4v5 has to stop!

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Posted by: Lighthammer.3280

Lighthammer.3280

I have a 4v5, or even a 3v5 games in tournament solo queue every 3rd match.

Here is example of 4v5 game that quickly turned into a 2v5 game because 2 people went akitten once the 5. person didn’t enter the game.

How long do we have to wait before you put automated suspension system that simply and efficiently deals with these kind of situations?

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

The reason why ppl go afk/leave is:
- They are paired against a premade (soloQ v. Premade)
- The 5 players matched together have a huge difference in terms of experience (can’t be that I’m (r54, +2000 tournament wins) matched together with r 1-10 players)

The issue that ppl tend to not play (wheter leave or afk) is a result of a bad Match-Making-System.
Trying to solve the problem based on the consequence is not gonna change anything, it has to be solved right at the origin of the problem.

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Posted by: Lupanic.6502

Lupanic.6502

I bet a good match making system is hard to create. But if a player did not enter the game, then the game should not be started or something. It is for both sides bad if you have to play 4vs5.

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Posted by: Treeline.3865

Treeline.3865

What are you talking about, GW being unfair could never happen.

Attached what happens when Anet patch during matchmaking, disabling anyone from entering the match with an error code telling you that you need to patch (Even after having patched) – We ended up being 4vs2 after several tries to get in the match.

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Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Trying to solve the problem based on the consequence is not gonna change anything,

It will considering some kittenbags leave in the first minute of the match after loosing a single fight. Besides dudes with one tag vs pug doest mean auto-win.
Most of the games have some sort of debuf for leaving pvp-match, in LoL for example u might get a lengthy ( up to perma) ban for leaving/akitteng too often.
Just had 3 games in a row with leavers ( 1 time on the enemy team though), srly, Arena FIX THIS CRAP.

(edited by Shadow of Azrael.1205)

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

If you replace the guy that has left with another one and give the leaver a time-ban, won’t fix the level of satisfaction of soloQueueing. Your agressive answer prooves me I’m right. So instead of just changing ppl, they actually should optimize the MM-System, so the 10 ppl matched together, can enjoy a balanced tournament.

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Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

A better MM-system will help , but it wont solve the problem completely, there has to be some punishment for letting down the whole team. Even the original guild wars had one why the devs making a mistake in guild wars 2 is beyond my understanding.

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Posted by: Dirame.8521

Dirame.8521

The reason why ppl go afk/leave is:
- They are paired against a premade (soloQ v. Premade)
- The 5 players matched together have a huge difference in terms of experience (can’t be that I’m (r54, +2000 tournament wins) matched together with r 1-10 players)

The issue that ppl tend to not play (wheter leave or afk) is a result of a bad Match-Making-System.
Trying to solve the problem based on the consequence is not gonna change anything, it has to be solved right at the origin of the problem.

Lol, if you think that will solve 4v5 then you’re wrong. 4v5 will never stop happening as long as this game lives. There no way to stop it unless you employ a hot-join mentality into tournies in which case it won’t be tournies anymore, it’d be hot-join.

4v5 is caused by people leaving mid-match (could be caused by crashes or people feeling the match is futile) or not even before the match even starts (afk, crash, bugged out enter buttons etc).

Even if they employ a punishment system, people will still leave matches because they don’t care.

I make guides to builds you may not have heard of;
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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

A better MM-system will help , but it wont solve the problem completely, there has to be some punishment for letting down the whole team. Even the original guild wars had one why the devs making a mistake in guild wars 2 is beyond my understanding.

Sometimes I can understand the frustration some players have, being permanently matched against premades. This frustration leads to leaving the game. If the soloQ is seperated and the MM-System contains more indicators than just your personal rating, than you can add a punishment for leaving. But not before.

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Posted by: Treeline.3865

Treeline.3865

4v5 is caused by people leaving mid-match (could be caused by crashes or people feeling the match is futile) or not even entering the match (afk, crash, bugged out enter buttons etc).

