5 rogues on team = lose

5 rogues on team = lose

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Posted by: duster.7013

duster.7013

So I went into a pug recently and the enemy had 5 rogues on their team. I’d like to say the composition of my team and their skill level was so statistically average that this match reflects this matchup in the most pragmatic way possible, and we won the match handilly, although one of our poor blokes spent the entire match getting spawn farmed.

This being considered, I think rogues should be buffed so such a pathetic display does not reoccur.

5 rogues on team = lose

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Posted by: Shadelang.3012

Shadelang.3012

rogues?

/char must be sacrificed to cthuloot to post

Ghost Yak

5 rogues on team = lose

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Posted by: scudpickle.4219

scudpickle.4219

We don’t have rouges in this game. We got TEEFS!

5 rogues on team = lose

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Posted by: Jackalrat.5493

Jackalrat.5493

… … …hmm.

Let’s nerf necros.

5 rogues on team = lose

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Posted by: Xstein.2187

Xstein.2187

lol, this doesn’t mean anything other than having a team with only “burst” classes is a horrible idea. This was known before and shouldn’t come as a surprise.

Lägertha Lothbrök: PvE Mesmer
Schrödingers Clone: PvP Mesmer

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Posted by: Tuomir.1830

Tuomir.1830

While at it, let’s give massive buffs to bunker builds, a team of five bunkers can’t capture points and lose all the time because of that.

Only fools and heroes charge in without a plan.

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Posted by: AegisFLCL.7623

AegisFLCL.7623

This will never work simply because thief is the only class outside of necro, whom have huge base hp and 20k hp deathshroud that you can almost insta fill with the latest changes, that dont have an invulnerability and the second you get caught it’s likely game over.

- You cannot contest points 1v1 unless the player is below average skill
- Have the worst AOE in the game
- No access to stability outside of 1 of the 3 kittenty elites
- No invulnerability
- Least reliable condition removal, most of which is built into trait lines poorly
- Below average weapons sets with poor synergy
- Low stealth duration outside of refugee, which you either get knocked out of or die because people instantly spam aoes as it’s the most predictable thing in the world
- 9/10 forced to go marauders to give you a small window to even try and heal
- No stability
- No protection
- No blocks
- Low base heals
- Poor burst unless you run Zerkers (wahhooo 11k hp)
- Bad elites

I really don’t know the list just goes on and on. Personally I love thief, and I believe im a slightly above average pvper, but even playing perfectly is not rewarding as you will likely still die due to inferior survivability compared to every class. I could care less about bursting an opposing player in under 2 seconds, I want the ability to survive while playing a more engaging form of pvp.

5 rogues on team = lose

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Posted by: Velimere.7685

Velimere.7685

A Thief stole my bike… or was it my stability?

Anyone who says Zerk is the average Joe build is an average Joe.

5 rogues on team = lose

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Posted by: SaintSnow.6593

SaintSnow.6593

… … …hmm.

Let’s nerf necros.

10/10 makes sense.

But he ain’t a rapper though.

Säïnt

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Posted by: Ara.4569

Ara.4569

“Nerf necro” is the new 42 !

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

5 rogues on team = lose

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Posted by: Linnael.1069

Linnael.1069

… … …hmm.

Let’s nerf necros.

10/10 makes sense.

But he ain’t a rapper though.

BUT HES SUPA HOT

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior