Q:
(edited by Sami.7923)
Q:
First things first I know this game isnt about 1v1 but this is a personal question which I am hoping to learn from as I play in duel servers. Obviously dueling should be in the game but it hasnt been implemented yet/lazy. Phantasmal Deulist is an exceptionally strong skill and is probably the most dangerous weapon in the mesmers arsenal. I am having a lot of trouble with it.
Any good mesmer who ueses duelist whether it be zerker or phantasm will p much wipe the floor in a 1v1 situation if the other person is brave enough stay and fight through the illusional dmg. The exception to this is your cond necro, your cond spirit ranger, and your cond war or mace zerker war (with healing signet). And again this is only occasionally, but a good mes will vs you again and again til he wins and his ego is satisfied(needs trophy imo). As a power ranger I am having a lot of trouble against this class as pretty much everyone else is. No one is thinking yeah mesmer is easy to beat, in fact in duel servers its not uncommon for a mes to be turned down from a duel. If I stay and fight, they will get 2 duelists up (20 second cool down) eventually, drop a chaos field (which the duelists will shoot then through putting even more conds on me) and then I will just run around and play with my kitten as there is nothing I can do with 17 stacks of confusion on me.
Now heres what Ive tried and what Ive learned. I feel like the phantasms are too strong to let beat down on you, they are like the mesmers armor and their sword. You must kill these annoying kittens, because not only will they body block for the mes, they will do insanse nuts dmg on you. In short a mesmer without phantasms will not be able to kill you. Basically if you alawys kill phantasms as soon as they are up, the mesmer never do enough damage to down you. Some ppl may disagree and maybe those ppl have a better solution, and thats why ive made this post, so I can hear this better solution. I have also tried sending my pet to kill off the illusions while I chase the mesmer. This is a very hard tactic because you are constantly redirecting the pet to phantasms(often there already more then 1 up) and then tracking down the mes again to regain targetting while keeping it focused at the same time. This usually yeilds the best results for me as if Im lucky I can catch a break and down the mes(at point they will say “again” and vs me until they win and the blood leaves their head). Again this makes for an extremely ardous fight but if you were born with a calculator in your hand feel free to give this a go. Another otpion is to send the pet after the mes and kill the phantasms urself. This is the safest route as bm ranger because you can always guarantee a stalemate. They will never be able to kill u without the help of their imaginary friends. Some other facts about my self is that I am a sb/gs ranger (power valkyrie setup). Anyways hope you enjoyed the sarcasm but srsly could use some help so hook a kitten up with those mes murderin secrets.
(edited by Sami.7923)
plz just nerf duelist or buff gs ranger. But something is wrong when every mes is using this weapon.
plz just nerf duelist or buff gs ranger. But something is wrong when every mes is using this weapon.
No and no. Ranger is one of the best dueling classes out there and possibly the most OP class in the game aside from necros. If you as a ranger cant figure out how to beat a mesmer 1v1 then its on you. Mesmers are in need of massive buffs to be viable again. We were the only class nowhere to be seen in PAX should be a huge hint hint to the state of this class
We also didn’t see any roaming guardians. We also didn’t see any roaming rangers. We didn’t see any defense warriors. We didn’t see any point holding thieves. The logic behind the above statement would mean all professions need buffs in certain area’s..which power creep is what anet said they are wanting to avoid. The mesmer is fine, the current tpvp structure doesn’t allow for all professions to be played all ways, which was the original mission statement of this game.
As for iduelist, recharge of death of phantasm, not upon cast sorts that problem out. That way mesmer pets are identical to every other professions pets.
