anet is a company that needs to make profit to continue and dedicating a team solely for PvP balance could be a waste of resources if it doesn’t translate to a profit growth somehow.
Better game play means players stick around longer and new players join. ANet’s own statistics show that players who play more often spend more money on the game.
Better for the game play? Probably. But whether this translates to more profit is, I’m sure, the real question. Remember, Anet is a company that needs to make profit to continue and dedicating a team solely for PvP balance could be a waste of resources if it doesn’t translate to a profit growth somehow.
Better game play means players stick around longer and new players join. ANet’s own statistics show that players who play more often spend more money on the game.
^this. I can assure that more people would be playing if the game was balanced more often. That translates to more gem store sales, bigger population, less queue times, and more.
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