In a lot of times I found myself win a team fight then see the enemy thief insta-stomp one of my allies and all the enemy team ressed up, killing us still if we was previously totally winning the fight. (I took the thief example because is the faster and safer stomper of this game)
In WvW there’s already a 1 kill 1 ress system, why don’t add it in sPvP?
It would make stomp and ress more important, you will no longer see yourself stomp an enemy and make all your allies ress up, you’ll need to fight better than your enemy and ress them by yourself or kill many enemies to see your full team ress up.
That will add a lot of strategy in this game. Ress my stronger ally or stomp the enemy ressing a random ally?
Or eventually make you focus on your stronger enemy still if the enemy is near to stomp one of your allies or just stomped one without ressing him.
That will add an “advantage” to who is able to play better as a team (talking about a team based game isn’t a bad thing) but there’s still a lot of classes able to ress up fast (ele, engi, ranger) and they can do they’re work more and with more interest to do it to win the fight.
That’s to counter a little the “just spam AoE ress system” actually in use in this game.