U see ranger spirit cond is the most op class in the game. I am lowly NERFED bm power gs ranger. I have figured out how beat u and that is to stoop to ur lvl in opness and become a shamans spirit cond ranger. ppl cry everyday in our forum about spirit ranger so obviously it will get a nerf. Is it not allowed for me to say what I think is fair? Luckily im not conds or spirits so I dont have anything to worry about. I am all for buffing you, I think they should raise your toughness and hp and remove your dependence on invisbility and phantasmal dmg. Same with thieves. Phantasms should do half their dmg and your other skills should do more. If im taking insane dmg you have should to aim for it. They should give you better team skills so maybe they will be used for tpvp play, but as it is maybe Anet just doesnt want to reward mesmer for pvp play. I can see why *cough verylittleskillinvolved cough
We also didn’t see any roaming guardians. We also didn’t see any roaming rangers. We didn’t see any defense warriors. We didn’t see any point holding thieves. The logic behind the above statement would mean all professions need buffs in certain area’s..which power creep is what anet said they are wanting to avoid. The mesmer is fine, the current tpvp structure doesn’t allow for all professions to be played all ways, which was the original mission statement of this game.
As for iduelist, recharge of death of phantasm, not upon cast sorts that problem out. That way mesmer pets are identical to every other professions pets.
THERE WERE NO MESMERS IN PAX AT ALL IN ANY CAPACITY. Not that they weren’t filling certain roles. Not that they were only in one or two games. THEY WERE NONEXISTENT.
We also didn’t see any roaming guardians. We also didn’t see any roaming rangers. We didn’t see any defense warriors. We didn’t see any point holding thieves. The logic behind the above statement would mean all professions need buffs in certain area’s..which power creep is what anet said they are wanting to avoid. The mesmer is fine, the current tpvp structure doesn’t allow for all professions to be played all ways, which was the original mission statement of this game.
As for iduelist, recharge of death of phantasm, not upon cast sorts that problem out. That way mesmer pets are identical to every other professions pets.
The different is other prof pets is either free to use (Ranger’s Pet) or Ulties skills while Phatansm is an actual weapon skill of Mesmer. By doing so, it will pretty much destroy the class as a whole. Though, I agree that Iduelist is hurt, the same with Iberserker,maybe lower the number of hit?
As for confusion stacks, I see np in there causes it only stacks if you stay in the field or behind the field. By straying, dodge left or right and out of the field radius, you will be fine. If a Mesmer cleaver enough to get 17 stacks of confusion on you, I say they deserve it.
my biggest problem with duelist is that it hits fast and hard and drops heavy conds. Unlike all your other phantasms it will have be pumping 100% dps rate because it will never need to stop to move with a 1200 range. So we kill the annoying lil guy. Then hes up 20 sec later. not cool. 20 is the price you pay mean while the other player who prob took dmg from ur OTHER phantasm and you at the same time is rewarded with nothing except heat off his back 19 seconds. So we cant stay and kill you but we can run away. You cant chase us but you can stay and fight. They just need to bring ur mobilty on par with the rest of the classes, increeast ur topguh power and vit/toguh, and lower ur phantasm dmg. As it stands the class is dependent on phantasms.
No changes will be made, even mesmers have been for more interactiveness with their profession.. We have very little access to stealth already so that is not the problem, a buff to toughness or vitality would make it justified that weapon damage gets increased, so that we could actually use them e.g. sword without getting 3 shotted by gs rangers, ect.. Maybe if done corrrectly phantasm damage can be lowered, but you must remember, that in a phantasm spec, this is pretty much all we trait for, so its gotta give some use..
Personally i laugh at every mesmer that runs pistol, mostly for the lack of skill it takes to use it, i have no problems against those mesmers as well, use reflective surfaces, duelist kills themselves, and the mesmer stuns himself and two clones, sorted.. i would personally like to see a increase to the ICD of the duelist.
You guys are also calling for nerfs that will harm other builds, mesmer is already in a bad place in PvP atm.. not viable at all, please dont kill us further just because you want to 1v1. allow the class to become viable…
first of all, to some of the posters mesmers don’t need a buff, once certain classes are nerfed properly i.e necro , spirit ranger, S/d thief, perhaps engi. mesmers will be in a strong spot… this game doesnt need more buffs it needs more nerfs
We also didn’t see any roaming guardians. We also didn’t see any roaming rangers. We didn’t see any defense warriors. We didn’t see any point holding thieves. The logic behind the above statement would mean all professions need buffs in certain area’s..which power creep is what anet said they are wanting to avoid. The mesmer is fine, the current tpvp structure doesn’t allow for all professions to be played all ways, which was the original mission statement of this game.
