Well…I finished the above post patch and here’s what I’ve found.
Note: These are based on what I experienced….they aren’t law…although I feel 140 matches and 20 hours of WvW is sufficient for a general basis.
Also Note worth I currently play all classes at 80 except for Warrior. So my perspective on Warriors is strictly as a spectator.
sPvP:
Tier S – Mesmer
Tier AAA – Guardian & Warrior
Tier AA – Elementalist
Tier A – Engi & Necro
Tier B – Thief & Hunter
Now, again, this is in general. There are surely Thief’s and Hunter’s out there who can bring down anyone they come across. This is an observation based on the current class not on what the pro’s can do with them.
Mesmer:
I didn’t play my Mesmer……like…..ever. I loved the whole Mesmer class and the idea behind it. But just couldn’t get into the play style. Post patch has changed this. Not that I’ve suddenly become a huge fan of the play style, but more that playing a Mesmer almost assures me a win. Out of the 20 games played as a Mesmer my team was Victorious 19 of them, with the loss being due to 2 DC’s, and with me receiving top player marks in almost every one. Does this mean I am a great Mesmer? Hell no…..I hardly ever played the class….their new tech is just, simply put, insane.
Mesmer is currently #1 in Burst, Escape, Invis (Goes with escape), and Control. So…basically all your prime aspects in PvP. I can roam from point to point seamlessly with a near perma invis that gives me haste. Once I am there I can generally kill whoever’s guarding, even 1v2, without much effort by keeping them blinded. And once I lock down a point, I can defend it from 2-3 players no problem. With the ability to stealth myself and all my clones on the point and keep them that way for quite a while….all I would do is wait….for groups of 2…3….sometimes even 4 to come and try to take it back before shattering from invis and dropping them all into downed. (No I couldn’t finish the job because 4 downed people will still kill me) But it takes them out of the fight, giving my team an easy 3 cap.
Guardian/Warrior (Observation):
My guardian was almost just as successful as my Mesmer, winning 18 of his 20 games. Although there were no DC’s involved. Guardians are currently the strongest form of Condition damage, while being virtually immune to it. I would burn people out while using Purity and Resolve to basically make it impossible to condition me back. I also had the HP and toughness to survive any attempt to burst me down before they succumb to my conditions. The only exception to this was the above…..a well played Mesmer could indeed burst me down within seconds.
Note: Once…and only once. I was burst down by a D/D thief running a Pure damage and no Survival build. A build that is pretty much useless since he cant effectively take or hold points. But it did indeed do the job of bursting me.
My observation and info from friends who play warriors is almost the same except instead of using conditions, they use burst. They have the ability to burst down almost any other class before being burst down themselves (Minus Mesmer’s). They also have the control to take and hold points. On top of that, they have the ability to negate conditions, much like guardians, becoming immune to them for 8 seconds. Due to this, I would probably rate Warrior higher than Guardian, but since I didn’t actually play one myself, I feel they can be together.
(edited by Luclinraider.2317)