100 points for fairplay
That is pretty hard to program or code.
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100 points? better 4 man leave for insta win GG. Leagcy strat: stealth rush lord and dc, sounds fun
never blinking “specialist”,
And if all 4 team players leave (making me alone) will I get 500 points for the courage and dignity and honor of fighting alone?
What if they leave.. and then come back :/
Even if you apply something like this into the game, why would it apply to team queue at all, you pick your teammates before the game so you should at least count on them to stay in it.
Apathy Inc [Ai]
That is pretty hard to program or code.
It seems not letting a match start when a side has less than 5 players is also hard to code. In fact a-net have led me to believe it is impossible to code. I also believe a toggle switch that says “I’m ready” “I’m not ready” is also impossible to code. A “resign” button is also apparently very hard to code.
“All the stuff you loved about gw1…”
That is pretty hard to program or code.
It seems not letting a match start when a side has less than 5 players is also hard to code. In fact a-net have led me to believe it is impossible to code. I also believe a toggle switch that says “I’m ready” “I’m not ready” is also impossible to code. A “resign” button is also apparently very hard to code.
from a programmer point of view… for how noob i can be in this matter i can roughly estimate..
+ Buttons to say “i’m ready” | “i’m not ready”, (which already are there, just need to fix the functionality), no more than 15min. It just need to not start the match and reiterate the matchmaking algorithm witohut the not ready person.
+ Resign button… more or less the same time, maybe a bit more considering it also have to display a message box warning everyone on the team that someone is offerting to surrender, if 4 out of 5 clicks resign then just /endgame.
All functions are already there, there is nothing new to add, but i think most of us already knew this, the reason why they aren’t actually doing it its quite a mystery.
I think they should seriously consider a Shortest Job First approach for their schedule, maybe just add a priority factor to some longer jobs to prevent starvation.
Oh wait… they are already using a SJF approach….tooltips got fixed
Even if you apply something like this into the game, why would it apply to team queue at all, you pick your teammates before the game so you should at least count on them to stay in it.
No you don’t pick ur members in solo arena….