3 eles 1 shatter mesmer and an HGH engi
Well if they depend on their AOEs just avoid confronting them when they’re all at the same spot and cap other points, spread out more. You saying that you did not get completely smacked already hints to the fact that they may have some weakness in that composition. But yeah, Eles do need some nerf, which I think they’ll get.
spread out more.
I think you missed the part where he said that it was 3 elementalists… its not like they don’t have insane mobility and 3 stunbreakers… Oh right, the mesmer also probably had portal too so… how does spreading out more helps against this amount of mobility?
I just fought top 50 rank in ladder premades with 4 elementalists and 1 guardian.. earlier this week i saw many groups top 50 or so normally running 3 elementalists…
AoE needs to be nerfed. The devs don’t really have the guts to do it though they mentioned it was a problem and then did nothing. That is usually there response to any imbalance to do nothing.
I’ve been doing a lot of tourneys lately and the only real difference between the “top” teams and the rest of us is the top teams use and abuse cheesy FOTM classes and builds.
FotM implies it changes every month
I want to know when warriors will become FotM xD
Change the game format and the classes will change. Dragon Tooth is garbage when targets can actually move freely without fear of losing the game because they didn’t stand on a small point where aoe can be funneled.
I’ve been doing a lot of tourneys lately and the only real difference between the “top” teams and the rest of us is the top teams use and abuse cheesy FOTM classes and builds.
Well said!
Edit:
On-topic:
Basically everything that can spam AoE endlessy is good in PvP atm, and as already said this is due to the gamemode design. The only point where this is not the case is “Graveyard” in Legacy. Even though AoE is still insanely good, you will have more mobility to avoid it.
In PvP AoE seriously needs a nerf soon. The most viable builds all have AoE spamming in common, and it will always remain like that unless something is done.
Trap-Rangers
Eles
Mark/Well (Fear) Necros
HGH Nade Engis
Shatter/Confusion Mesmers
Zaphiel Faires – DPS Guardian
(edited by KrisHQ.4719)
he said that it was 3 elementalists… its not like they don’t have insane mobility and 3 stunbreakers…
ye because only ele can have 3 stunbreakers… oh wait… any prof can…
he said that it was 3 elementalists… its not like they don’t have insane mobility and 3 stunbreakers…
ye because only ele can have 3 stunbreakers… oh wait… any prof can…
Warriors also have many ways to remove conditions.
See why your post is dumb now?
FotM implies it changes every month
and it really does look at HGH starting to appear more and more after ostreg-eggz posted his build
boon hate in not out yet so whats the counter to this?
ive even fought a team with 2 HGH engis and 2 bunker guardians constantly rotating points and due to the buffs on HGH the engis became a real problem
Here is a fix the devs should use. Instead of making an AOE affect 5 people, it should only affect 1.
On a more serious note, I think that they should remove the 5 cap and instead have a different cap – like a person cannot be affected by more than 2-3 AOEs at any given time (i.e. should be immune to the 4th, 5th depending on which is the more balanced version).
Consigliere
The Dragoon Brotherhood
I want to know when warriors will become FotM xD
They already were in beta weekends, so you are late for that : )
Just wondering, but you guys do know if everything keeps getting nerfed, a lot of things would be a hell of a lot less fun in the future? I am already noting how much weaker i feel in PvP than in PvE, and this only serves to discourage more people from joining PvP. Why don’t we take the brawl – approach and make everything equal, but equally strong, not weak?
Also in regard to AoEs, perhaps a separate balancing can be done in PvP to PvE and WvW. It is fine in WvW and PvE right now, so that should not be touched too much.
[HL] Deadly Protection @ Sanctum of Culling
he said that it was 3 elementalists… its not like they don’t have insane mobility and 3 stunbreakers…
ye because only ele can have 3 stunbreakers… oh wait… any prof can…
Warriors also have many ways to remove conditions.
See why your post is dumb now?
stun breakers doesnt remove condition, grand master water trait does… see how s****d your post is?
