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Posted by: Cheri Wolf.3056

Cheri Wolf.3056

Few days back, I hosted a 2v2 Double Elimination Tournament, we had a few people come out, even a couple from the MLG tourney not too long ago.

All I’m saying is, this kitten was the most fun I’ve had in Guild Wars 2 PvP

2 players just trying to kill 2 players. Trying to be smart for spreading blinds with combo finishers to keep their team mates alive while rezzing.. etc etc.

I just pray to Lyssa this kitten is implimented next patch, or it’s GG gunna do something better with my life than capture points.

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Posted by: Writetyper.1985

Writetyper.1985

Hey can you tell me when you run something like that? Completely under the radar and I would have loved to join in or watch.

Mortryde/Cold/Thugmentalist Bara
really bad engineer

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Posted by: Cheri Wolf.3056

Cheri Wolf.3056

That’s what sucks, is that IMO it was so much work for me to organize it that I don’t want to host it again.

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Posted by: Kwll.1468

Kwll.1468

We don’t have enough pvp players for the current game modes.

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Posted by: Cheri Wolf.3056

Cheri Wolf.3056

No there would be enough players, if there was a game mode people actually wanted to play.

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Posted by: style.6173

style.6173

You need to wait for team deathmatch or something to come out. 3v3 with the current conquest design would be boring.

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Posted by: Cheri Wolf.3056

Cheri Wolf.3056

that is not what I’m saying, who the hell would want 3v3 conquest.

3v3 arena.
Like wow, or any other mmorpg.

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Posted by: dday.9532

dday.9532

super fun with this game
everyone says it will be theif gankfest
but from wat ive seen theives r pretty bad 2v2
pretty good in 3s.. if u have 1 not full theif comp.
phantasm might need to b toned down a bit for 2s
almost every class is pretty viable tho

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Posted by: Divinity.8041

Divinity.8041

that sounds so cool! I think 2v2 and 3v3 could really be fun in this game. Like…it would seriously bring a breath of fresh air

R40 Mesmer
Hypercrushed

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I really agree with this. The pvp becomes a lot more fun and skilled when player number are limited. It allows time to swap skills and/or weapons to what your about to face and gives breathing room without all the harsh video card spluttering mass particle kill.

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Posted by: dday.9532

dday.9532

The pvp becomes a lot more fun and skilled when player number are limited without all the harsh video card spluttering mass particle kill.

pretty much this
it got really popular when custom arenas came out
servers would fill up and every one would spam the join team button to get into a game after a 2v2 or 3v3 just ended.
Every class was used ( except warrior and necros where more rare, but now both have gotten buffed.)
people eventually got sick of waiting 20 min every time they wanted to play, and servers died out.
Anet needs to realize that arenas work well for this game. very well.
I know atleast 5 people off the top of my head that refuse to play this game for the sole reason that it doesnt have arenas.

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Posted by: Scarlett.1549

Scarlett.1549

If its a random hotjoin for 2v2, or 3v3, then if you come against 2 thieves or whatever, that is just luck of the draw.

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Posted by: Chromosome.7498

Chromosome.7498

If it’s a hotjoin arena. We will need that matchmaking will select 2 differents class !

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Posted by: Junkpile.7439

Junkpile.7439

I really agree with this. The pvp becomes a lot more fun and skilled when player number are limited. It allows time to swap skills and/or weapons to what your about to face and gives breathing room without all the harsh video card spluttering mass particle kill.

I probably would be good because i am always too slow in real fights.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Kline.9561

Kline.9561

The only thing i would fear is people running only bunkers to troll

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Posted by: Lux.7169

Lux.7169

The only thing i would fear is people running only bunkers to troll

Sure, then set a time limit and the team with the highest Damage Output wins. That’s my 5second solution to this problem. I’m sure there are tons of other great solutions.

[SoF]

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Posted by: Knote.2904

Knote.2904

The only thing i would fear is people running only bunkers to troll

Sure, then set a time limit and the team with the highest Damage Output wins. That’s my 5second solution to this problem. I’m sure there are tons of other great solutions.

And some kind of stealth reveal if gameplay is stalled for too long.

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Posted by: Lux.7169

Lux.7169

The only thing i would fear is people running only bunkers to troll

Sure, then set a time limit and the team with the highest Damage Output wins. That’s my 5second solution to this problem. I’m sure there are tons of other great solutions.

And some kind of stealth reveal if gameplay is stalled for too long.

