(edited by Zero.6592)
2v2 Mechanics: DeathBrawl
Love it! You’ve obviously put some thought to this so I can’t comment on the mechanics but having 2v2 deathmatches is the one thing missing from PvP atm.
Having to rely on 5 man teams makes the outcome of a match much too dependant on random group makeups and that I feel detracts from the overall PvP experience. Winning a match should be 100% about skill and right now it just isn’t.
2v2 makes it much easier to team up with a friend and at least have a reasonable chance to win based on your skills as a player.
Here’s hoping they implement something along these lines!
the mechanics looks well thought but might not be needed exactly like this. N1 is definitly top.
And yes 2:2 and 3:3 modes would be realy great ….
upvote for this, pretty well thought out to reduce ‘exploits’
Good ideas +1.
Thanks for the feedback. I added the explanation that the team that deals the most damage to the Barbarian is the team that he is impressed by, so no last hitting tactics here.
I honestly believe that if ArenaNet has the guts to implement a 2v2 mode (very much) like this, a lot of players would return to PvP.
Oh cool I thought there was a Barb for each team that you just had to hit to activate but that sounds much better
Oh cool I thought there was a Barb for each team that you just had to hit to activate but that sounds much better
Yes, this way is better because of two reasons:
1) There is even more reason to deal a lot of damage, rather than healing and defending your own Barb.
2) It just doesn’t make sense that a barbarian getting beat up by the other team would betray his old comrades. Instead, he was neutral to begin with just chilling at his campfire near his hut/cave, used to beating any animal he comes across. Anything that can hurt him wins his respect, no matter the color of the clothing.
Keep in mind that attacking him if the enemy is mobile and hits hard, is simply very risky because you don’t want to be stabbed in the back while winning the Barbarian over. If on the other hand the enemy plays a defensive build, this risk isn’t nearly so great and it becomes a viable strategy.
Other than that, it could also be viable to split up. Let’s say that the enemy goes for one of the two and stays together. If it takes too long to hunt him down, the other player can potentially beat a Barbarian AND get the life orb. Once again, strong offence would counter this tactic. The surest way to deal with an enemy split would probably to allow 2 1v1s. But then the reactive team has the advantage of picking who chases who. All of this is very match-up dependent, so there is no obvious way to go other than just killing the enemy. Every profession will have viable situational tactics, but there is a bit of an advantage to mobility and high damage, which is honestly required for a 2v2 to be balanced.