Greetings ArenaNet,
I have been playing this game for 200 hours+ now and have loved every bit of it, but after hitting level 80 and doing a couple of dungeons/tournaments/spvpv/wvw, it is starting to become very repetative and more of a grind. I am not the only one with this problem many of my friends/ people in game have told me the same.
I believe that the main problem in this game is that the game lacks rewarding/ ’’fun’’ endgame content. Pve is basically a token grind and pvp is a rank grind.
- In pvp we do not have any ranked matches were you actually get rating from or anything to show ur skills off with. We only have the spvp and the tournaments which both give nothing more but rank(which is basically showing that you have farmed allot of spvp) and pvp gear sets which are really just for the looks.
On top of that the only gametype you can play is conquest in both these pvp modes.
Where are all the other pvp game modes? Where is capture the flag/team deathmatch/king of the hill.
Even a free for all just for fun would be amazing.
What I would also really enjoy would be a sort of assassination system where you could for example: buy an item (maybe buy this at the order of whispers) which allows you to kill any player in the world but killing innocent people will place a bounty on your head which anyone could then claim. (this idea can obviously be worked out in a more appropriate matter.)
I really believe you could draw more out of the pvp experience in this game than what has been implemented now. And I’m not even thinking about the upcoming GvG.
- As for the pve part, I believe you should seriously consider implementing extremely difficult 10 man+ dungeons with only boss battles (huge bosses/dragons) and very few events/trash mobs.
It feels really rewarding to kill a big dragon that took days to master the mechanics of and be able to slowly progress through this dungeon, rather than having 200+ people standing half afk/auto attacking one of the most detailed and amazing looking dragons I’ve seen in a long while. I think the huge dragons at the meta events are now totally being degraded as they are now and are considered as random free loot chests rather than frightening creatures.
On top of that these dungeons would make the meaning of having good gear more important because then any little bit of extra damage/healing/etc. could be gamebreaking. And maybe the rewards for these dungeons could be just the achievement and perhaps titles and/or rank symbols, which we have in pvp only then for pve.
Conclusion:
I really hope something will be done with the pvp as well as the pve in this game as I’m seeing more and more people leave this amazing game, because of the lack of end game content.
I don’t know whether or not these ideas have already been recommended or not (probably have), but I would really like this game so much more if it would have any one of these aspects implemented.