1 profession limit per team on tournament

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Posted by: Lian Olsam.9541

Lian Olsam.9541

stop with this team with 3 necro, next patch with 3 ele or somerthing else, should be a limit to log only one kind of profession per team… never saw a pro team playing 2 same classes in a match, so should be better, but too many lamers team atm play 3 necro, played vs this kind of team yesterday, really no fun and also no sense…

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Posted by: DevO.9854

DevO.9854

never going to happen your just asking for much longer queues and even worse team matching.

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Posted by: Romek.4201

Romek.4201

only much longer ques for the fotm rerollers and op-class playerz^^

i can live with this

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Posted by: Valkyriez.6578

Valkyriez.6578

Not that silly of an idea really especially in solo que. it will never happen but good idea regardless.

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Posted by: Archaon.6245

Archaon.6245

not a bad idea imo…less fotm and more tactic..

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Posted by: Cyhann.2609

Cyhann.2609

Absolute bad idea, why should people be forced into something they don’t want to play?
Also the stuff you mentioned is far from viable, so why does it bother you?

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Posted by: Ryan.9387

Ryan.9387

If pros don’t play those group comps, then you should have no problem beating a 3 necro or 3 ele comp. Everyone here complains about variety yet you want to take one more aspect of that variety away.

Ranger | Elementalist

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Posted by: Archaon.6245

Archaon.6245

Absolute bad idea, why should people be forced into something they don’t want to play?
Also the stuff you mentioned is far from viable, so why does it bother you?

Because it’s called teamwork, first of all you play what your team needs…if you want to play whatever you like only hotjoin is there for you..

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Posted by: Cyhann.2609

Cyhann.2609

Absolute bad idea, why should people be forced into something they don’t want to play?
Also the stuff you mentioned is far from viable, so why does it bother you?

Because it’s called teamwork, first of all you play what your team needs…if you want to play whatever you like only hotjoin is there for you..

This teamwork can be achieved in various ways, within the same class, do you know
what builds are? Also who do you think the team is? And why can’t my team need
more than one of a class with the same build? Do you know every single strategy
there is?

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Posted by: Archaon.6245

Archaon.6245

Absolute bad idea, why should people be forced into something they don’t want to play?
Also the stuff you mentioned is far from viable, so why does it bother you?

Because it’s called teamwork, first of all you play what your team needs…if you want to play whatever you like only hotjoin is there for you..

This teamwork can be achieved in various ways, within the same class, do you know
what builds are? Also who do you think the team is? And why can’t my team need
more than one of a class with the same build? Do you know every single strategy
there is?

Running 2 or 3 fotm is not strategy, is called…lame..

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Posted by: Cyhann.2609

Cyhann.2609

Absolute bad idea, why should people be forced into something they don’t want to play?
Also the stuff you mentioned is far from viable, so why does it bother you?

Because it’s called teamwork, first of all you play what your team needs…if you want to play whatever you like only hotjoin is there for you..

This teamwork can be achieved in various ways, within the same class, do you know
what builds are? Also who do you think the team is? And why can’t my team need
more than one of a class with the same build? Do you know every single strategy
there is?

Running 2 or 3 fotm is not strategy, is called…lame..

Who said anything about fotm? And of course just running them isn’t a strategy….

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Posted by: Archaon.6245

Archaon.6245

Cause 95% of teams running 2 same prof those 2 are fotm (Necro atm)

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Posted by: Parisalchuk.9230

Parisalchuk.9230

Absolute bad idea, why should people be forced into something they don’t want to play?
Also the stuff you mentioned is far from viable, so why does it bother you?

Because it’s called teamwork, first of all you play what your team needs…if you want to play whatever you like only hotjoin is there for you..

This teamwork can be achieved in various ways, within the same class, do you know
what builds are? Also who do you think the team is? And why can’t my team need
more than one of a class with the same build? Do you know every single strategy
there is?

Running 2 or 3 fotm is not strategy, is called…lame..

My team last night ran 3 guardians for our Mist League match… certainly not FOTM but now unjustly restricted if this would be implemented. Sometimes unique and different team comps require duplication of classes – in our case 2 DPS support guardians + bunker for extended sustained mid fights.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: Amir.1570

Amir.1570

Ask yourself, why is it is stacking Engis, Guardians, Thieves, Mesmers, Warriors, and Eles less frequent than stacking Necros and Rangers? Limiting one class per tournament is the simple minded way to fix things, and I don’t mean this in a hateful manner.

One class limit does not promote diversity at all to be honest. The real way to fix class stacking is to make every class have infinite possibilities.

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Posted by: Cyhann.2609

Cyhann.2609

One class limit does not promote diversity at all to be honest. The real way to fix class stacking is to make every class have infinite possibilities.