Which is why it will help tremendously to punish these players. If you leave mid match it is the players fault. If you feel the match is futile (and leave) it is still your fault. If you akitten and can’t enter it is your fault (Note: In the scenario a player does not enter the match it should never start – Just kick the players to lobby and put them back in queue. This will fix akitten’ers crashers and bugs where people never get in the game, and while it is annoying to get back in queue it is way better than a 4vs5.)

About crashes.. Well if they happen often you shouldn’t be playing anything that includes a team since you possibly can’t contribute anything. Not saying it’s the players fault that he/she crashes, but that doesn’t mean he/she should take it out on 9 other players.

I don’t see how a simple system to block people from new matches would hurt anyone.

Example:

Player leaves a game.
Player leaves a game again – Can’t enter a new game for 20 minutes
Player leaves a game again – Can’t enter a new game for an hour
Player leaves a game yet again – Can’t enter a new game until daily reset

People who leave on purpose will get tired of this pretty fast. You can still crash your computer a few times without being impaired by the system. It hurts no one but improves a lot of matches.

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Posted by: Treeline.3865

Treeline.3865

Sometimes I can understand the frustration some players have, being permanently matched against premades. This frustration leads to leaving the game. If the soloQ is seperated and the MM-System contains more indicators than just your personal rating, than you can add a punishment for leaving. But not before.

I can’t. While I can agree that it would be nice to have soloqueue and teamqueue there is nothing wrong with being matched against a premade since your opponents are rankbased. I have been keeping track of my state on leaderboards and watched myself rise from around 50% on the board to my current of 85-95%. You almost never get matched against a well coordinated premade team until you hit 90% in my experience. So if you hit these premades constantly they are either not very good, or your rating is pretty good. I take it as a compliment when I get my face smashed in by a good premade team.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Sometimes I can understand the frustration some players have, being permanently matched against premades. This frustration leads to leaving the game. If the soloQ is seperated and the MM-System contains more indicators than just your personal rating, than you can add a punishment for leaving. But not before.

I can’t. While I can agree that it would be nice to have soloqueue and teamqueue there is nothing wrong with being matched against a premade since your opponents are rankbased. I have been keeping track of my state on leaderboards and watched myself rise from around 50% on the board to my current of 85-95%. You almost never get matched against a well coordinated premade team until you hit 90% in my experience. So if you hit these premades constantly they are either not very good, or your rating is pretty good. I take it as a compliment when I get my face smashed in by a good premade team.

So you telling me that if I’m top200 or top10 (whatever ranking I’d have) I’m just able to play against premades, because there are nearly only premades in this rating-area? Definitely not. It’s also not funny if I play with my team and completely destroying soloQ-ers (50:500), which fought their way up into the ladder just to get a kick into their **** . It’s not fair for them and not challenging for us.
But it’s hard to understand for someone that didn’t played competitive as a team nor as a soloQueuer.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

4v5 is caused by people leaving mid-match (could be caused by crashes or people feeling the match is futile) or not even entering the match (afk, crash, bugged out enter buttons etc).

Which is why it will help tremendously to punish these players. If you leave mid match it is the players fault. If you feel the match is futile (and leave) it is still your fault. If you akitten and can’t enter it is your fault (Note: In the scenario a player does not enter the match it should never start – Just kick the players to lobby and put them back in queue. This will fix akitten’ers crashers and bugs where people never get in the game, and while it is annoying to get back in queue it is way better than a 4vs5.)

About crashes.. Well if they happen often you shouldn’t be playing anything that includes a team since you possibly can’t contribute anything. Not saying it’s the players fault that he/she crashes, but that doesn’t mean he/she should take it out on 9 other players.

I don’t see how a simple system to block people from new matches would hurt anyone.

Example:

Player leaves a game.
Player leaves a game again – Can’t enter a new game for 20 minutes
Player leaves a game again – Can’t enter a new game for an hour
Player leaves a game yet again – Can’t enter a new game until daily reset

People who leave on purpose will get tired of this pretty fast. You can still crash your computer a few times without being impaired by the system. It hurts no one but improves a lot of matches.

While I know it is very frustraing to have leavers in a team (for my part, I never leave a match), you should be aware why the player has left the match. Mostly because it is a not even / balanced / fair match. So you want to start punish ppl because the matchmaking-system is not able to create fair matches?
If you do this I guarantee you that many many players will stop soloqueueing, because they get punished for a bad MM-System. I don’t think this is the way A-Net or any person who can count on 3 would solve the problem.

