4v4 Fractured Arena (remake gw1 RA)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

could the various guild wars 1 random arena Annihilation Mode maps be remade for guild wars 2?

lets call it “Fractured Arena” since we are fighting in various places in the past. the arena themselves could be like huge piece of rocks floating in fractal void space, just like the solid sea jade maw fractal for night battles. for day battles maybe it would be like the fractals lobby, like the floating Mistlock Observatory.

from here:
http://wiki.guildwars.com/wiki/Random_Arenas

The Random Arenas (or RA) are a group of Player versus Player arenas where two teams of four people battle each other across thirteen different maps. Both the teams that are generated and the maps themselves are chosen randomly. Because forming parties is done automatically, RA has the shortest waiting period for entering PvP matches among all of the areas.

no need for any hidden MMR match making or anything, just quickly throw 4 players together and simply throw them into 1 of the 13 annihilation mode maps.

remake all 13 random arena annihilation mode maps from guild wars 1, or just take the existing textures, models from guild wars 1 and remodel them a bit for guild wars though i am certainly not a 3d modeler or game design so i dunno how hard or easy this would be. i shall leave it to the various experts in charged of that.

basically death match mode or annihilation mode where defeated players do not respawn unless in special modes such as with priest or in the crag.

maybe we can change the tie breakers and lower the time limit a bit.

new announcer text: “Red / Blue Team has FIRST BLOOD!”

general rules:
time limit: 5 minutes
victory: all 4 players on the other team defeated
tiebreaker: team with first blood wins.

Normal Annihilation – 9 maps
Ascalon Arena, D’Alessio Arena, Fort Koga, Amnoon Arena, Shiverpeak Arena, Shing Jea Arena, Petrified Arena, Sunspear Arena, and Churranu Island Arena.
———————————————————————————————————
Annihilation with Obelisk Flag Stand – 2 maps
Heroes’ Crypt and Brawler’s Pit.
teams are given a Flag, when flags are placed on the flag stand, their team gains control over that stand. Enemies within 900 range of the controlled flag stand will take lightning damage every 5 seconds. When a flag is placed on a stand, or it is picked up by the enemy, the item will re-spawn at the team’s starting point.
———————————————————————————————————
Annihilation with Priest – 1 map
Seabed Arena
The Priest in this map will resurrect all defeated party members on the 2nd minute and 4th minute from the start of the match. defeat the priest to stop the 2 minutes wave resurrection.
———————————————————————————————————
Kill Count – 1 map
The Crag
There are two Resurrection Shrines allocated to each team at different parts of the map. Players that are slain can automatically resurrect at every 30 second interval from when the timer begins.
———————————————————————————————————
so what do you say all?
the battles would be so quick, it would be over within a minute.

with 4 players focusing down on 1 player, i figure they would drop pretty quick and a first blood is granted to a team. unless they happen to try to focus down a bunker.
———————————————————————————————————
tl; dr
1. click cross swords for PvP panel
2. click arenas tab
3. click join under fractured arena
4. forced teleport to new map after 30 seconds count down timer ends.
5. 10 seconds countdown starts immediately when 8 players are in the map
6. battle! pew! pew! pew! slash! slash! slash! boom! bang! ding! crash! ow! ow! ow!
7. win? wait 30 seconds in current map for next map battle!
8. lose? go back to where you came from.

(edited by Deimos Tel Arin.7391)

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

it sounds like the kind of thing they do for events. ie dragon ball, etc. i would play, but i wouldnt hold out for it =/ ive long been saying pvp as whole should be more varied for forever, but anet claims 5v5 capturing 3 points is the best and only way to do it.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

it sounds like the kind of thing they do for events. ie dragon ball, etc. i would play, but i wouldnt hold out for it =/ ive long been saying pvp as whole should be more varied for forever, but anet claims 5v5 capturing 3 points is the best and only way to do it.

aye, at least we get to play dragon bash, aspect arena, snowball mayhem during festive months.

well, i think MrBig did say conquest mode is not newbie friendly.

the old random arena 4 vs 4 bash it out worked out nicely right?
why can’t it work now for guild wars 2? O_O

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Posted by: DanyK.3842

DanyK.3842

This would force players to build for actual PvP in this game mode which by all means is a good thing but some people would prefer conquest and some tdm. This would part the PvP community which at the moment consist of a really small (around 100 ppl on EU) competitive quality players and quite a few new and inexperienced players. Problem with your idea is that it’s more fun than the current game mode and conquest would probably die, which Anet have a lot of money in.

Sir Dany | Twitch
110k WvW kills | Champion Legionnaire, Paragon |

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

This would force players to build for actual PvP in this game mode which by all means is a good thing but some people would prefer conquest and some tdm. This would part the PvP community which at the moment consist of a really small (around 100 ppl on EU) competitive quality players and quite a few new and inexperienced players. Problem with your idea is that it’s more fun than the current game mode and conquest would probably die, which Anet have a lot of money in.

oooo okies!

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Posted by: aussieheals.6843

aussieheals.6843

Although I liked HA better , this would still be pretty cool to have back. Much like an addicted I have had a hit (gw1 pvp) that I can never get back

On the other hand i’m sure the game modes they release will be cool too)

IGN: Aussie Archer

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Well, using ‘remake’ and ‘GW1’ in the same sentence, and in a thread title at that,
at least spares the devs some extra reading!

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

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Posted by: Rezz.8019

Rezz.8019

Deathmatch would never ever work in GW2. It would always be broken. Anet knows this and that’s why we have conquest as main PvP mode. I approve of it.

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Posted by: Liewec.2896

Liewec.2896

just let me log on my dervish healer, then we can talk RA!

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Deathmatch would never ever work in GW2. It would always be broken. Anet knows this and that’s why we have conquest as main PvP mode. I approve of it.

why not?

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Posted by: Sube Dai.8496

Sube Dai.8496

I think ANet is probably nervous about the need to balance around a different game mode.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I think ANet is probably nervous about the need to balance around a different game mode.

what if this 4 vs 4 Fractured Arena is not in sPvP mist world but in the PvE fractal world instead?
i.e. they would be using PvE gear, with food, etc.

and this PvE Fractured Arena would not be subject to balance.
balance would still be based on sPvP 5 vs 5 tournament conquest mode.

maybe participating teams can earn PvE fractal relics in here?

kitten, maybe i need to create a new topic in the general discussion forum?

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Posted by: Kravick.4906

Kravick.4906

I think ANet is probably nervous about the need to balance around a different game mode.

Which I can understand why, since IMO, they’re not doing that good of a job with the current one game mode they have.

Stuff goes here.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I think ANet is probably nervous about the need to balance around a different game mode.

Which I can understand why, since IMO, they’re not doing that good of a job with the current one game mode they have.

but why would annihilation mode be hard to balance?

imagine 2 teams.
4 versus 4

10 seconds count down to battle.
5 minutes match limit.
two team clashes, attempt to wipe each other out.
no respawn waves. unless the remaining 3 members decide to group revive the 4th defeated team member.

5 minutes is up, both teams still have surviving members.
the first team to score a “first blood” i.e. score a first kill before the 5 minutes match limit ends wins the match.

if no team scored “first blood” then both team will suffer a lost and be booted back to where they came from.

to easily prevent “troll builds” from participating, i.e. builds that do puny damage but focus on extreme stealth survival etc.

each new build must enter a “dps check” with a golem before they can participate.

how does that sound now?

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Posted by: isendel.5049

isendel.5049

+1 for this, it’s past time we get some new game modes..