As for iduelist, recharge of death of phantasm, not upon cast sorts that problem out. That way mesmer pets are identical to every other professions pets.
THERE WERE NO MESMERS IN PAX AT ALL IN ANY CAPACITY. Not that they weren’t filling certain roles. Not that they were only in one or two games. THEY WERE NONEXISTENT.
The team that won the NA quals lost by like 300 points a couple days beforehand to a team with a mesmer who did not meet the eligibility requirements for the pax tourney.
Granted, that team also decided afterwards that their mesmer should play another class in this meta, but not all mesmers are having as much trouble as you. The hyperbole about massive buffs being required just makes you look bad.
(edited by Mammoth.1975)
Mesmers just need a good source of stability or condi removal to deal with the meta—-more so condi removal. Other than that I would say duelist does need a slight nerf, it’s the hardest phantasm to deal with especially if the mesmer places their phantasms spread out and then kites you the whole time.
If you as a ranger cant figure out how to beat a mesmer 1v1 then its on you. Mesmers are in need of massive buffs to be viable again. We were the only class nowhere to be seen in PAX should be a huge hint hint to the state of this class
I might be wrong but I think Sami was talking about dueling, and not 1v1 against Mesmer during Tpvp matches. So the: “we didn’t see any at PAX”, “mesmers are out of meta” issues aren’t discussed in this thread.
And if we are talking about pure 1v1 (no capture, time limits, etc) then there’s no way my ranger wins against my troll bunker condi mesmer.
On the subject of phantasms, I seem to remember a change a while back where you could dodge phantasm casts, but I can’t for the life of me get it to work. Am I just mistiming it, or did that change not go through?
On the subject of phantasms, I seem to remember a change a while back where you could dodge phantasm casts, but I can’t for the life of me get it to work. Am I just mistiming it, or did that change not go through?
I’m not aware of this. It does have a pretty long cast time, which can be interrupted. Alternatively, you can try to use Line of Sight so the phantasm won’t go off. And then, if it does go off, you can still dodge its attack and it will be on another 6-7 cooldown. Also, it has much less hp than it used to (with signet of illusions), making it vulnerable to AoE, especially since permaretal has been removed.
My advice for OP would be: play it, you’ll find plenty of ways to counter phantamesmer.
We also didn’t see any roaming guardians. We also didn’t see any roaming rangers. We didn’t see any defense warriors. We didn’t see any point holding thieves. The logic behind the above statement would mean all professions need buffs in certain area’s..which power creep is what anet said they are wanting to avoid. The mesmer is fine, the current tpvp structure doesn’t allow for all professions to be played all ways, which was the original mission statement of this game.
As for iduelist, recharge of death of phantasm, not upon cast sorts that problem out. That way mesmer pets are identical to every other professions pets.
THERE WERE NO MESMERS IN PAX AT ALL IN ANY CAPACITY. Not that they weren’t filling certain roles. Not that they were only in one or two games. THEY WERE NONEXISTENT.
The team that won the NA quals lost by like 300 points a couple days beforehand to a team with a mesmer who did not meet the eligibility requirements for the pax tourney.
Granted, that team also decided afterwards that their mesmer should play another class in this meta, but not all mesmers are having as much trouble as you. The hyperbole about massive buffs being required just makes you look bad.
I was saying before this whole condi spam meta that mesmers needed buffs in other areas namely condi removal.
-Mesmers are the only class that doesn’t get a guaranteed wipe of conditions with either a heal skill or slot skill. (Each one is number limited or requires you to stand inside a bubble)
-Mesmers had one viable build with no variations before this meta now mesmers have none. The changes to iCelerity and blurred frenzy were huge nerfs that on top of adding in the condi spam from necros/rangers/engis put the nail in the coffin on mesmers. I don’t want to see rangers and necros nerfed into oblivion but I would like to see them toned down while giving other classes the necessary buffs to become viable. Once necros and spirit rangers are toned down they should still be viable.
