The problem I would like to bring to your attention today is the mismatches that at times happen in sPvP. Whatever the reason (problems with the internet connection of the player(s), sudden need to leave, etc.), I have often found myself playing 4v5, or even 3v5 and so on, and it’s a no-win situation (no pun intended). If you do win, you kind of feel like you didn’t earn it, if you lose, you definitely feel like you didn’t deserve it; in both cases it really spoils the game, and I strongly believe this needs to be solved.
I think the obvious solution would be replacing the missing player(s). The best thing would be to replace the player right away so that it is possible to just keep playing; however, some people might argue that they wouldn’t want to join a match that is already under way, so to prevent causing discontent I would suggest to add an “Available to join already started matches” checkbox. Personally, I would gladly give up my vote for the map selection to play right away and avoid these mismatches (and it would be a great way to earn rank points quickly, for those who are interested in that).
Another viable option would be to stop the match when the mismatch happens and give rank points (maybe equal to the points scored by the player’s team) to those who played so that the time spent playing is not wasted; then fill the missing spots and start a new match with the same people. Something that could happen in this case is players purposely logging off to prevent losing; to avoid that, I would disable this feature when a team passes a certain number of points, like 250 or 300, when it’s still anyone’s game.
I feel like this last solution could be more applicable to ranked games, where wins and losses count more, whereas the first one would be more suitable to unranked games.
What do you think?
If you are bothered by this issue and you wish to see it solved, please post your suggestions
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