PS:
Quick Breathing – warhorn skills convert 1 condi into boon and -20% cd (2 skills, 16sec cd)
Shrug It Off – when you have more then 1 condi, it stun breaks you and cure 1 condi (20sec cd)
you can add Vigorou Shouts so shouts heal you, then Shrug It Off will heal you too…
you can add Shake It Off as utility, so its another stun break, condi cure and heal from Vigorous Shouts…
none cares that other traits or skills does higher dmg, ele must spend traits into healing line too and he lose some dmg (the fact that eles dmg lines are useless so all eles go healing line is another story)… its something for something else… how about trying to do the same? take valk amulet, spend traits into healing line and maybe you will last longer as ele do…
PPS: im not pro and i dont play warrior in pvp, but tell me whats wrong with e.g. this build, good sustain, high hp, very high toughness, some healing, many condi cures, more then 1/3 of time fury up, seems worth trying to me… and feel free to change sigils and runes or anything if you want…
http://gw2skills.net/editor/?fIAQRBHPlG2IoTybzjLETcgwUoInHJZ8kP9gMsJNA;TwAA0Cvouycl4K7VurkXtIYUwmgZBA
PPPS: try to compare cooldowns and numbers of condi cures of this warrior build and ele cantrip build, i dont wanna calculate now, have another work i hope you will, im curious
(edited by MaXi.3642)
PPS: im not pro and i dont play warrior in pvp, but tell me whats wrong with e.g. this build, good sustain, high hp, very high toughness, some healing, many condi cures, more then 1/3 of time fury up, seems worth trying to me… and feel free to change sigils and runes or anything if you want…
http://gw2skills.net/editor/?fIAQRBHPlG2IoTybzjLETcgwUoInHJZ8kP9gMsJNA;TwAA0Cvouycl4K7VurkXtIYUwmgZBAPPPS: try to compare cooldowns and numbers of condi cures of this warrior build and ele cantrip build, i dont wanna calculate now, have another work i hope you will, im curious
I’ll try
>Actually using OH axe, the worst weapon to exist
>Deep Cuts adding 50% duration to random as hell bleeds you’re not even spec’d for
>Traiting for Furious Speed when you already have 100% swiftness uptime from Signet of Rage and Warhorn
>Actually putting 30 points into Arms for Furious
>Not having at least 15 into Discipline for Fast Hands (this is a sin)
>Actually using warrior runes
>Shouts heal – 2 Shouts
That’s not high toughness, that’s middling toughness since you didn’t spec into the Defense tree at all.
I’m not seeing this “good sustain” nonsense, have you even played warrior before? Toughness and HP aren’t “sustain”. Your shouts are going to heal you for an approximate of 2.5k, that’s 5k healing every ~25s since you don’t have Lung Capacity, that’s absolutely terrible. And what’s left, Endure Pain? I’ll admit that’s the only thing warriors have remotely close to a get out of jail free card but it’s on a 90s cooldown, good luck having that protect you when you don’t even have Defy Pain as well.
“Many condi cures” I just, what. You have 3 SINGLE condition cleansers on ~25s cooldowns and your untraited heal, congrats, you can SORT OF (not really) feebly cancel out the condition damage of warriors and thieves. Good luck doing anything to a necro or engineer. In case you don’t play Ele as well one rotation into their water attunement completely outclasses your “Many condi cures” already.
To even draw a comparison to what a cantrip ele can do stunbreaking+cleansing wise with warrior…. wait you can’t. Both sides are almost mutually exclusive seeing as warrior’s stunbreaks are stances+1 shout while you need soldier runed 3x shouts to even try to compare with an Ele’s condition cleansing.
TL;DR you have no idea what you’re talking about yet still exhale nonsense out of your load gaper.
well, my fault, i combined two builds and did some mistakes, i was trying to make condi build at first and then changed it to power build and forgot to change some traits
anyway, half of what you say is irelevant or not true
condi cures as an example…
2x 16sec CD skills on warhorn removes condi
heal on 25sec CD removes 2 condi
utility on 25sec CD removes 1 condi (from alies too)
if you change shout heals to Shrug It Off you get another 20sec CD condi cure and makes boon
ele got… (you obviously dont play ele)
water skill 40sec CD removes 1 condi (talking about X/D obv)
if 30 water trait and another 10 water trait then utilities 90/50/45 CD (-20% if another trait) removes 1/4/1
if 10 arcane trait then water swap 1 condi cure (with weird CD)
if i try to compare it, ele can remove +- 7 or 8 conditions in 40sec, warrior can remove +- 10 conditions in 50sec, seems comparable to me
(edited by MaXi.3642)
well, my fault, i combined two builds and did some mistakes, i was trying to make condi build at first and then changed it to power build and forgot to change some traits
anyway, half of what you say is irelevant or not true
condi cures as an example…
2x 16sec CD skills on warhorn removes condi
heal on 25sec CD removes 2 condi
utility on 25sec CD removes 1 condi (from alies too)
if you change shout heals to Shrug It Off you get another 20sec CD condi cure and makes boonele got…
water skill 40sec CD removes 1 condi
if 30 water trait and another 10 water trait then utilities 90/50/45 CD (-20% if another trait) removes 1/4/1
if 10 arcane trait then water swap 1 condi cure (with weird CD)if i try to compare it, ele can remove +- 7 or 8 conditions in 40sec, warrior can remove +- 10 conditions in 50sec, seems comparable to me
Congrats, once again you have listed at me almost every way warrior has to remove conditions while ele has a large portion of condition cleansing built into it’s mechanics, and passively traited rather than actively with healing and utility skills. What are on your utility bars compared to your example warrior’s? fury+might, remove 1 condition + stunbreak, Take 0 damage from direct attacks for 5s…. vs complete Invulnerability for 3s, Teleportation, Stability+Protection for 6s. All of which stunbreak, all of which grant regeneration and vigor.
