(edited by Pride N Greed.8106)
5+ years/5 maps vs 4months-3holiday Games
Food for thought! Anyone else notice how it took anet to make 5 maps in spvp 5+ years. Yet they can churn out holiday events mini games on the spot(Halloween mini games+ winters day). Not to mention that i see people having more fun and taking the events more serious than spvp and tpvp is pretty funny. Oh anet how have you lost your way:(
Jonathan Sharp said it might take a year to implement everything they want in pvp. I think they had plenty of time. Since 07 when i first heard about this game. 6+ years to add what was need from the beggining still bothers me.
Saying they churned it out on the spot is a pretty sizable assumption. I wish they could have gotten more into PvP, but I’m sure they had planned the events and worked on them ahead of time.
Saying they churned it out on the spot is a pretty sizable assumption. I wish they could have gotten more into PvP, but I’m sure they had planned the events and worked on them ahead of time.
I had a feeling you would be the first one to reply toss. Yea they plan ahead of time much better than they did in pvp. Still does not excuse them 5+ years of development for the poor state of what they call spvp. Now JS saying its going to take another 1 whole year or when its ready to be were they want it at. Sad excuse if you ask me.This guys had a template to use from gw1 that has so many different types of pvp. Which by the way they added in half that time
(edited by Pride N Greed.8106)
This thread is inane.
Event maps require far less playtesting and balancing than PvP maps as they’re made for a short term appeal rather than competitive longevity.
Furthermore, how do you know they allotted 5 years of development to PvP? I’m sure at least a year was devoted to preproduction, a few more to revisions after they had started working, and so forth. Take this as you will, but it took ANet until two months (I believe) before launch for them to finish their final profession.
Saying they churned it out on the spot is a pretty sizable assumption. I wish they could have gotten more into PvP, but I’m sure they had planned the events and worked on them ahead of time.
I had a feeling you would be the first one to reply toss. Yea they plan ahead of time much better than they did in pvp. Still does not excuse them 5+ years of development for the poor state of what they call spvp. Now JS saying its going to take another 1 whole year or when its ready to be were they want it at. Sad excuse if you ask me.This guys had a template to use from gw1 that has so many different types of pvp. Which by the way they added in half that time
You’re right, though. I would have much preferred a more solid base for PvP. Especially considering that this was supposed to be the focus.
For a while I used to wonder just how PvP has such little content considering the game took 4-5yrs to make. Now I just don’t care any more, sure it sucks balls that PvP in gw2 is so one dimensional and lack luster, but kitten happens, you just have to accept that PvP isn’t going to take off for another 3-4months….Because it makes sense that 8months after the finished game was released PvP might finally be more well rounded.
This thread is inane.
Event maps require far less playtesting and balancing than PvP maps as they’re made for a short term appeal rather than competitive longevity.
Furthermore, how do you know they allotted 5 years of development to PvP? I’m sure at least a year was devoted to preproduction, a few more to revisions after they had started working, and so forth. Take this as you will, but it took ANet until two months (I believe) before launch for them to finish their final profession.
1.A good amount of time went into making those event maps and to be honest its more balanced than spvp/tpvp. Point being they took the time to make them so we know they have the ability to do it. They dont want to invest time into pvp its pretty obvious.
2. I don’t know if they devoted 5 years strictly for pvp. What i meant was they had one of the longest development mmo’s i can think of. All the others that have launched before it had a much better pvp foundation than what we have. Its pretty disappointing considering the best they could come up with is 5 map and some of us been waiting since 07 seven and they still want more time
(edited by Pride N Greed.8106)
Agreed, its crazy that event after event that clearly took a lot of effort to develop and market, yet only lasts for a limited amount of time, keeps coming out while spvp is shifting priorities every month and key features are continually delayed.
They still have not even looked at capricorn which was supposedly a beta map 3+ months ago.
I am beginning to just accept that spvp was really just a side project for the main focus of the game which was innovating the pve themepark formula.
Even if spvp had everything it needed, the vast majority of players in GW2 are always going to be casualcore pve players, which is exactly how GW1 was even if it was pvp focused.