IMO you wouldn’t even need it. For one you could limit classes to 1 per type, and if they try to stealth the whole fight (arena should be small), you can aoe damage them. If they attack you they reveal themselves for 4 seconds , so you can immob/spike/cleave where he is. Regardless, if they’re stealth they’re not doing much damage, so you’d win for most damage as the match ends.

But definitely yes, a countermeasure to gimmick kitten like that should be in place.

[SoF]

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Posted by: Knote.2904

Knote.2904

The only thing i would fear is people running only bunkers to troll

Sure, then set a time limit and the team with the highest Damage Output wins. That’s my 5second solution to this problem. I’m sure there are tons of other great solutions.

And some kind of stealth reveal if gameplay is stalled for too long.

IMO you wouldn’t even need it. For one you could limit classes to 1 per type, and if they try to stealth the whole fight (arena should be small), you can aoe damage them. If they attack you they reveal themselves for 4 seconds , so you can immob/spike/cleave where he is. Regardless, if they’re stealth they’re not doing much damage, so you’d win for most damage as the match ends.

But definitely yes, a countermeasure to gimmick kitten like that should be in place.

Well unless the arena is the size of a closet I’d imagine you could stay stealthed indefinately w/o taking dmg.

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Posted by: Wryog.5073

Wryog.5073

2v2 really sounds fun to me but Anet will never release something like that without a ridiculously detailed map(or a few, and we all know how long that’s going to take) that almost no one is ever going to notice. I personally don’t need so many objects, items and small realistic details on my PvP maps.

Wryog [WBC] – elementalist
Gunnar’s Hold

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Posted by: Phadde.7362

Phadde.7362

All of this! 2v2s and 3v3s arena is what I believe to be a feature that would – by far – give me the most enjoyment out of the game!

The combat system looks to be superb for this kind of sPvP Game Mode! I love this game and it’s awesome combat system – It’s by far my favorite game of all time, but as someone that loved the PvP in other MMOs and did nothing else, I cannot bring myself to play sPvP. I adore the philosophy of sPvP but I don’t like Conquest as the only game mode.

I mean, this suggested game mode is an extremely pure form of MMO-PvP. Kill the other team. The simplicity of the Game Mode embraces the combat system.

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Posted by: ronpierce.2760

ronpierce.2760

2v2 is all I want out of this game. People say it’d be too short, but that’s certainly not true. Make it best of 3 and you instantly double or triple your time in there, and people are much more survivable when they can use their surrounding rather than being forced to stand on a circle(lol). Then have a button at the end for “Continue?” and it automatically ques you for the next arena. It’d be fun as HELL, and honestly I can’t imagine it being that hard to add… As long as the rewards were worth it. Come out with a NEW set of armor called Arena “armor” that you get via Arena Boxes and Arena Tokens. Bring in any armor sets that PVE has that PVP doesn’t and make those the lower tier (arcane orb and crystal) sets, then have the Sliver/higher tier set be fresh and flashy. It’d be great fun!

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Posted by: ronpierce.2760

ronpierce.2760

^ IE Dredge can be the Arcane Crystal (midtier) set.

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Posted by: Phadde.7362

Phadde.7362

2v2 is all I want out of this game. People say it’d be too short, but that’s certainly not true. Make it best of 3 and you instantly double or triple your time in there, and people are much more survivable when they can use their surrounding rather than being forced to stand on a circle(lol). Then have a button at the end for “Continue?” and it automatically ques you for the next arena. It’d be fun as HELL, and honestly I can’t imagine it being that hard to add… As long as the rewards were worth it. Come out with a NEW set of armor called Arena “armor” that you get via Arena Boxes and Arena Tokens. Bring in any armor sets that PVE has that PVP doesn’t and make those the lower tier (arcane orb and crystal) sets, then have the Sliver/higher tier set be fresh and flashy. It’d be great fun!

I don’t think 2v2 matches would have to be all that short. I mean, would offensive Zerker-builds be all that useful, really? I’m confident that it can quite easily be designed to create long, tense, engaging and interesting matches.

Maybe it would be a good idea to make people wait a few seconds before the arenas start and during that time give them the ability to look at the opponents builds?
I think that it would, in theory, be a very interesting and good mechanic.