It’s like saying, we amputate your leg because it hurts. We don’t search for the reason why your leg hurts. But if we amputate your leg, you won’t have pain anymore. Problem solved! Great solution there.

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Posted by: milo.6942

milo.6942

empathetic, are you saying there should not be any leaver penalty at all?

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

empathetic, are you saying there should not be any leaver penalty at all?

I’m saying there should be a penalty by the time the SoloQ is fixed and works properly. By this I mean splitted Queues, a working MMR and players on the same level matched together (not r1 with r50 ppls). If this is in, they should be definitely put a penalty in. but NOT BEFORE.

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Posted by: milo.6942

milo.6942

that’s reasonable

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Posted by: Lupanic.6502

Lupanic.6502

Sometimes I can understand the frustration some players have, being permanently matched against premades. This frustration leads to leaving the game. If the soloQ is seperated and the MM-System contains more indicators than just your personal rating, than you can add a punishment for leaving. But not before.

I can’t. While I can agree that it would be nice to have soloqueue and teamqueue there is nothing wrong with being matched against a premade since your opponents are rankbased. I have been keeping track of my state on leaderboards and watched myself rise from around 50% on the board to my current of 85-95%. You almost never get matched against a well coordinated premade team until you hit 90% in my experience. So if you hit these premades constantly they are either not very good, or your rating is pretty good. I take it as a compliment when I get my face smashed in by a good premade team.

So you telling me that if I’m top200 or top10 (whatever ranking I’d have) I’m just able to play against premades, because there are nearly only premades in this rating-area? Definitely not. It’s also not funny if I play with my team and completely destroying soloQ-ers (50:500), which fought their way up into the ladder just to get a kick into their **** . It’s not fair for them and not challenging for us.
But it’s hard to understand for someone that didn’t played competitive as a team nor as a soloQueuer.

ok, but what is the solution?

I do understand that you do not like to play against a premade team if you play solo. But a player with your skill will crush players with my skill in a soloQ. And if the system checks all available opponents (but no premade teams) for you, you will wait x hours until you have a single match. Because the system has to find opponents for you in the top 100 and they do not play soloQ very often (2/3 of all top 100 players have less then 300 games).

in a soloQ are maybe 1000 player with my skill. Maybe 150 random and very bad teams and only ~10 solo player with your skill. If you play not on prime time, you will wait forever because the system has no chance to find a good matchup for you.

edit: too late :/

(edited by Lupanic.6502)

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

that’s reasonable

English is not my first language, so I’m sorry if I didn’t write understandable.

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Posted by: Treeline.3865

Treeline.3865

It’s like saying, we amputate your leg because it hurts. We don’t search for the reason why your leg hurts. But if we amputate your leg, you won’t have pain anymore. Problem solved! Great solution there.

The only reason my leg hurts without talking class balance is 4vs5 and 5vs4 battles. I mostly soloqueue but it happens that I team up as well. On any regular 5vs5 encounter I think it is pretty well balanced. Since they fixed the bug where you could get random rank 1’s on your team I have only been matched against rank 20-50 players and rarely gets completely destroyed. Matches are somewhat even with hard counter exceptions. I have just about never had something like 130-500, 67-500 or [insert any number below 200pts] unless something is wrong with the amount of players in my game.

I don’t have any issues with matchmaking – Not that improvements aren’t welcome, but matching seems to be somewhat fair from where I’m sitting. And by all means if the leavers is going to quit PvP, by all means. More 5vs5 for me.

Edit: Seems we agree that a queue split would be nice though.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Sometimes I can understand the frustration some players have, being permanently matched against premades. This frustration leads to leaving the game. If the soloQ is seperated and the MM-System contains more indicators than just your personal rating, than you can add a punishment for leaving. But not before.

