I make PvP & WvW videos
4 New Keybinds We Need
I make PvP & WvW videos
2. Stomp target
- Interact does too many things. If a downed ally and enemy and a bundle are all on the ground in the same exact spot, only RNG knows what action your character will take when you press your interact keybind.
You can fix this issue by targeting/clicking the object you want to interacting with. Interact always prioritizes what you have targeted. If a downed enemy is next to a downed friendly and you target the enemy you will stomp, if you target the friendly you will rez.
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2. Stomp target
- Interact does too many things. If a downed ally and enemy and a bundle are all on the ground in the same exact spot, only RNG knows what action your character will take when you press your interact keybind.
You can fix this issue by targeting/clicking the object you want to interacting with. Interact always prioritizes what you have targeted. If a downed enemy is next to a downed friendly and you target the enemy you will stomp, if you target the friendly you will rez.
That’s cool and adds an element of skill to choosing/prioritizing the right action to take in a given situation, but if ANet wants that to be the thing we do, then they need to make it easier to click an ally or enemy when their bodies are piled up on one another. Enemies can also screw with your click targeting if they stand over the bodies. Do you think the current fix you described is reasonable given what I just said?
I make PvP & WvW videos
2. Stomp target
- Interact does too many things. If a downed ally and enemy and a bundle are all on the ground in the same exact spot, only RNG knows what action your character will take when you press your interact keybind.
You can fix this issue by targeting/clicking the object you want to interacting with. Interact always prioritizes what you have targeted. If a downed enemy is next to a downed friendly and you target the enemy you will stomp, if you target the friendly you will rez.
That’s cool and adds an element of skill to choosing/prioritizing the right action to take in a given situation, but if ANet wants that to be the thing we do, then they need to make it easier to click an ally or enemy when their bodies are piled up on one another. Enemies can also screw with your click targeting if they stand over the bodies. Do you think the current fix you described is reasonable given what I just said?
There are keybind options for targeting allies, and keybinds for targeting enemies. There are ways to target downs without clicking.
The only time piling is a problem is if you want to interact with a bundle since bundles can’t be cycle targeted.
YouTube
2. Stomp target
- Interact does too many things. If a downed ally and enemy and a bundle are all on the ground in the same exact spot, only RNG knows what action your character will take when you press your interact keybind.
You can fix this issue by targeting/clicking the object you want to interacting with. Interact always prioritizes what you have targeted. If a downed enemy is next to a downed friendly and you target the enemy you will stomp, if you target the friendly you will rez.
That’s cool and adds an element of skill to choosing/prioritizing the right action to take in a given situation, but if ANet wants that to be the thing we do, then they need to make it easier to click an ally or enemy when their bodies are piled up on one another. Enemies can also screw with your click targeting if they stand over the bodies. Do you think the current fix you described is reasonable given what I just said?
There are keybind options for targeting allies, and keybinds for targeting enemies. There are ways to target downs without clicking.
The only time piling is a problem is if you want to interact with a bundle since bundles can’t be cycle targeted.
I know. I used clicking as an example. My question to you was, do you think the current fix you described is reasonable? It sounds like we have to do extra work because we lack the keybinds I’m suggesting. I want one keybind, not multiple to get the job done properly
I make PvP & WvW videos
It sounds like we have to do extra work because we lack the keybinds I’m suggesting. I want one keybind, not multiple to get the job done properly
What keybind are you suggesting that we don’t already have?
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It sounds like we have to do extra work because we lack the keybinds I’m suggesting. I want one keybind, not multiple to get the job done properly
What keybind are you suggesting that we don’t already have?
What?? I suggested 4 we don’t already have…
I make PvP & WvW videos
It sounds like we have to do extra work because we lack the keybinds I’m suggesting. I want one keybind, not multiple to get the job done properly
What keybind are you suggesting that we don’t already have?
What?? I suggested 4 we don’t already have…
What is easier – using two binds that you use already, or having to make a new keybind for that action.
Our Keyboards are already crowded with various targeting binds, weapon stow, about face, interact, etc, etc. Adding more binds just makes it more difficult.
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I don’t have that issue because I use a Razer Naga.
As far as what is easier, having one keybind that does the action I require would be easier. It would also be more accurate. I wouldn’t need to worry about:
- Cycling through targets to get the right one
- Cycling too fast
- Having to press two buttons
Why wouldn’t you want the option to have four new convenient keybinds? Even if you don’t use them, I don’t understand why anyone would resist the idea of having more options. ANet has been gradually adding more options & keybinds. I think these four should eventually be added too. You won’t be forced to add the keybinds to your already existing array if you don’t want to
I make PvP & WvW videos
good stuff.
definitely NEED #1.
good stuff.
definitely NEED #1.
I’m very surprised this has not yet been added.
I make PvP & WvW videos