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Posted by: ronpierce.2760

ronpierce.2760

2v2 is all I want out of this game. People say it’d be too short, but that’s certainly not true. Make it best of 3 and you instantly double or triple your time in there, and people are much more survivable when they can use their surrounding rather than being forced to stand on a circle(lol). Then have a button at the end for “Continue?” and it automatically ques you for the next arena. It’d be fun as HELL, and honestly I can’t imagine it being that hard to add… As long as the rewards were worth it. Come out with a NEW set of armor called Arena “armor” that you get via Arena Boxes and Arena Tokens. Bring in any armor sets that PVE has that PVP doesn’t and make those the lower tier (arcane orb and crystal) sets, then have the Sliver/higher tier set be fresh and flashy. It’d be great fun!

I don’t think 2v2 matches would have to be all that short. I mean, would offensive Zerker-builds be all that useful, really? I’m confident that it can quite easily be designed to create long, tense, engaging and interesting matches.

Maybe it would be a good idea to make people wait a few seconds before the arenas start and during that time give them the ability to look at the opponents builds?
I think that it would, in theory, be a very interesting and good mechanic.

No, I agree I don’t think they’d be long. That’s just what I’ve heard other players and anet argue. I however do NOT agree with seeing other peoples’ specs. Reason being some abilities cant really hard counter other builds (without even having to respect) and that’s not fair. The glory of Arena combat is building a best-for-most-circumstances builds so that you can adapt to whatever comes at you. That’s literally the best part of building for arena is knowing you have to build to survive anything you have to encounter.

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Posted by: Phadde.7362

Phadde.7362

I however do NOT agree with seeing other peoples’ specs. Reason being some abilities cant really hard counter other builds (without even having to respect) and that’s not fair. The glory of Arena combat is building a best-for-most-circumstances builds so that you can adapt to whatever comes at you. That’s literally the best part of building for arena is knowing you have to build to survive anything you have to encounter.

I didn’t mean that you would have the possibility to change your build, not even it’s Utility-skills. You still have to adapt to the situation, but since you know their exact build, you can have a more strategic and tactical fight.

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Posted by: Elegant Avenger.8042

Elegant Avenger.8042

I completely agree with this thread, and was planning on mentioning a possible 3v3 or 2v2 game type had you not posted it prior.

I would like to say, however, that I think 3v3 is more ideal than 2v2 for arenas. This is because once someone is downed in a 2v2, there isn’t much the other person can do except for try to res. In a 3v3, you could have someone CCing and another rezzing, which I believe would promote much more coordinated gameplay.

Additionally, I think with 3 people you can develop more complex builds and really start giving each person a role. In my opinion, 3 people can build off of each other’s strengths and weaknesses better than 2.

I’d also like to add that they could totally put this in as a hotjoin mechanic, but they would also need to make it a competitive tournament game type where teams can pick their players.

I’ve always believed that when it comes to gw2 pvp, all of the big plays happen on a more personal level. If Arenanet could implement this game type, we could really start to see some highly competitive teams come forth and possibly have “GvG”.

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Posted by: Phadde.7362

Phadde.7362

I completely agree with this thread, and was planning on mentioning a possible 3v3 or 2v2 game type had you not posted it prior.

I would like to say, however, that I think 3v3 is more ideal than 2v2 for arenas. This is because once someone is downed in a 2v2, there isn’t much the other person can do except for try to res. In a 3v3, you could have someone CCing and another rezzing, which I believe would promote much more coordinated gameplay.

Additionally, I think with 3 people you can develop more complex builds and really start giving each person a role. In my opinion, 3 people can build off of each other’s strengths and weaknesses better than 2.

I’d also like to add that they could totally put this in as a hotjoin mechanic, but they would also need to make it a competitive tournament game type where teams can pick their players.

I’ve always believed that when it comes to gw2 pvp, all of the big plays happen on a more personal level. If Arenanet could implement this game type, we could really start to see some highly competitive teams come forth and possibly have “GvG”.

I agree with your view on 3v3, but as someone who played a lot of Arena in World of Warcraft, I strongly believe that 2v2 would be a very good addition to sPvP. I viewed 2v2 in that game as a much more casual and generally a more enjoyable experience, as it was less complex. For those qualities, it had a solid place in PvP besides the somewhat more challenging 3v3 Game Mode.

… And that’s even including the obnoxious “Healer + Dps” – setups. I honestly think that the combat system in this game is perfect for these two Game Modes!

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Posted by: Spooko.5436

Spooko.5436

Only players with less skill want match ups of fewer than 5v5,

this game is about group fights, not about how great your 1v1 spec is.