All classes should have the proper traits and skills to fulfill all roles in PvP if necessary and with the right build. That is not true for any classes right now (no class can reliably fill all roles build dependant) and only a few classes are completely unviable.
As for OP I agree that a phantasm mesmer’s damage needs looked at. Mainly this trait Empowered illusions needs to be removed and replaced. It is from when mesmer clones did damage but Anet nerfed that so now the trait should have been removed with clones ability to do damage. Most mesmers agree that phantasm build is OP in a 1v1 situation but this is due to a combination of traits one of which should be flat out removed not the phantasms themselves.
plz just nerf duelist or buff gs ranger. But something is wrong when every mes is using this weapon.
No and no. Ranger is one of the best dueling classes out there and possibly the most OP class in the game aside from necros. If you as a ranger cant figure out how to beat a mesmer 1v1 then its on you. Mesmers are in need of massive buffs to be viable again. We were the only class nowhere to be seen in PAX should be a huge hint hint to the state of this class
You are so unbiased man… He said “buff gs ranger”, not “buff the ranger class cos it sucks”. Rangers have idd very good dueling specs (just like mesmers); these specs have one thing in common: they are really strong 1v1 and even an idiot could play them well (spirit ranger and phantasm mesmer). So yea spirit ranger atm needs a fix, i hate that spec since is extremely boring to play, i’d rather playing something else, like a zerker build but, you know, a zerker ranger is just not as effective as a condi spirit ranger, so i’m forced to play a spec i don’t like. Stop with the wrong equation op spec=op class. And ye mesmers need massive buffs, massive. They should double their dmg and make them totally immune to conditions. I bet you would not complain at all about that.
Uh, the duelist can be entirely reflected and you can obstruct it. So I am telling you not to bork my phantasms anymore.
This game is balanced around group-play anyway apparently. Two necros or two eles versus two phantasm mesmers and we will get rick-rolled and rofl-stomped to a horrible degree. Why is nothing being done about that?
-Mesmers are the only class that doesn’t get a guaranteed wipe of conditions with either a heal skill or slot skill. (Each one is number limited or requires you to stand inside a bubble)
What? Where’s ele’s guaranteed wipe of conditions, excluding the rare staff ele’s water 5?
Its called ether renewal. Clears conditions while you heal and pulses twice per second. Please tell me how eles have no gauranteed wipe of conditions some more?
(edited by jportell.2197)
Its called ether renewal. Clears conditions while you heal and pulses twice per second. Please tell me how eles have no gauranteed wipe of conditions some more?
It take 3 and 1/2 sec to cast, so it can be interrupted and put it on full Cd while getting only 1 or 2 pulse heal which is insignicficant compared to other heal.That is the main reason why Eles don’t use that often despite it can cleanse conditions and shortest CD among all. (15s)
Its called ether renewal. Clears conditions while you heal and pulses twice per second. Please tell me how eles have no gauranteed wipe of conditions some more?
It take 3 and 1/2 sec to cast, so it can be interrupted and put it on full Cd while getting only 1 or 2 pulse heal which is insignicficant compared to other heal.That is the main reason why Eles don’t use that often despite it can cleanse conditions and shortest CD among all. (15s)
Armor of earth/Earth attunement swap. Oh yeah did you know eles can get stability EVERY 10s. Please do not come here saying that mesmers have better condi clear than eles. Or that eles don’t have some of the best clears in the game.
I’m not aware of this. It does have a pretty long cast time, which can be interrupted. Alternatively, you can try to use Line of Sight so the phantasm won’t go off. And then, if it does go off, you can still dodge its attack and it will be on another 6-7 cooldown. Also, it has much less hp than it used to (with signet of illusions), making it vulnerable to AoE, especially since permaretal has been removed.
