3 best tips to enlarge pvp players base
Fun or enjoyable game-play keeps people playing the game for hundreds of hours.
Rewards can enhance the game-play and fun value, but I think they’re secondary to the ‘fun’ value, as the GAME PLAY keeps people playing a game regardless of the quality of virtual rewards.
The Ultimate Question Is: Why play a game if you are not having fun?
Here’s my suggestions:
- More viable build diversity
Each profession needs about 100 (or more) viable builds
Could be attained through new abilities, traits, profession niches, revamps to the trait and equipment attribute point systems - Interesting and fun skills that make people laugh when used
- More skill shots
- Better spectator mode and camera angles
- Free-to-play accounts that allow people to have only 1 character slot and NO PvE/ WvW access
This increases the population which has the direct effect of making more random game-play because the amount of players in the population is bigger and each will likely play differently.
Let’s do a thought experiment:
More viable builds enhances game-play because the likelihood of encountering the same combinations of builds is decreased. When the gameplay feels more random, then it feels fresher which reduces the repetitive feel of the game. Ultimately the chances of encountering the same thing is drastically reduced.
Sanctum of Rall NA Engineer Commander
Guild Wars 2 needs a Public Beta Environment
Guild Wars 2 needs a Public Beta Environment