Lowering the number of opponents in a match will further promote 1v1 specs, and distance people farther, from group fight specs, which is already the biggest problem in gw2pvp. 1v1 specs are for trash players

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Posted by: Bhawb.7408

Bhawb.7408

It would need a lot more work than just throwing two builds into a closed area.
What’s the time limit?
What is the tie breaker?
What would stop people from taking thieves and perma-stealthing?
How big does the arena have to be?
What stops people from just taking no-damage bunkers?
Should this be an official ranked mode or a special option in CA?
Should they actually make it an “official” mode, or just give us maps without conquest points that we turn into deathmatches?
Do you actually feel this will be balanced enough as is?
Should it even be balanced?
Blahblahblah.

Anyway, I’m not saying it shouldn’t be done at all. In fact I think it could be a really cool side-option to playing the standard game modes. But still there is a lot to consider, and also I think those are good questions to have answered. I don’t think it should be a ranked game mode, and I don’t think it should be considered when they balance, it should just be an option for custom arenas (they could just wall off Graveyard and do a bit of tweaking to that map and release it as the 2v2 place) and then let people do it themselves for fun.

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Posted by: Xom.9264

Xom.9264

The 2v2 3v3 deathmatch is really fun its what you used to see by the windmill in WvW more then anything (at least on lower tiers)

GW2 population is/was fine its just the pvp population thats low… so to say the population is to low for other gamemodes is incorrect. The correct answer is the population rejected conquest mode, given the option of 2v2 3v3 arena style deathmatch play many from the WvW/GvG and PvE side will come do that.

Xomox ~Human Necro/Engineer ET

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Posted by: Phadde.7362

Phadde.7362

Only players with less skill want match ups of fewer than 5v5,

this game is about group fights, not about how great your 1v1 spec is.

Lowering the number of opponents in a match will further promote 1v1 specs, and distance people farther, from group fight specs, which is already the biggest problem in gw2pvp. 1v1 specs are for trash players

1v1 spec? I’m not sure if you get the entire picture here… It might be a tad hard to grasp, but there’s a lot more to a 2v2 or 3v3 arena-fight than it might seem to be at the first glance.

Frankly I think 1v1 specs seen in Conquest would get murdered in these suggested Game Modes.

~

Of course, but it doesn’t really seems to be all that time-consuming or difficult relative to other features in the game, and relative to what the sPvP community would gain.

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Posted by: Bhawb.7408

Bhawb.7408

Of course, but it doesn’t really seems to be all that time-consuming or difficult relative to other features in the game, and relative to what the sPvP community would gain.

They are looking into it, mind you. They’ve looked at deathmatch (as well as other things) and they’ve looked at non-conquest gamemodes, as they’ve said. They just don’t want to implement it badly. And I imagine that is the only reason they haven’t just done something really simple like modifying Graveyard and Foefire to just spawn both sides on opposites sides of a walled-in Graveyard, disable respawns, and whoever scores 10 points wins.

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Posted by: Spooko.5436

Spooko.5436

2v2 and 3v3 are for simple trash players that cannot amass a full 5 and learn to communicate and coordinate.

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Posted by: Phadde.7362

Phadde.7362

~.

Indeed.

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Posted by: ronpierce.2760

ronpierce.2760

2v2 and 3v3 are for simple trash players that cannot amass a full 5 and learn to communicate and coordinate.

Wow, good logic…

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Posted by: Fwank.4210

Fwank.4210

Adding 2v2/3v3 Arena would make me want to organise group/event with my guild.
It would make me play PvP even more, in the good way.

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Posted by: Phadde.7362

Phadde.7362

Adding 2v2/3v3 Arena would make me want to organise group/event with my guild.
It would make me play PvP even more, in the good way.

Exactly, right? =D

Imagine having Guild-Tournament on a Custom Arena to see which Guild Member is the best ^^

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Posted by: Darnis.4056

Darnis.4056

Isn’t this option already available through custum arenas?…

I’m sure you can turn off time/conquest nodes and set the team number to a maximum of 2 or 3…
and just duke it out.. Sure there’s no special reward in place.. but you want the game type not the reward or am I wrong?

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Posted by: ronpierce.2760

ronpierce.2760

Isn’t this option already available through custum arenas?…

I’m sure you can turn off time/conquest nodes and set the team number to a maximum of 2 or 3…
and just duke it out.. Sure there’s no special reward in place.. but you want the game type not the reward or am I wrong?

Both. A. Having to set everything up ourselves isn’t idea. B. Either you deal with gankers OR passwords (this empty 1v1 rooms) that also have trolls once they get the password. C. It’d be nice to have rewards for constant effort, since it is so popular, it should become part of the core gameplay. Leaving everything up to the players and leaving rewards off of interesting set ups makes it less noob-friendly and less fun for people who devote a lot of time to it.