I can’t. While I can agree that it would be nice to have soloqueue and teamqueue there is nothing wrong with being matched against a premade since your opponents are rankbased. I have been keeping track of my state on leaderboards and watched myself rise from around 50% on the board to my current of 85-95%. You almost never get matched against a well coordinated premade team until you hit 90% in my experience. So if you hit these premades constantly they are either not very good, or your rating is pretty good. I take it as a compliment when I get my face smashed in by a good premade team.

So you telling me that if I’m top200 or top10 (whatever ranking I’d have) I’m just able to play against premades, because there are nearly only premades in this rating-area? Definitely not. It’s also not funny if I play with my team and completely destroying soloQ-ers (50:500), which fought their way up into the ladder just to get a kick into their **** . It’s not fair for them and not challenging for us.
But it’s hard to understand for someone that didn’t played competitive as a team nor as a soloQueuer.

ok, but what is the solution?

I do understand that you do not like to play against a premade team if you play solo. But a player with your skill will crush players with my skill in a soloQ. And if the system checks all available opponents (but no premade teams) for you, you will wait x hours until you have a single match. Because the system has to find opponents for you in the top 100 and they do not play soloQ very often (2/3 of all top 100 players have less then 300 games).

in a soloQ are maybe 1000 player with my skill. Maybe 150 random and very bad teams and only ~10 solo player with your skill. If you play not on prime time, you will wait forever because the system has no chance to find a good matchup for you.

I get your point and this is something that has to be considered for sure.
I think splitting the soloQ from the premade (on leaderboards aswell), would be an idea.

This would also lead into a more competitive soloQ as players who reach top300 by now can’t get any closer because they get kicked back into the top1000 by premades. This would be something for solo-players to create some kind of competitive atmosphere into soloQ. Also for the future, some ppl on top of the soloq ladder would definitely pair together to try as a premade (which leads into more healthy competition).
Another solution, where A-Net is allrdy working on is the issue of being paired together with a r1-10 player, as a r40+ player. I think there are enough ppl to match someone with me whom is atleast r25 or higher. This is not fun for me and not for the beginner, which get a match against a highend premade.

It’s really tough to create something that works and I hope A-Net can find a way.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

It’s like saying, we amputate your leg because it hurts. We don’t search for the reason why your leg hurts. But if we amputate your leg, you won’t have pain anymore. Problem solved! Great solution there.

The only reason my leg hurts without talking class balance is 4vs5 and 5vs4 battles. I mostly soloqueue but it happens that I team up as well. On any regular 5vs5 encounter I think it is pretty well balanced. Since they fixed the bug where you could get random rank 1’s on your team I have only been matched against rank 20-50 players and rarely gets completely destroyed. Matches are somewhat even with hard counter exceptions. I have just about never had something like 130-500, 67-500 or [insert any number below 200pts] unless something is wrong with the amount of players in my game.

I don’t have any issues with matchmaking – Not that improvements aren’t welcome, but matching seems to be somewhat fair from where I’m sitting. And by all means if the leavers is going to quit PvP, by all means. More 5vs5 for me.

Edit: Seems we agree that a queue split would be nice though.

I agree with you. But again, you have to ask yourself why someone leave a match. And again I have to say it is mostly caused by an unbalanced match. Before these imbalance is not fixed, it (for me personally) is not the right way to punish ppl. On the other side I know what a pain it is when you have a leaver in your team, I really know it. But ppl don’t quit without any reason. So to solve the problem we have to fix the reason.

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Posted by: butch.8136

butch.8136

People hate to be punished and probably won’t care anyway. So let’s reward people for staying. ^^

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Posted by: Treeline.3865

Treeline.3865

Just stopped by to apologize to Empathic Fighter since I was wrong. Just got paired with a rank 1 & 5. I thought that was fixed >.>

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Posted by: Theplayboy.6417

Theplayboy.6417

The punishment system needs to incorporate an in-game suspension for leavers/no-shows and for A kitten players in the match. It has to be smart enough to know when a players is present and not actually trying.

I think a 30 Minutes Suspension in Game in the Mists would be sufficient enough. If they do it again the next match, make it an hour long and have it increase by 30 minutes each consecutive time they leave, no show, or go A kitten. The suspend time only counts down when you’re in the Heart of the Mists. You can’t join Hotjoin, You can’t talk in Say or in Map Chat, You can’t attack or use any skills, and there is a huge spotlight thing that follows you around indicating to everyone that you’re hexed with Dishonor.