Infinite is a little too much, don’t you agree?^^

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Posted by: Zinwrath.2049

Zinwrath.2049

A much BETTER solution (and one that will not happen probably within the next year, if ever) is to push each profession into more of an archtype. Right now the professions are designed to where they are all still pretty much run of the mill jack of all trades. While each profession does have its strengths another one of the 100’s of downsides to the PVE port over is that professions are designed so if you were to run a dungeon, you can bring anyone..thus every profession must to some degree be able to do everything.

So, if you made each profession have DEFINED roles on a group, aka…..make them even more unique at doing one singled task, then suddenly….you would NEED a variation of professions to fulfill certain roles.

Of course, the bottom line is the pvp competitive mode they chose is an old variation okitteng of the hill. Which means ultimately you really just need bunkers and people who can hop between these cap points. Where games like league of legends are designed to benefit a more balanced team due to the various roles that the map gives benefit to. Even some TF2 modes are made to benefit all the classes better…and look at how DEFINED each one of their classes are….they’re completely different.

Just saying, you don’t have to enforce people to not choose a bunch of the same profession…you just need to make it a bad idea.

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Posted by: uberkingkong.8041

uberkingkong.8041

You talking about solo que matchmaking system?

It wouldn’t be so bad if they stopped forming teams right off the bat and then wait for another formed team.

If it waited for a pool of players until it finds 10 players willing to solo que then form the team from the 10 players equally and then start the match right away (to prevent people from waiting to see whose on there team and if there buddy isn’t on there team they leave) that would solve every single issue because it solves the rank issues, the profession issues, all you can really complain about next is if someone ragequits during game or somebody is afk. There wont be anymore omg my team is 5 thieves #game over. Or omg my team is ranks 1-10 other team is ranks 30-40 #great anet matchmaking here. None of that happens because it matchmakes like it should be doing and not forming a team right away no matter there ranks and profession and doesn’t just look at rating and say “well these guys are higher rated than these guys, ok lets go, the higher rated guys are supposably the 1-10 and the lower rated are 30-40” people cant see rating they only can complain about what they see and that’s profession and ranks so you better go off of that instead of ignoring that fact and go off of ratings instead, sure they gotta be in same rating area but just because someone is higher rated doesn’t mean hes a higher rank as well.

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Posted by: Parisalchuk.9230

Parisalchuk.9230

You talking about solo que matchmaking system?

It wouldn’t be so bad if they stopped forming teams right off the bat and then wait for another formed team.

If it waited for a pool of players until it finds 10 players willing to solo que then form the team from the 10 players equally and then start the match right away (to prevent people from waiting to see whose on there team and if there buddy isn’t on there team they leave) that would solve every single issue because it solves the rank issues, the profession issues, all you can really complain about next is if someone ragequits during game or somebody is afk. There wont be anymore omg my team is 5 thieves #game over. Or omg my team is ranks 1-10 other team is ranks 30-40 #great anet matchmaking here. None of that happens because it matchmakes like it should be doing and not forming a team right away no matter there ranks and profession and doesn’t just look at rating and say “well these guys are higher rated than these guys, ok lets go, the higher rated guys are supposably the 1-10 and the lower rated are 30-40” people cant see rating they only can complain about what they see and that’s profession and ranks so you better go off of that instead of ignoring that fact and go off of ratings instead, sure they gotta be in same rating area but just because someone is higher rated doesn’t mean hes a higher rank as well.

I nominate this for one of the longest run on sentences on this forum.

To actually respond to this: What is the difference between your ‘proposed’ (I think your proposing an idea) method of starting a match and how its going to be done other than the match starting right away. In fact I believe this idea is far worse then how it will be done.

With your idea, a team of 5 bunkers could be put together, and because there is no indication of who is on your team, no one can change builds and you stand a very low chance of winning because you will be unable to kill anything. If you have a leaver because a player is trying to sync, then they are clearly trying to gain an advantage in a fight. In leaving that player is now forced to sit out of any tPvP match until this match is over and suffer the dishonorable penalty (details still unknown) that is being added in this update. In addition their rank will drop because of the loss. Finally, you talk about people being upset about their team mates ranks, however rank will not be known until after the match so it still has no bearing on how people PLAY the match, just how they would react AFTER the match.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: MarkPhilips.5169

MarkPhilips.5169

I like this idea.

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Posted by: AndrewSX.3794

AndrewSX.3794

+1 to idea, but probably better set the limit to 2x of same prof, and restrict this to premade teams – which are going to be split by the random matched ones.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Amir.1570

Amir.1570

By limiting one class per team, that’s like saying there is no diversity because this profession only has one viable build. Its extremely simple minded and I don’t think limiting classes is the right answer.

Its more of the fact that certain things that people abuse right now (Ranger Frames while having protection and Necros though Necros are kinda close to balanced now) are way too forgiving. I mean you don’t even see people stacking Mesmers, Thieves or Engis in competitive play, why should classes even be limited?

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Posted by: Parisalchuk.9230

Parisalchuk.9230

By limiting one class per team, that’s like saying there is no diversity because this profession only has one viable build. Its extremely simple minded and I don’t think limiting classes is the right answer.