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Posted by: dimyzuka.7051

dimyzuka.7051

If the devs had of done ANY research about mmo pvp they would have known that 2vs2 and 3vs3 deathmatch arena are BY FAR the most popular mmo game types. WoW did all the hard work with many years of trial and error with a huge player sample size(with tons of forum qq) and over 30 pvp maps consisting of conquest, CTF, warfare, deatmatch and many resource race game modes.
This is why Wildstar is launching with 2vs2, 3vs3 and 5vs5 deatchmatch arena for competitive players/esports along with 10vs10 CTF for casual pvpers.

It’s funny how 5vs5 arena failed in WoW because it was too hard to gather a consistent group of 5 players with the same time schedule, goals, skill level etc, so how the hell did aanet think it would work in gw2 with x10 smaller player base?
The devs obviously went into gw2 pvp with a moba mindset but it’s a bloody mmo, not a moba, they are 2 totally different beasts. The obvious difference in esports is the smaller number of skills in mobas that players/commentators/spectators have to keep track of in group fights. In a mmo it’s impossible to keep track of 10 players with 15-20 abilities and have any decent understanding of what is happening.

Nearly every person i know who quit the game within the first month (easily 100+) wanted deathmatch and a dueling system. This is really basic stuff that is needed in a pvp mmo these days. When so many of the gw2 pvpers quit in the first month of release it should of rang alarm bells and forced a review of the conquest game mode.

+1 for dueling in the mists.
+1 for 3v3 or 2v2 deathmatch

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Posted by: ronpierce.2760

ronpierce.2760

Basically what dimyazuka said. ANET had good intentions, they really did. Remove the trinity so people could build how they want on more “unique” turf of damage, control and support. However! They did some really bad moves and now you end up with:
The Duo-type system
Full bunkers so you can stand on a circle indefinitely and (control) push people off.
And Full damage dealers who die to a sneeze but they can nearly 1 shot combo anyone who doesn’t press the dodge button at the exact right time.

And honestly, I think the conquest is the biggest reason that its that way. Anything else isn’t getting people on or off of bases quick enough/isn’t optimal. Hence why real pvp is arena style. That always leads me into my tangent of wishing amulets went away and all pvp armor became “celestial” stats, so stats were evenly distributed, because then damage dealers would do less burst but survive better, tanks would be less tanky but not hit for 200 damage a swing, but you could still specialize either direction, just with less of a “swing” via stats/runes and sigils. It would also bring more build variety (believe it or not taking something away CAN bring more variety because it tears down certain walls).

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Posted by: Bhawb.7408

Bhawb.7408

WoW should not be the example for good “eSports” PvP, which is what ANet wants. WoW only got “eSports” level PvP by throwing tons and tons of their money into it, artificially boosting it for a while.

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Posted by: ronpierce.2760

ronpierce.2760

Doesn’t change the fact that Arena is a hit. WoW’s arena (while psudo successful) was HORRID. No one wants to pillar dance with a healer. Luckily that’s less of an issue, here. The concept is what we want, not the same implication. Additionally, here, we don’t have to mess around with “outgearing the competition”. So that’s a huge plus. The only thing is, 2v2 would have to support both Pre-mades and random teams at the same time. Otherwise it’d almost defeat the purpose.

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Posted by: piffdaddy.8014

piffdaddy.8014

I have been asking for this since the game came out.

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Posted by: torgalspu.9074

torgalspu.9074

This would be an amazing feature impliment this pvp numbers would be boosted im sure of it !

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Posted by: Phadde.7362

Phadde.7362

I’m so glad that the community seem to like this idea very much!

Can’t wait for some Arena-Action!

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Posted by: Chromosome.7498

Chromosome.7498

And whynot 3 enemy team on the arena ?

Or a tournament to 5 games, and the last game is a arena who opposing 3 teams.

2v2 3v3 Arena

in PvP

Posted by: Mathias.9657

Mathias.9657

Me and a few pvp buddies 2v2 all the time, it’s incredibly fun.

PS: S/P thief + condi necro beats anything and happy to prove it

Back to WoW, make GW2 fun please.

2v2 3v3 Arena

in PvP

Posted by: Chromosome.7498

Chromosome.7498

Me and a few pvp buddies 2v2 all the time, it’s incredibly fun.

PS: S/P thief + condi necro beats anything and happy to prove it

If you don’t target the necro, he do all the game !