4 New Keybinds We Need

4 New Keybinds We Need

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Posted by: mrauls.6519

mrauls.6519

1. A real stop cast

  • Currently, the escape key does just that, but for practical reasons, it can’t be spammed like stow weapon can. If you didn’t know, the escape key will cancel a cast in mid-air. Stow weapon cannot do that. Escape also seems more responsive and better at ensuring a cast doesn’t somehow magically go through.

2. Stomp target

  • Interact does too many things. If a downed ally and enemy and a bundle are all on the ground in the same exact spot, only RNG knows what action your character will take when you press your interact keybind.

3. Resurrect ally

  • Same reason as #2

4. Pickup bundle

  • Same reason as #2
Mes (Guardian)
I make PvP & WvW videos

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Posted by: Crinn.7864

Crinn.7864

2. Stomp target

  • Interact does too many things. If a downed ally and enemy and a bundle are all on the ground in the same exact spot, only RNG knows what action your character will take when you press your interact keybind.

You can fix this issue by targeting/clicking the object you want to interacting with. Interact always prioritizes what you have targeted. If a downed enemy is next to a downed friendly and you target the enemy you will stomp, if you target the friendly you will rez.

Sanity is for the weak minded.
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4 New Keybinds We Need

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Posted by: mrauls.6519

mrauls.6519

2. Stomp target

  • Interact does too many things. If a downed ally and enemy and a bundle are all on the ground in the same exact spot, only RNG knows what action your character will take when you press your interact keybind.

You can fix this issue by targeting/clicking the object you want to interacting with. Interact always prioritizes what you have targeted. If a downed enemy is next to a downed friendly and you target the enemy you will stomp, if you target the friendly you will rez.

That’s cool and adds an element of skill to choosing/prioritizing the right action to take in a given situation, but if ANet wants that to be the thing we do, then they need to make it easier to click an ally or enemy when their bodies are piled up on one another. Enemies can also screw with your click targeting if they stand over the bodies. Do you think the current fix you described is reasonable given what I just said?

Mes (Guardian)
I make PvP & WvW videos

4 New Keybinds We Need

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Posted by: Crinn.7864

Crinn.7864

2. Stomp target

  • Interact does too many things. If a downed ally and enemy and a bundle are all on the ground in the same exact spot, only RNG knows what action your character will take when you press your interact keybind.

You can fix this issue by targeting/clicking the object you want to interacting with. Interact always prioritizes what you have targeted. If a downed enemy is next to a downed friendly and you target the enemy you will stomp, if you target the friendly you will rez.

That’s cool and adds an element of skill to choosing/prioritizing the right action to take in a given situation, but if ANet wants that to be the thing we do, then they need to make it easier to click an ally or enemy when their bodies are piled up on one another. Enemies can also screw with your click targeting if they stand over the bodies. Do you think the current fix you described is reasonable given what I just said?

There are keybind options for targeting allies, and keybinds for targeting enemies. There are ways to target downs without clicking.

The only time piling is a problem is if you want to interact with a bundle since bundles can’t be cycle targeted.

Sanity is for the weak minded.
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4 New Keybinds We Need

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Posted by: mrauls.6519

mrauls.6519

2. Stomp target

  • Interact does too many things. If a downed ally and enemy and a bundle are all on the ground in the same exact spot, only RNG knows what action your character will take when you press your interact keybind.

You can fix this issue by targeting/clicking the object you want to interacting with. Interact always prioritizes what you have targeted. If a downed enemy is next to a downed friendly and you target the enemy you will stomp, if you target the friendly you will rez.

That’s cool and adds an element of skill to choosing/prioritizing the right action to take in a given situation, but if ANet wants that to be the thing we do, then they need to make it easier to click an ally or enemy when their bodies are piled up on one another. Enemies can also screw with your click targeting if they stand over the bodies. Do you think the current fix you described is reasonable given what I just said?

There are keybind options for targeting allies, and keybinds for targeting enemies. There are ways to target downs without clicking.

The only time piling is a problem is if you want to interact with a bundle since bundles can’t be cycle targeted.

I know. I used clicking as an example. My question to you was, do you think the current fix you described is reasonable? It sounds like we have to do extra work because we lack the keybinds I’m suggesting. I want one keybind, not multiple to get the job done properly

Mes (Guardian)
I make PvP & WvW videos

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Posted by: Crinn.7864

Crinn.7864

It sounds like we have to do extra work because we lack the keybinds I’m suggesting. I want one keybind, not multiple to get the job done properly

What keybind are you suggesting that we don’t already have?

Sanity is for the weak minded.
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4 New Keybinds We Need

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Posted by: mrauls.6519

mrauls.6519

It sounds like we have to do extra work because we lack the keybinds I’m suggesting. I want one keybind, not multiple to get the job done properly

What keybind are you suggesting that we don’t already have?

What?? I suggested 4 we don’t already have…

Mes (Guardian)
I make PvP & WvW videos

4 New Keybinds We Need

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Posted by: Crinn.7864

Crinn.7864

It sounds like we have to do extra work because we lack the keybinds I’m suggesting. I want one keybind, not multiple to get the job done properly

What keybind are you suggesting that we don’t already have?

What?? I suggested 4 we don’t already have…

What is easier – using two binds that you use already, or having to make a new keybind for that action.

Our Keyboards are already crowded with various targeting binds, weapon stow, about face, interact, etc, etc. Adding more binds just makes it more difficult.

Sanity is for the weak minded.
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Posted by: mrauls.6519

mrauls.6519

I don’t have that issue because I use a Razer Naga.

As far as what is easier, having one keybind that does the action I require would be easier. It would also be more accurate. I wouldn’t need to worry about:

  • Cycling through targets to get the right one
  • Cycling too fast
  • Having to press two buttons

Why wouldn’t you want the option to have four new convenient keybinds? Even if you don’t use them, I don’t understand why anyone would resist the idea of having more options. ANet has been gradually adding more options & keybinds. I think these four should eventually be added too. You won’t be forced to add the keybinds to your already existing array if you don’t want to

Mes (Guardian)
I make PvP & WvW videos

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Posted by: Stand The Wall.6987

Stand The Wall.6987

good stuff.
definitely NEED #1.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

4 New Keybinds We Need

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Posted by: mrauls.6519

mrauls.6519

good stuff.
definitely NEED #1.

I’m very surprised this has not yet been added.

Mes (Guardian)
I make PvP & WvW videos