However, I do support a /resign command that can be used if your team is under 200 points and you known its going to be a no win situation. Every party member has to /resign for it to work.

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Posted by: Theplayboy.6417

Theplayboy.6417

The punishment system needs to incorporate an in-game suspension for leavers/no-shows and for away from keyboard players in the match. It has to be smart enough to know when a players is present and not actually trying.

I think a 30 Minutes Suspension in Game in the Mists would be sufficient enough. If they do it again the next match, make it an hour long and have it increase by 30 minutes each consecutive time they leave, no show, or go away from keyboard. The suspend time only counts down when you’re in the Heart of the Mists. You can’t join Hotjoin, You can’t talk in Say or in Map Chat, You can’t attack or use any skills, and there is a huge spotlight thing that follows you around indicating to everyone that you’re hexed with Dishonor. If you go into PvE the Dishonor Hex goes away and starts back up again at full the next time you enter the mists.

However, I do support a /resign command that can be used if your team is under 200 points and you know its going to be a no win situation. Every party member has to /resign for it to work.

Edited multiple times because ANet kittenty kittening profanity filter won’t kittening let me use a very popular acronym for “Away From Keyboard”. Its kittening bullkitten. Get your kitten together ANet.

(edited by Theplayboy.6417)

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Anet could also provide a ‘pvp block list’ which will not match you with the person again.

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Posted by: Void.4239

Void.4239

totally agree with you Empathetic Fighter.

i made a who wants soloQ / premade Q split topic once . after like 80+ reply’s from people they closed it and warned me in mail that petitions are against the rules. :p

Did they do anything yet with the loads of complains about the need for a split ?
3 months + later ……

hence i havent done any tournaments yet for like 2-3 months , till they split soloQ /premadegroup. and i probably aint the only player that thinks this way.
( evry1 has a point where facing premades over and over is the last drop of water neded.)

people that dont think a split is needed are the few premadegroup players afraid of loosing there advantage in tournaments.
makes me wonder if they are the same folks asking for punishment against leavers.

just to make it clear,

punish leavers now ( with current crap MMsystem and no ingamer voicechat) = end of the word “tournament” in gw2.

make fights fair before doing anything else , and that means splitting premade groups and solo players.

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Posted by: Treeline.3865

Treeline.3865

Today’s tpvp so far:

Match 1: Got matched with rank 1 and rank 5. They were both clueless and we lost 500/12x
Match 2: Good fight, lost.
Match 3: 5th guy akitten (Really anet, we cant write away from keyboard?)
Match 4: 4vs5
Match 5: 4vs5
Match 6: matched with a rank 5
Match 7: Holy crap I dropped far. Lost vs rank 2 and 9. Good game though.
Match 8: Good match!

Leader of Heroes [Hero] – Seafarers Rest

(edited by Treeline.3865)

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Today’s tpvp so far:

Match 1: Got matched with rank 1 and rank 5. They were both clueless and we lost 500/12x
Match 2: Good fight, lost.
Match 3: 5th guy akitten (Really anet, we cant write away from keyboard?)
Match 4: 4vs5
Match 5: 4vs5
Match 6: matched with a rank 5
Match 7: Holy crap I dropped far. Lost vs rank 2 and 9. Good game though.

This shows a clear imbalance in the MM-System. Having fun looks different for me.

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Posted by: Treeline.3865

Treeline.3865

This shows a clear imbalance in the MM-System. Having fun looks different for me.

But that’s only half! The 4vs5 and akitten’ers was never even playing. It wasn’t some “Oh kitten this, we’re gonna lose” idiots. That’s why I want to see the time ban ASAP. It’s nearly half the games.

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Posted by: Allie Murdock

Allie Murdock

Community Coordinator

Evan Lesh mentioned in the last sPvP State of the Game that there are some updates coming to the matchmaking system. If you’re curious, the VOD for that show is here: http://www.youtube.com/watch?v=IIKjxfuKBqw

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Posted by: Treeline.3865

Treeline.3865

Evan Lesh mentioned in the last sPvP State of the Game that there are some updates coming to the matchmaking system. If you’re curious, the VOD for that show is here: http://www.youtube.com/watch?v=IIKjxfuKBqw

That is great, but it is more than the matchmaking. Try solo queing for a few games and you will see a lot of games starting without 5th player on teams.

