4v5 Every game...
People probably dodge Mesmers, grenade Engis etc… hard to blame them.
even though some things are arguably a bit broke, balance is actually not so bad. people are just very set in their ways and horrible at adapting.
but I agree, it’s not cool for me to wait 7mins for my queue to pop, just to have someone rage after wiping in the first fight. it’s happened to me a few times and it sucks. I know exactly who those players are.
Yeah, I hate when that happens and on Sunday I think I had like 5 games in a row, where I was on a 4man team against a 5man team.
To all the early quitters:
Neither is a certain profession nor a certain point disadvantage really a reason to abandon your team. I had yesterday a game, where we were like 200 to 400 point behind… but the opposing team got too overly confident (and pushed far from their PoV) and we stood up to the bullies^^. It ended 501 to 490 or smth like that in our favor (thanks to the thief capping the map for us, while we fought them ).
Sometimes there are disconnects, and I get that. But more than often (following the team chat) people seem to leave games out of frustration. Some tell me, they wanna have a casual experience after work. If that is the case, and you can’t stand to lose a game or have a challenge, then don’t play a hectic and competitive game mode.
People who leave games should receive huge penalties and on the other hand, people who stay in game, even if they are far behind, should receive rewards for this.
Also, if there is a 4v5, why not implement a volunteer idle function? This might also allow you to receive some extra fairness rewards.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!