My advice for OP would be: play it, you’ll find plenty of ways to counter phantamesmer.
Weird, I could have sworn they were going to make the cast itself dodgeable so the phantasm wouldn’t appear if you dodged it as a way to make it more in line with other classes’ abilities. Maybe it was just an idea that was getting tossed around but never went beyond that.
I’m not aware of this. It does have a pretty long cast time, which can be interrupted. Alternatively, you can try to use Line of Sight so the phantasm won’t go off. And then, if it does go off, you can still dodge its attack and it will be on another 6-7 cooldown. Also, it has much less hp than it used to (with signet of illusions), making it vulnerable to AoE, especially since permaretal has been removed.
My advice for OP would be: play it, you’ll find plenty of ways to counter phantamesmer.
Weird, I could have sworn they were going to make the cast itself dodgeable so the phantasm wouldn’t appear if you dodged it as a way to make it more in line with other classes’ abilities. Maybe it was just an idea that was getting tossed around but never went beyond that.
Phantasms used to be summonable on blind/invuln. That is what was switched everything else is fine. And also other classes summons still get summoned if blinded/invuln (engi turret, ranger spirit, necro mm, guard spirit weapon, ele elementals.) Mesmer is actually the only class that requires a target to cast their summons.
Its called ether renewal. Clears conditions while you heal and pulses twice per second. Please tell me how eles have no gauranteed wipe of conditions some more?
It take 3 and 1/2 sec to cast, so it can be interrupted and put it on full Cd while getting only 1 or 2 pulse heal which is insignicficant compared to other heal.That is the main reason why Eles don’t use that often despite it can cleanse conditions and shortest CD among all. (15s)
Armor of earth/Earth attunement swap. Oh yeah did you know eles can get stability EVERY 10s. Please do not come here saying that mesmers have better condi clear than eles. Or that eles don’t have some of the best clears in the game.
Chill your head, man. You are losing your cool. I never said that myself. I just correct you. Sure we have AoEarth on 90s CD, and stability every 10s, but we are going down in 3s if being focus because we can’t stealth and lowest healthpool.
Its called ether renewal. Clears conditions while you heal and pulses twice per second. Please tell me how eles have no gauranteed wipe of conditions some more?
It take 3 and 1/2 sec to cast, so it can be interrupted and put it on full Cd while getting only 1 or 2 pulse heal which is insignicficant compared to other heal.That is the main reason why Eles don’t use that often despite it can cleanse conditions and shortest CD among all. (15s)
Armor of earth/Earth attunement swap. Oh yeah did you know eles can get stability EVERY 10s. Please do not come here saying that mesmers have better condi clear than eles. Or that eles don’t have some of the best clears in the game.
Chill your head, man. You are losing your cool. I never said that myself. I just correct you. Sure we have AoEarth on 90s CD, and stability every 10s, but we are going down in 3s if being focus because we can’t stealth and lowest healthpool.
Anyone goes down fast if focused and low health pool has meant jack since release. (Guards have the lowest health pool and are still best bunkers). Fact remains ele is one of 2 classes with the capability to completely remove condis with a heal skill. Then add to it clearing 1 or 2 condis at least every 10s and 1v1 almost no Condi class can touch you.
As for this topic condis are now and always have been the bane of mesmers and until anet adjusts the meta or buffs mesmers innate Condi removal they will be a site very rare in tourneys
Funny thing is, Engineer grenade and Power Well power is not on that list. This meta right now is all about Condition spam, and as you said, Eles is good at countering Condition on 1v1, why don’t we see that many Eles in tourney? Eles and Mesmer right now on the same boat, useless. Each has their own problem need to be solved. Compared the each class unique abilities is useless and argue over it is kitten. Things is most people here already well-informed, save for some minority. So, one lying line will not change anything.
And for the focus thing issue, Mesmer trained as Zerkers and Eles trait as Bunkers, yet we go down at the same duration, does that tell you something?
(edited by Stealth.9324)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.