Its more of the fact that certain things that people abuse right now (Ranger Frames while having protection and Necros though Necros are kinda close to balanced now) are way too forgiving. I mean you don’t even see people stacking Mesmers, Thieves or Engis in competitive play, why should classes even be limited?

Stacking spirit rangers sounds like an absolute terrible idea. So much diminishing returns.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: Arganthium.5638

Arganthium.5638

I’m a firm believer in the idea that every class and build has a counter, and this is no different.

I hate the phrase, but really, L2P.

Thief|Mesmer|
Theorycrafter

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Posted by: JETWING.2759

JETWING.2759

Frequently i see necros with 5, 6 or 7 minions at same time, spamming hits, conditions and body shelds for entire arena.
Rangers can spamm 5 or 6, and now they have stealth for remove target ans still dealing insane damage.
Mesmers… All here alredy knows how semi-god they are. No coments more.
Elementarists and Guardians can run with 3 or 4 minions disablind, dealing damage and condition, or being body shelds.
Engineers with all that things, and insane condition spammer…
Warriors… No, warriors haven’t summon.
I think the amount of summon, the health (summon), damage (summon) and capabilities, needs be balanced with status and capabilities of summoner.
Actully some classes have 3, 4 or 5 more tough, health and power that an warrior.

Compare 5 Necros, Rangers, Engineers or Mesmers, all then with all summons, against 5 Warriors, all then with 4 bannes each.
- Just a massacre.
- Warrior pieces covering all cenário :/

(edited by JETWING.2759)

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Posted by: uberkingkong.8041

uberkingkong.8041

Frequently i see necros with 5, 6 or 7 minions at same time, spamming hits, conditions and body shelds for entire arena.
Rangers can spamm 5 or 6, and now they have stealth for remove target ans still dealing insane damage.
Mesmers… All here alredy knows how semi-god they are. No coments more.
Elementarists and Guardians can run with 3 or 4 minions disablind, dealing damage and condition, or being body shelds.
Engineers with all that things, and insane condition spammer…
Warriors… No, warriors haven’t summon.
I think the amount of summon, the health (summon), damage (summon) and capabilities, needs be balanced with status and capabilities of summoner.
Actully some classes have 3, 4 or 5 more tough, health and power that an warrior.

Compare 5 Necros, Rangers, Engineers or Mesmers, all then with all summons, against 5 Warriors, all then with 4 bannes each.
- Just a massacre.
- Warrior pieces covering all cenário :/

Engineers have turrets that you have to tab through. Theres a smart engineer that plays, his name is Rifle Turret so while your tabbing through you tab him as well.

@Parisalchuk If you read what I typed you’d know that it wouldn’t put 5 bunkers together with my method because my method gathers 10 people, then equally distributes them by rank and profession, which will lead to balanced teams. The current method automatically forms the first 5 people with the next 5 people of similar rating regardless of what profession they’re and what rank they’re playing. With the current system you can have up to 5 of the same profession and/or 5 people with really high rank, while the other team is balanced or super low rank in comparison.

If it waits for 10 people than balances out the team from that, you’ll see fair games. And yes it should start the games immediately and not wait to show you whose on your team because that’s abusive especially for solo que only.

(edited by uberkingkong.8041)

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Posted by: DevO.9854

DevO.9854

Frequently i see necros with 5, 6 or 7 minions at same time, spamming hits, conditions and body shelds for entire arena.
Rangers can spamm 5 or 6, and now they have stealth for remove target ans still dealing insane damage.
Mesmers… All here alredy knows how semi-god they are. No coments more.
Elementarists and Guardians can run with 3 or 4 minions disablind, dealing damage and condition, or being body shelds.
Engineers with all that things, and insane condition spammer…
Warriors… No, warriors haven’t summon.
I think the amount of summon, the health (summon), damage (summon) and capabilities, needs be balanced with status and capabilities of summoner.
Actully some classes have 3, 4 or 5 more tough, health and power that an warrior.

Compare 5 Necros, Rangers, Engineers or Mesmers, all then with all summons, against 5 Warriors, all then with 4 bannes each.
- Just a massacre.
- Warrior pieces covering all cenário :/

Actually your wrong, they already had this with necros vs warriors and warriors won.

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Posted by: Kwll.1468

Kwll.1468

Stuff like this just gives A-net the easy way out. Balance the classes please so it doesn’t pay to do this. That is the answer not lame restrictions on classes. Because some class is op I can’t do stuff like run a two guardian group if I want to? I like to play my guard and thats it. So if I have a friend I want to group with and he wants to play guardian one of us has to do something we don’t want to do because of A-nets balance failures? Too many band aid type fixes are put out on these forums.

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Posted by: Lian Olsam.9541

Lian Olsam.9541

if someone have better idea just write it.. thats an easy way to balance match without waiting 3 years and 30 patch… u wanna play 2 guard 2 ele? why? all classes can do anything…. i dont wanna play at lame wars 2