4v5 game = -pip

4v5 game = -pip

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Posted by: Burn.5401

Burn.5401

Our 5th guy didn’t even join the game at all and we still lost a pip. Guess the MMR thought that playing with less players was not enough of a handicap.

10/10 design ESPORTS

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Posted by: Oozo.7856

Oozo.7856

If they put in a system where you don’t lose any progress when someone is disconnected then people would start intentionally disconnecting to avoid losing progress. The main problem with games aren’t the systems, it’s the people that play them.

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Posted by: Burn.5401

Burn.5401

If they put in a system where you don’t lose any progress when someone is disconnected then people would start intentionally disconnecting to avoid losing progress. The main problem with games aren’t the systems, it’s the people that play them.

Your post makes no sense whatsoever. The system can easily be made so the disconnected player is the only person that loses points.

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Posted by: Jaxom.7310

Jaxom.7310

it was suppose to be that u only lost the pip if the person was in a party w/ u. if u were soloq i don’t think u are supposed to lose the pip.

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Posted by: skit.1230

skit.1230

That was me, sry for that. I don’t know what the hell is going on today.

I had around 30ping in Hotm when I got in a match I got DC logged back in and had to play with around 1k ping and another DC. After the match in Hotm my ping was normal again. I waited around 10min to be sure. Then this match happened where I couldn’t join at all. I was stuck in loading screen even though it loaded 100% and my ping went up. Since my ping was so high and I was stuck in loading screen I decided to do a speedtest and everything was fine from my side.

Stopped Pvping for today because of that, lost 2 pips and didn’t actually get dishonor.

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Posted by: Oozo.7856

Oozo.7856

If they put in a system where you don’t lose any progress when someone is disconnected then people would start intentionally disconnecting to avoid losing progress. The main problem with games aren’t the systems, it’s the people that play them.

Your post makes no sense whatsoever. The system can easily be made so the disconnected player is the only person that loses points.

Okay, so you have one guy on an alt account who is your designated “diconnector.” He disconnects whenever it appears that your team is going to lose. The disonnector loses points which is an added benefit because grouping with him lowers your match making for future matches. The people who are going for progress never lose progress.

So, that system won’t work. Now, you have to tweak it and make a more complex system to deal with that exploit. Maybe you add code that determines whether progress is lost based upon how much time is played before a disconnect. But, the problem is that no matter what system you make people will find a way to exploit it. All you can do is try to make a system that is not easy to exploit. But, that takes time and resources (in other words, money).

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Posted by: I I.7359

I I.7359

pretty common 4v1 1-2 pip loss. it sucks, I have had lots of them and just so you don’t feel so bad had another today.

please fix this non-sense

Fizzy Bubbler

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Posted by: Burn.5401

Burn.5401

If they put in a system where you don’t lose any progress when someone is disconnected then people would start intentionally disconnecting to avoid losing progress. The main problem with games aren’t the systems, it’s the people that play them.

Your post makes no sense whatsoever. The system can easily be made so the disconnected player is the only person that loses points.

Okay, so you have one guy on an alt account who is your designated “diconnector.” He disconnects whenever it appears that your team is going to lose. The disonnector loses points which is an added benefit because grouping with him lowers your match making for future matches. The people who are going for progress never lose progress.

So, that system won’t work. Now, you have to tweak it and make a more complex system to deal with that exploit. Maybe you add code that determines whether progress is lost based upon how much time is played before a disconnect. But, the problem is that no matter what system you make people will find a way to exploit it. All you can do is try to make a system that is not easy to exploit. But, that takes time and resources (in other words, money).

I was talking about soloQ players, not about people that are in a party with the disconnected person.

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Posted by: Varezenem.2813

Varezenem.2813

That was me, sry for that. I don’t know what the hell is going on today.

I had around 30ping in Hotm when I got in a match I got DC logged back in and had to play with around 1k ping and another DC. After the match in Hotm my ping was normal again. I waited around 10min to be sure. Then this match happened where I couldn’t join at all. I was stuck in loading screen even though it loaded 100% and my ping went up. Since my ping was so high and I was stuck in loading screen I decided to do a speedtest and everything was fine from my side.

Stopped Pvping for today because of that, lost 2 pips and didn’t actually get dishonor.

This happened with me too my team still won though.

Senbu Ren[Wind]
Herald of Ventari