4v5 SoloQ - Simple Solution!

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Posted by: Obsidia.5127

Obsidia.5127

Okay – It’s simple.

Before you enter the match, you are asked whether you are ready or not. This must be before you see who will be in the game with you as certain people will refuse to press ready if they do not think they will win the match.

For the people who do not press ready should receive a 20 minute cooldown before they are allowed to queue up again. Why? I will explain.

1. To avoid people syncing. If a players match does not ‘pop’ at the same time as their friend then they may refuse to press ready. I think a 20 minute cooldown before being able to enter again can put them off from doing this so easily.

2. It’s a punishment for wasting the time of the players that would of been in that match.

All players that were ready should have to queue up again.

That’s all.

(edited by Obsidia.5127)

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Posted by: cheese.4739

cheese.4739

On this note, there’s something I’d quite like to be implemented if possible: an audible notification when my queued match is up.

Quite often while waiting for a match, I’ll alt-tab to other programs and I expect that many other people do this too. Having a unique sound play (similar to those made for incoming party requests and PMs) would I hope drastically reduce the number of players accidentally missing the start of their matches, as it draws attention to the matchup almost two minutes before the game begins.

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Posted by: Obsidia.5127

Obsidia.5127

Any thoughts from anyone?

I think I have come up with the easiest solution to the problem, something that ArenaNet may not struggle with implementing.

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Posted by: Decrypter.1785

Decrypter.1785

Should work fine tbh

[WM]give us in game ladder

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Posted by: Obsidia.5127

Obsidia.5127

I am bringing this up again as ArenaNet clearly don’t understand how much of a problem it is.

(edited by Obsidia.5127)

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Posted by: Cynz.9437

Cynz.9437

there is generall issue

you can leave matches (tpvp or hot join) w/o real punishment…. any game i know that had arena had certain punishment for leaving games prematurely…

All is Vain~
[Teef] guild :>

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Posted by: Justin ODell.9517

Justin ODell.9517

PvP Server Programmer

I am bringing this up again as ArenaNet clearly don’t understand how much of a problem it is.

We do, and we’re approaching the problem from multiple angles.

In the long run we’re planning on doing something very similar to your suggestion. However, while conceptually simple, it is not so simple of a change that we can include it as a hot fix.

Server Programmer (sPvP)
Isle of Janthir: Flux, Latch, Aegir

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Posted by: Cynz.9437

Cynz.9437

I am bringing this up again as ArenaNet clearly don’t understand how much of a problem it is.

We do, and we’re approaching the problem from multiple angles.

In the long run we’re planning on doing something very similar to your suggestion. However, while conceptually simple, it is not so simple of a change that we can include it as a hot fix.

yay they are working on it, any fix to this problem is better than none

All is Vain~
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Posted by: James Megawatt.9021

James Megawatt.9021

Some very good ideas in this thread! And glad it is being worked on! Go ANet, it’s not too late.

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Posted by: felivear.1536

felivear.1536

I am bringing this up again as ArenaNet clearly don’t understand how much of a problem it is.

We do, and we’re approaching the problem from multiple angles.

In the long run we’re planning on doing something very similar to your suggestion. However, while conceptually simple, it is not so simple of a change that we can include it as a hot fix.

First, I love you. Like.. man-crush. Second, this shouldn’t be a “hotfix” because you guys do patches every 2 weeks. How about you get one in for a regularly scheduled patch?

Do you agree that this is a severe issue that greatly impacts the integrity of Solo Q? Doesn’t your data show that many of the people that play SPVP do solo q? So, if you have a large amount of people playing a facet of your game and that facet is negatively impacted, and there is a relatively easy fix….then …..you get the point.

So, why isn’t this making it into a normal patch. Better yet, why is this being approached from multiple angles. The wheel…it’s a circle, it spins…it works…why try to reinvent it?

Same thing here. I can’t think of any game that has come out with PvP that doesn’t have a “ready” button and a leaving penalty. There is no reason to theorize and have internal discussions or make pivot tables or conduct surveys on this specific issue.

Institute a gosh darn, “are you ready” button just like every single PvP game out there.

Thank you,

feLIVEar: Your resident forum king.

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Posted by: bromi.7809

bromi.7809

My 2 cents go in this thread as its at least dev visited.
4 vs 5 should be solved by importing new people from queue. But, as the 4 vs 5 can happen sort of late from start, those imported new people should not be punished (in rating) if their team loses. It won’t solve, of course, problem globally, but it’s a win-win modification which will at least solve a portion of those matches.