And what happened to your great sustain in your warrior build? You still had the half-hearted pathetic excuse for “sustain” when you were specced for healing shouts but now that you’re saying to change it into Shrug it Off where is that coming from? Grats, your weak healing from mending heals maybe 10% more every 25s with all that healing power you’ve got (a whole 284!)
you think that stun break on 25sec CD which removes condition from you and all alies in range is bad? i must be living in another space then you…
difference is that all eles stun breaks are considered cantrips so if you boost cantrips, you take them all and cant take something else (i dont say that other utilities are as good as cantrips, maybe even poor or useless), warrior have 1 stunbreak in more categories, so he obviously cant get 3 stunbreaks with synergy like ele, but he can make synergy from something else, e.g. make a build which have more then just defensive utilities, thats what ele cant…
PS: ele 10k base hp, warr 18k base hp… just an information…
you think that stun break on 25sec CD which removes condition from you and all alies in range is bad? i must be living in another space then you…
difference is that all eles stun breaks are considered cantrips so if you boost cantrips, you take them all and cant take something else (i dont say that other utilities are as good as cantrips, maybe even poor or useless), warrior have 1 stunbreak in more categories, so he obviously cant get 3 stunbreaks with synergy like ele, but he can make synergy from something else, e.g. make a build which have more then just defensive utilities, thats what ele cant…
PS: ele 10k base hp, warr 18k base hp… just an information…
Great grasping at straws and replying to less and less of my posts because you can’t refute the points
I never said SIO was bad
The fact that ele has so much synergy is what makes them OP, I can’t believe I have to actually state this to you since you seem to think it’s a negative. Let’s draw a parallel to warrior, whose 3x shout build can cleanse conditions and minor heal.
>1 Stunbreak
>No mobility
>No “get out of jail free” card
>No access whatsoever to protection/regen/vigor/invulnerability/stability/teleportation
PS: Everyone knows that eles have the lowest HP. Everyone who actually has Knowledge knows that this doesn’t matter at all. Next you’re going to try pointing out armour difference like that also mattered!
Anet said they were working to address AoE during the SoTG like 2 months ago, so yea, we will probably see those changes around august
FotM implies it changes every month
fotm is a term coined where developers actually changed things on a monthly basis, ANet is one of the slowest dev teams ever though, but the term is still used the same way.
The fact that ele has so much synergy is what makes them OP, I can’t believe I have to actually state this to you since you seem to think it’s a negative.
i never said its negative, i mean it makes 1 build over the top and other builds useless we need to make traits less profit cantrips and more profit other aspects of ele, so cantrips are not OP and everything else almost useless, or at least change some cantrips to be something else then a stun breaker or … i dont know there is a reason why all eles play some water/arcane build, other lines are mainly terrible, maybe except aura/signet build… i hope you will agree with this at least
(edited by MaXi.3642)
Guys, they nerfed AOE…quickness
Anet said they were working to address AoE during the SoTG like 2 months ago, so yea, we will probably see those changes around august
that’s what happens when your a team of three guys in a company of hundreds working on one thing pve…
seriously though sharp is never going to get the recources he needs from his company to fix pvp until he finds a way to make pvp more profitable
If you don’t like HGH engy play a immune to conditions under 25% with elixir S to turn conditions into boons.
Also when people ranged attack and AOE you, it only works when your defending a node, if your attacking a node it wont have any effect because they cant create distance or you just wait for the AOE to end.
This post seems like a whiny thread about people who play bunker or defend nodes and getting wooped doing so.
If you don’t like HGH engy play a immune to conditions under 25% with elixir S to turn conditions into boons.
Also when people ranged attack and AOE you, it only works when your defending a node, if your attacking a node it wont have any effect because they cant create distance or you just wait for the AOE to end.
This post seems like a whiny thread about people who play bunker or defend nodes and getting wooped doing so.
we did not have a bunker in our team
Guys, they nerfed AOE…quickness
Yeah best ele’s balance patch ever…..