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Posted by: EnemyCrusher.7324

EnemyCrusher.7324

Please add “Leeching” to the reasons that we can report someone. I’m sick of matches where half my team is afk to get their daily matches played.

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(edited by EnemyCrusher.7324)

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Posted by: Punkins.2087

Punkins.2087

I dread the day that they ‘fix’ this issue and I spend more time hoping queues pop than pvping.

Instead of the QQ, man up and fight, kitten . With or against the odds.

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Posted by: Shar.3402

Shar.3402

I’d rather wait 5 minutes being sure that I’m gonna fight 5vs5 instead of waiting 2 and ending up with 4vs5
But maybe that’s just me.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

If a a team is missing players, the match should go into a 30s waiting period while it requests players that have joined solo to fill empty slots.
If no players are found, it should ask players if they want to keep waiting, and as long as the majority votes yes, it should keep going into 30s periods until the match is 5vs5.

If someone leaves during the match, a solo player should get a message asking them if they want to join a match in progress.
They’ll get bonus glory for volunteering.

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Posted by: Archaon.6245

Archaon.6245

Add a “Leaver” or “Akitteng” option in the report menu…you report that one, server automatically checks if it was due to dc or something or just because he left\akitten the game intentionally, in this case 30 mins ban from pvp upscaling if he keeps leaving matches after the first one.

Maybe putting a red tag on his head… “I’m an idiot” or something too for the ban duration, not removable even if you go pve…for sure i’m sarcastic here, but god…it would be awesome…

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Posted by: leungclj.4915

leungclj.4915

I would like to see tPVP MM system like this:

1+1+1+1+1 vs 1+1+1+1+1;
2+1+1+1 vs 2+1+1+1;
2+2+1 vs 2+2+1;
3+1+1 vs 3+1+1;
3+2 vs 3+2;
4+1 vs 4+1;
5v5.

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Posted by: Hanzo.9624

Hanzo.9624

If a a team is missing players, the match should go into a 30s waiting period while it requests players that have joined solo to fill empty slots.
If no players are found, it should ask players if they want to keep waiting, and as long as the majority votes yes, it should keep going into 30s periods until the match is 5vs5.

If someone leaves during the match, a solo player should get a message asking them if they want to join a match in progress.
They’ll get bonus glory for volunteering.

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Posted by: Dirame.8521

Dirame.8521

4v5 is caused by people leaving mid-match (could be caused by crashes or people feeling the match is futile) or not even entering the match (afk, crash, bugged out enter buttons etc).

Which is why it will help tremendously to punish these players. If you leave mid match it is the players fault. If you feel the match is futile (and leave) it is still your fault. If you akitten and can’t enter it is your fault (Note: In the scenario a player does not enter the match it should never start – Just kick the players to lobby and put them back in queue. This will fix akitten’ers crashers and bugs where people never get in the game, and while it is annoying to get back in queue it is way better than a 4vs5.)

About crashes.. Well if they happen often you shouldn’t be playing anything that includes a team since you possibly can’t contribute anything. Not saying it’s the players fault that he/she crashes, but that doesn’t mean he/she should take it out on 9 other players.

I don’t see how a simple system to block people from new matches would hurt anyone.

Example:

Player leaves a game.
Player leaves a game again – Can’t enter a new game for 20 minutes
Player leaves a game again – Can’t enter a new game for an hour
Player leaves a game yet again – Can’t enter a new game until daily reset

People who leave on purpose will get tired of this pretty fast. You can still crash your computer a few times without being impaired by the system. It hurts no one but improves a lot of matches.

