(edited by Obsidia.5127)
4v5 SoloQ - Simple Solution!
On this note, there’s something I’d quite like to be implemented if possible: an audible notification when my queued match is up.
Quite often while waiting for a match, I’ll alt-tab to other programs and I expect that many other people do this too. Having a unique sound play (similar to those made for incoming party requests and PMs) would I hope drastically reduce the number of players accidentally missing the start of their matches, as it draws attention to the matchup almost two minutes before the game begins.
Any thoughts from anyone?
I think I have come up with the easiest solution to the problem, something that ArenaNet may not struggle with implementing.
Should work fine tbh
I am bringing this up again as ArenaNet clearly don’t understand how much of a problem it is.
(edited by Obsidia.5127)
there is generall issue
you can leave matches (tpvp or hot join) w/o real punishment…. any game i know that had arena had certain punishment for leaving games prematurely…
[Teef] guild :>
PvP Server Programmer
I am bringing this up again as ArenaNet clearly don’t understand how much of a problem it is.
We do, and we’re approaching the problem from multiple angles.
In the long run we’re planning on doing something very similar to your suggestion. However, while conceptually simple, it is not so simple of a change that we can include it as a hot fix.
Isle of Janthir: Flux, Latch, Aegir
I am bringing this up again as ArenaNet clearly don’t understand how much of a problem it is.
We do, and we’re approaching the problem from multiple angles.
In the long run we’re planning on doing something very similar to your suggestion. However, while conceptually simple, it is not so simple of a change that we can include it as a hot fix.
yay they are working on it, any fix to this problem is better than none
[Teef] guild :>
Some very good ideas in this thread! And glad it is being worked on! Go ANet, it’s not too late.
I am bringing this up again as ArenaNet clearly don’t understand how much of a problem it is.
We do, and we’re approaching the problem from multiple angles.
In the long run we’re planning on doing something very similar to your suggestion. However, while conceptually simple, it is not so simple of a change that we can include it as a hot fix.
First, I love you. Like.. man-crush. Second, this shouldn’t be a “hotfix” because you guys do patches every 2 weeks. How about you get one in for a regularly scheduled patch?
Do you agree that this is a severe issue that greatly impacts the integrity of Solo Q? Doesn’t your data show that many of the people that play SPVP do solo q? So, if you have a large amount of people playing a facet of your game and that facet is negatively impacted, and there is a relatively easy fix….then …..you get the point.
So, why isn’t this making it into a normal patch. Better yet, why is this being approached from multiple angles. The wheel…it’s a circle, it spins…it works…why try to reinvent it?
Same thing here. I can’t think of any game that has come out with PvP that doesn’t have a “ready” button and a leaving penalty. There is no reason to theorize and have internal discussions or make pivot tables or conduct surveys on this specific issue.
Institute a gosh darn, “are you ready” button just like every single PvP game out there.
Thank you,
My 2 cents go in this thread as its at least dev visited.
4 vs 5 should be solved by importing new people from queue. But, as the 4 vs 5 can happen sort of late from start, those imported new people should not be punished (in rating) if their team loses. It won’t solve, of course, problem globally, but it’s a win-win modification which will at least solve a portion of those matches.