1 Condi Cleanse Should Remove ALL Condis
not gonna lie but this is the most kittened suggestion I’ve read so far
That would make any condition build irrelevant.
wow lol not sure if serious
LOL
I vote this the Thread of the Week and its only Monday.
“Buff my main class, nerf everything else. "
HELL yeah make guild wars GREAT AGAIN!
@OP: I don’t think that solution is realistic.
A better solution is that a condi clear should always remove the most damaging condition first.
Not to hijack the thread but I think splitting the condition types as i detailed in this thread is a much better solution to combating condition removal problems caused by a breadth of conditions being put out frequently these days. This also leaves developers with a lot more creative power than just making all condi clears clear the whole bar… o.O
Warlord Sikari (80 Scrapper)
YEAH THEN WE BUILD A WALL
AND MAKE THE CONDI BUILDS PAY FOR IT
What better place than here? What better time than now?
lol
(but the other thread with a serious suggestion of splitting condi types is better)
I miss good elite skills:
https://wiki.guildwars.com/wiki/Restore_Condition
Funnily enough, there was also less condition spam in GW1. Still GW1 had better condition clear.
Funnily enough, there was also less condition spam in GW1. Still GW1 had better condition clear.
Well in gw1 we also had hexes… which i would argue were quite hard to remove
Man do i miss them. They were so much more interesting then this condition crap we have now.
Funnily enough, there was also less condition spam in GW1. Still GW1 had better condition clear.
Well in gw1 we also had hexes… which i would argue were quite hard to remove
Man do i miss them. They were so much more interesting then this condition crap we have now.
Also regen/degen had a very clear cap. Condition and degen was a pressure tool. Long lasting, defense unaffected damage that ticks at a maximum of 18 health per second.
With the average health being 500. Some for regen, which capped at 18 health per second aswell.
And yeah, hex spells were quite interesting:
It’s simple, remove most of the condi clear in the game across all classes, as well as all the condi clear that is spamable and/or passive (Example: Ele remove condi when you apply regeneration trait), and make a condi clear remove every condi currently on you. No more anger from removing the 1 vulnerability rather than the 20 burning that you wanted to remove. It will punish condi spamming and force players to think if they should remove the condis on them or wait for a later time.
As I share the feeling of disgust for condi spam in this game, I figured I would offer an idea to hopefully get some constructive feedback and help lead this game in a better direction.
Attachments:
http://www.Twitch.tv/BringYourFriends
yes and it is faster to delete all profession that use conditions .
Thanks for the lulzies OP
This sub-forum sure never runs out of comedy to provide
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
And be on 60 seconds cooldown, with no AoE cleansing option, without an option to have two or more cleanses at the same time.
I agree.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144