1 sec cast time?

1 sec cast time?

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Posted by: raesirecks.4325

raesirecks.4325

I don’t really understand the logic behind a 1 sec cast time for a heal spell that cannot come close to the 0 sec cast time on incoming DPS. Why is there a cast time on the heal at all when other spells are instant? In the limited amount that I’ve played (admittedly limited… like an hour a week)… unless I pop my heal at 70% health, I’m toast. There’s no way to that below 50% health with a 1 sec cast time that I can stay alive for more than half a sec. Why the cast time at all? I don’t understand it.

1 sec cast time?

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Posted by: Knote.2904

Knote.2904

To allow it to be interuptable.

As a necro you have so many cast times you don’t even notice it honestly. =p

1 sec cast time?

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Posted by: raesirecks.4325

raesirecks.4325

To allow it to be interuptable.

This is a great response and a great reason. But it begs the question, why not a 1 sec cast time on all spells then?

1 sec cast time?

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Posted by: Seether.7285

Seether.7285

If you are dying that quickly you should probably consider changing your build.

1 sec cast time?

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Posted by: raesirecks.4325

raesirecks.4325

If you are dying that quickly you should probably consider changing your build.

What’s interesting about this point is that it honestly doesn’t seem to matter. I know others that will disagree, however this game is clearly (and many many posts have said the same thing) geared towards DPS. Sure, there are bunker builds. And honestly, I can count the number of bunkers I’ve come across on 1 hand, and none of them can withstand 2v1 for more than a few seconds.

At the same time, not only do I die that fast, I see others around me die/kill that fast as well. The main point here isn’t the build, though. I want to refocus on to the point…

Why does a heal spell with a lengthy cooldown have a 1 sec cast time when most DPS skills output more dps than the heal, have a smaller CD and have no cast time?

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Posted by: Seether.7285

Seether.7285

Are you basing your judgements on 8v8 or 5v5? Look I won’t deny it, the burst in this game can be very unforgiving but the largest part of reducing burst is through dodging and other active defense moves. When you are new to the game, especially if you are playing 8v8, the amount of things you need to look for can be overwhelming but as you get better the burst will become much more manageable.

I recommend focusing on 1 class at a time, take the 5 mins to run through the tutorial and then go to the mists and use all their skills and focus on the animations and the amount of time it takes for the ability to execute. While it would probably give you a better understanding to take the character into some hotjoins I don’t feel it is completely necessary and I understand a lot of people have time constraints. If you take 15minutes out of each play session to review other classes I think you will soon find yourself having more success.

What class are you btw?

1 sec cast time?

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Posted by: Panther Chameleon.8465

Panther Chameleon.8465

Gives you 1 second to poison them or knock back. I’ve been spoiled by troll unguent, so naturally I went with healing signet on my warrior.

" I like to let people talk who like to talk. It makes it

(edited by Panther Chameleon.8465)

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I think part of the idea is that you can’t “just” pop a heal in the middle of a fight, because they’ll probably interrupt you even if they’re just button mashing. You need to get off some cc or a well-placed dodge—then you can heal up. I think it’s much more interesting than “paladin style” standing in the fire and healing when your health gets low.