240 Radius, too small for AoE buffs

240 Radius, too small for AoE buffs

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Posted by: Knote.2904

Knote.2904

240 is way too small of a radius for aoe buff abilities, atleast most of them. You have to practically run up and kiss someone to buff them. Venom sharing on Thieves might be ok to have at 240 just because it’s a very strong effect (and is thematically fitting I guess), but other buffs such as a simple AoE swiftness + mobility condi cleanse, or some aoe might, 240 is just way too small.

Here are some pics showing 240 radius and 360 radius. IMO almost every aoe buff should be no smaller than 360 or atleast 300. I’m not asking for 600+ crazy range, but unless the devs intend for people to have a game of grab kitten anytime they want to throw a buff out to people, it just doesn’t work.

Shouts and buff signets have 600 range and even that requires you to get really close.

(Pics : Keep in mind this a very small Charr)

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240 Radius, too small for AoE buffs

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Posted by: google.3709

google.3709

yea i agree with you 100%, if spirit rangers don’t have to deal with killing people on their own, why should we have to deal with making sure AoE hits, Anet just make it big enough so i can spam it on point and it hits everything reguardless

please and thank you

- A sincere PvP’er

240 Radius, too small for AoE buffs

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Posted by: Knote.2904

Knote.2904

yea i agree with you 100%, if spirit rangers don’t have to deal with killing people on their own, why should we have to deal with making sure AoE hits, Anet just make it big enough so i can spam it on point and it hits everything reguardless

please and thank you

- A sincere PvP’er

240 Radius, too small for AoE buffs

240 Radius, too small for AoE buffs

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Posted by: jportell.2197

jportell.2197

Dude those are big enough. My bomb kit engi will be stoked when the patch comes out and it is no longer necessary to take forceful explosives just to help your teammates out with healing bombs.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Avatara.1042

Avatara.1042

Dude those are big enough. My bomb kit engi will be stoked when the patch comes out and it is no longer necessary to take forceful explosives just to help your teammates out with healing bombs.

That is A LOT different to AoEs that are centred on the player.

240 Radius, too small for AoE buffs

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Posted by: Terrahero.9358

Terrahero.9358

Dude those are big enough. My bomb kit engi will be stoked when the patch comes out and it is no longer necessary to take forceful explosives just to help your teammates out with healing bombs.

That is A LOT different to AoEs that are centred on the player.

Considering the bombkit puts bombs on the centre of your character, its actually pretty much the same thing.

240 Radius, too small for AoE buffs

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Posted by: Knote.2904

Knote.2904

Dude those are big enough. My bomb kit engi will be stoked when the patch comes out and it is no longer necessary to take forceful explosives just to help your teammates out with healing bombs.

That is A LOT different to AoEs that are centred on the player.

Considering the bombkit puts bombs on the centre of your character, its actually pretty much the same thing.

Bombs and aoe buffs for allies are 2 completely different things.

240 Radius, too small for AoE buffs

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Posted by: jportell.2197

jportell.2197

Dude those are big enough. My bomb kit engi will be stoked when the patch comes out and it is no longer necessary to take forceful explosives just to help your teammates out with healing bombs.

That is A LOT different to AoEs that are centred on the player.

Considering the bombkit puts bombs on the centre of your character, its actually pretty much the same thing.

Bombs and aoe buffs for allies are 2 completely different things.

Except there’s this thing called elixir infused bombs which heals allies within the bomb radius. Hence bombs are now AOE buffs…

Johnny The Gray
GASM’s Bunker Mesmer

240 Radius, too small for AoE buffs

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Posted by: Avatara.1042

Avatara.1042

I guess you are right about it being centred on the player. But a spammable bomb’s secondary effect is still not the same as an AoE buff.

240 Radius, too small for AoE buffs

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Posted by: Knote.2904

Knote.2904

Dude those are big enough. My bomb kit engi will be stoked when the patch comes out and it is no longer necessary to take forceful explosives just to help your teammates out with healing bombs.

That is A LOT different to AoEs that are centred on the player.

Considering the bombkit puts bombs on the centre of your character, its actually pretty much the same thing.

Bombs and aoe buffs for allies are 2 completely different things.

Except there’s this thing called elixir infused bombs which heals allies within the bomb radius. Hence bombs are now AOE buffs…

Heals and Buffs are still different. Ele Water Staff Auto still needs to be boosted to like 240-300 radius, because 90 is a joke just like the heal bombs.

But aoe buffs should be no smaller than 360.

Imagine if they made shouts that mainly apply boons 240 range, to use it on anyone other than yourself you would have to literally run up and touch someone to hit them with it, and if you want multiple people to be hit by it, you’d all have to stack on top of each other, it’s just silly.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

If they did this to all skills it would really help skilled team play rather than everyone just spamming everything knows it will hit everyone of their teammates. What is the source for this info?

edit: ok I thought they were going to change things like shouts to this – but you are moaning about the current situation. Answer no. 240 is enough

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

240 Radius, too small for AoE buffs

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Posted by: Knote.2904

Knote.2904

If they did this to all skills it would really help skilled team play rather than everyone just spamming everything knows it will hit everyone of their teammates. What is the source for this info?

edit: ok I thought they were going to change things like shouts to this – but you are moaning about the current situation. Answer no. 240 is enough

If 240 is enough then nerf shouts to 240 range.

240 Radius, too small for AoE buffs

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Posted by: DevO.9854

DevO.9854

How about untraited traps.

240 Radius, too small for AoE buffs

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Posted by: Knote.2904

Knote.2904

How about untraited traps.

That’s an attack, not a buff for allies, completely different.

240 Radius, too small for AoE buffs

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Posted by: Lordrosicky.5813

Lordrosicky.5813

If they did this to all skills it would really help skilled team play rather than everyone just spamming everything knows it will hit everyone of their teammates. What is the source for this info?

edit: ok I thought they were going to change things like shouts to this – but you are moaning about the current situation. Answer no. 240 is enough

If 240 is enough then nerf shouts to 240 range.

Would be cool

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.