3 best tips to enlarge pvp players base

3 best tips to enlarge pvp players base

in PvP

Posted by: philheat.3956

philheat.3956

I think ANet did a good job with feature patch, deleting a lot of walls between pve and spvp. But i think it’s not enough, because we have a better structure in the game but we have always the same stuff. And Justin & c. can create the best matchmaking in the world but if only few people play this game, there will be always people with different skill level in the same team (and against). So what are the 3 best advices to enlarge spvp player base in your opinion? And Why?

For me

1) Really better INGAME PvP Guide Tutorial/Video for every class. basic/advanced and master level . If people don’t know how to play the game, simply they don’t play or if they play, they can’t have a proper progression.

2) New Game modes. Conquest is good but few people know how to rotate and play correctly (see #1). A TDM 2vs2 and 3vs3 (1vs1 is fine too) would be perfect because in conquest too we have a lot of small teamfights, so if people manage teamfight better in TDM probably will grow in conquest too.

3) Unique PvP Rewards. Pvp Tracks are really good but for now there is nothing of unique in PvP. You can do everything we have in pvp, in pve, more quickly. Unique Spvp rewards can be a very good incentive to play tpvp and unique soloqueue and teamqueue rewards can be a very good incentive to play ranked match. Many time Anet drops very good armor & weapons directly in gemstore (or in BL chest argh!) and of course this attitude is a progression death. So why don’t do different approach, like more armor & weapons like unique spvp rewards and customization for these armors & weapons in gem store (like special effects, colors, etc,) I think would be a good compromise.

PS And of course, no skyhammer in soloqueue!

What are your 3 top suggestions?

3 best tips to enlarge pvp players base

in PvP

Posted by: buckeyecro.9614

buckeyecro.9614

Fun or enjoyable game-play keeps people playing the game for hundreds of hours.

Rewards can enhance the game-play and fun value, but I think they’re secondary to the ‘fun’ value, as the GAME PLAY keeps people playing a game regardless of the quality of virtual rewards.

The Ultimate Question Is: Why play a game if you are not having fun?

Here’s my suggestions:

  • More viable build diversity
    Each profession needs about 100 (or more) viable builds
    Could be attained through new abilities, traits, profession niches, revamps to the trait and equipment attribute point systems
  • Interesting and fun skills that make people laugh when used
  • More skill shots
  • Better spectator mode and camera angles
  • Free-to-play accounts that allow people to have only 1 character slot and NO PvE/ WvW access
    This increases the population which has the direct effect of making more random game-play because the amount of players in the population is bigger and each will likely play differently.

Let’s do a thought experiment:

More viable builds enhances game-play because the likelihood of encountering the same combinations of builds is decreased. When the gameplay feels more random, then it feels fresher which reduces the repetitive feel of the game. Ultimately the chances of encountering the same thing is drastically reduced.

Sanctum of Rall NA Engineer Commander

Guild Wars 2 needs a Public Beta Environment