People will still leave regardless or they will stay in the spawn point and not move.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Assassin Sharks.6104

Assassin Sharks.6104

Honestly, I’ve seen some of the worst ideas ever for punishing players for causing a 4v5. NO system of punishment should be implemented before the queues are split to a Solo queue and a Team queue. If a punishment system is needed after that point let us have a civil discussion on decent options that take into account DCs, DCs who reconnect, patches, whether you even need punishments after the split. Do you need punishments for Team match leavers? Will you need punishments for Solo match leavers? But again all of these questions come down to the need for a Team queue and a Solo queue that are separate from each other for any of the presented solutions to make a difference. Until that point this thread is pretty much useless.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Honestly, I’ve seen some of the worst ideas ever for punishing players for causing a 4v5. NO system of punishment should be implemented before the queues are split to a Solo queue and a Team queue. If a punishment system is needed after that point let us have a civil discussion on decent options that take into account DCs, DCs who reconnect, patches, whether you even need punishments after the split. Do you need punishments for Team match leavers? Will you need punishments for Solo match leavers? But again all of these questions come down to the need for a Team queue and a Solo queue that are separate from each other for any of the presented solutions to make a difference. Until that point this thread is pretty much useless.

Read It Backwards [BooN]

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Posted by: Romek.4201

Romek.4201

simple fix

give leavers the title “Leaver” for 1 week and make it so they cant remove it

when they wanna join a tournier with title leaver they get matched ONLY with other ppls having the title Leaver

good ey?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

simple fix

give leavers the title “Leaver” for 1 week and make it so they cant remove it

when they wanna join a tournier with title leaver they get matched ONLY with other ppls having the title Leaver

good ey?

GW1 had the Dishonorable effect. It was an unremovable hex that prevented joining PvP matches of any kind until it ended.
It was received by being reported often or leaving during matches.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Arheundel.6451

Arheundel.6451

I want better matchmaking system!
Tired of playing with clueless players, tired of playing with people who don’t get the concept of heavy condition spam meta.

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Posted by: Leadfoot.9071

Leadfoot.9071

If a a team is missing players, the match should go into a 30s waiting period while it requests players that have joined solo to fill empty slots.
If no players are found, it should ask players if they want to keep waiting, and as long as the majority votes yes, it should keep going into 30s periods until the match is 5vs5.

If someone leaves during the match, a solo player should get a message asking them if they want to join a match in progress.
They’ll get bonus glory for volunteering.

Exactly this – common sense and kind of ridiculous that it didn’t work that way to begin with imo.

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Posted by: Lucky.9421

Lucky.9421

I have actually experienced much fewer leavers and afkers in GW2 than I did in my first ~10-15 levels of LoL, which took about that long before I was getting consistent 5v5s. I guess LoL’s system weeds them out but it sure takes a while. YMMV

It slightly surprises me that GW2 does so well because I don’t think there is any kind of system like that on here. If not, there should be.

From these posts, I guess others are having a worse experience. I have had only a few 4v5s and I’ve played about 100 tourney games.

(edited by Lucky.9421)

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Posted by: Lucky.9421

Lucky.9421

I would like to see tPVP MM system like this:

1+1+1+1+1 vs 1+1+1+1+1;
2+1+1+1 vs 2+1+1+1;
2+2+1 vs 2+2+1;
3+1+1 vs 3+1+1;
3+2 vs 3+2;
4+1 vs 4+1;
5v5.

Yes, it should always try to do this first. But with a small population that can lead to really long wait times. So there should be a little leeway. For example, after 1 minute, if it can’t find a perfect match, it would try the next closest match.

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Posted by: RoRo.8270

RoRo.8270

The game shouldn’t even start unless everyone enters the match before the timer expires. Most of the afkers I get queue up then leave their computer/tab out forgetting they queue up. Played 6 games today 2 of them had afkers right off the bat.

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Posted by: Despina.6970

Despina.6970

Just logged in to have a hour or two fun in tpvp. First match I got into was premade vs pickup and we (the pick up team) were 4 from the start. After this one match I didn’t even try to play another match and just logged out. So if anet really wants to keep players in game they should do something about this total fail system. I play such games since DAOC beta and this is by far the worst system I have ever seen. And I think they don’t have to smallest idee who to fix this. All they do is write ‘’ Yeah, we know, we will do something about this in the future …….’’ But no release date is ever given!