The actual class/skill mechanics I love, the gameplay is fast and actioned & though I do not like the pretty obvious balancing issues, balancing will never be a deal breaker to me.
However these are the main problems I believe are:
1) Matchmaking does not pair players against those of relative skill. Every game I’ve played in pvp has some sort of way to keep players fighting against enemies of equal or close skill levels. System could try to match players based on glory rank in brackets (1-10, 11-20 etc). Now this doesn’t mean a higher up player is automatically better, but they will have many more games & hours clocked in pvp than someone just starting. This way, it prevents new players from getting constantly crushed & long-term players having no challenges. Point #2 would allow this
2) The idea of choosing your server was cool in theory, but I feel it doesn’t work (we desperately need a dueling system for this to work). The spvp interface should offer only the game variant and you “queue”. The game starts when the entire lobby has been found, this prevents uneven teams. The games would end and return you to the mists, and offer roughly 20 seconds to exit the queue. If everyone stays, the next random map is selected if not, the next game begins when the empty slots are filled. This prevents uneven teams, low pop. games etc. For point #1, if a player is say in the 40 bracket & is having a long wait for a queue, the system would automatic expand into the 30’s bracket and so forth until a game is found. Much like halo 3’s matchmaking.
3) Queuing in Spvp as a party. People love to play pvp with their friends. I know tournaments offer this but many rarely have 5 friends online at once and maybe don’t want to have a very competitive experience. Allow players to join the “queue” as a group, this way friends can play rounds with each other rather than the constant team switching and game hopping until they end up together.
4) More game variants. I cannot stress this enough. Conquest gets tiresome and repetive. There is so many good game variants for pvp out there, add some in! Capture the Flag, DeathMatch, Slayer, King Of The Hill, Oddball, Assault etc. The list is endless. More variants need to be added and the PvP interface would only allow you to queue for a game variant remember then it randomally selects the server & map for you.
5) Glory Awarding. Many people now are ignoring even the conquest objective because it doesn’t offer enough glory compared to just killing. There needs to be an increase & expansion in glory exp rewards for objective based actions and less focus on kills. An example would be if the player is holding off an enemy engaged on the same point. There should be a small amount of glory for say “Objective Defence” & “Objective Offence” that ticks every given time for the two players that are fighting over the point. Example would be for every five seconds in locked combat, 5 glory points could be awarded. And If the defender kills the attacker, than a larger possibly 20 point glory award is given for “Objective Defended” and vice versa.
I love Guild Wars but these are my big concerns. Would love to hear what others think. I believe these are some core reasons that PvP is not doing as well as it should be.
(edited by MarcusKilgannon.5048)