5 rogues on team = lose
rogues?
/char must be sacrificed to cthuloot to post
We don’t have rouges in this game. We got TEEFS!
… … …hmm.
Let’s nerf necros.
lol, this doesn’t mean anything other than having a team with only “burst” classes is a horrible idea. This was known before and shouldn’t come as a surprise.
Schrödingers Clone: PvP Mesmer
While at it, let’s give massive buffs to bunker builds, a team of five bunkers can’t capture points and lose all the time because of that.
This will never work simply because thief is the only class outside of necro, whom have huge base hp and 20k hp deathshroud that you can almost insta fill with the latest changes, that dont have an invulnerability and the second you get caught it’s likely game over.
- You cannot contest points 1v1 unless the player is below average skill
- Have the worst AOE in the game
- No access to stability outside of 1 of the 3 kittenty elites
- No invulnerability
- Least reliable condition removal, most of which is built into trait lines poorly
- Below average weapons sets with poor synergy
- Low stealth duration outside of refugee, which you either get knocked out of or die because people instantly spam aoes as it’s the most predictable thing in the world
- 9/10 forced to go marauders to give you a small window to even try and heal
- No stability
- No protection
- No blocks
- Low base heals
- Poor burst unless you run Zerkers (wahhooo 11k hp)
- Bad elites
I really don’t know the list just goes on and on. Personally I love thief, and I believe im a slightly above average pvper, but even playing perfectly is not rewarding as you will likely still die due to inferior survivability compared to every class. I could care less about bursting an opposing player in under 2 seconds, I want the ability to survive while playing a more engaging form of pvp.
A Thief stole my bike… or was it my stability?
“Nerf necro” is the new 42 !
BUT HES SUPA HOT
Elementalist – Necromancer – Warrior