I’m having a lot of fun in the xmas sPvP map. I really like CTF as well as the twist on picking a class to play. It’s good stuff and I’m sad to know it’ll be gone when xmas ends.
I haven’t played regular sPvP in a while because it’s not very fun. There’s only one game type despite having different maps, people come and go without care leaving horribly imbalanced teams, and macros… I don’t have macros, but some people seem to be using them… or maybe I’m just bad. Either way sPvP is not very fun for me and it doesn’t seem like there was much effort put into trying to make it work. Maybe it’ll get better over time.
This thread is inane.
Event maps require far less playtesting and balancing than PvP maps as they’re made for a short term appeal rather than competitive longevity.
.
what needs balancing in a pvp map ? you just create half a map then mirror it.. perfect balance.. maybe a bit boring but at least people cant complain about balance.. or lack of maps
The only thing I would say is, how come that Event PvP (Remember the 2 Halloween PvP modes?) are being played MASSIVELY, while sPvP is slowly withering and dieing?
All I can say about this is that it has nothing to do with time, its simply the chance on a DIFFERENT mode of PvP, the current one is just to stale, boring and does not give much room for different builds.
You have to think about the pve side of things, they had to model an entire pve world. They had to model all the characters, all the weapons. They had to implement the storyline, they had to do a lot for pve.
Most of us could have had a game without pve and noticed 0 difference and been effected in no way at all. This sounds like the market they really want to target but didn’t. That market is most likely more about gw1 than gw2 anyways because it’s more pvp. The game could’ve spent 5 years on the pvp alone and had something amazing (but would have needed a different route, many don’t like the route they took away from gw1 including myself).
This is only an excuse for time, not bad pvp.
(edited by R E F L H E X.8413)
Just another things that really irks me. The amazing Isle of the Nameless. Where you could test out anything. You could compare the DPS of one spec to the DPS of another spec. Here you get a bunch of golems wich dont even tell you how much armor/hp/anything they have and you get to share them with everyone. You dont know how much dps you do nothing.
A random non serious build for a thief killed the heavy golem in 2 seconds. The same build could not get my friends warrior down to 50% hp. It was more like 60% without him healing or fighting back (just the burst).
Also why do you have to fight with ghosts? Why could i block players in GW 1, but here its suddenly impossible to do so, while i can still catch projectiles of enemies.
And no, i wont be satisfied with, hey they had to spend time making the PvE content. ITS kitten GUILD WARS. It implies wars between guilds. GW 1 had kitten pve, but the pvp more than made up for it.
And in the whole development time all they could do is make 1 game mode and 4 maps?
More like 4 1/2 maps. Most sane people leave after krylo match ends heh…..
I think its time and we embrace the carebear and acknowledge pvp was a afterthought in the game and it is not taken serious. You can see the frustration in people posts. They get worse with time. Time is the enemy of any mmo that has been the downfall of most of them overtime. It seems like anet is going down the same path. They let their gw1 pvp players down and all the ones they hyped into playing this one. I can honestly say this game will not be a esport in its current pace. No one likes Conquest mode and anet has been real slow to respond and adapt. I would like to be proven wrong but i think i will end up saying i told you so.
For the time being my guild and i have moved on to a more pvp oriented game and this is now on the back burner. If they pull a miracle i might consider coming back.
I’m thinking about the two mini-games I played over Halloween, and it makes me angry that someone could think this thread would be an interesting observation. Comparing an sPvP map that is an attempt at creating a competitive environment with ghosts chasing humans around to make more ghosts is comparing apples to Nazi oranges.
“He’s like a man with a fork in a world of soup.”
It surprises me how many complaints I read about spvp. As far as I can see the game pvp wise is already better than any thing else I have played, the main downside being that there is only one type of game mode.
What do you miss? do you miss farming pugs as premades? Do you miss pawning undergeared players? Do you miss all the botters? the need to gear grind? the stupid unkillable healers? The need to pve and level up before you can even play?
I’m not trying to be a kitten. These are serious questions that I always think of whenever I read a generic post like this about the spvp being kitten in gw2.
To me Anet have created almost the perfect platform for spvp and i hope its just a matter of time before we get more game modes built on that solid foundation.
It surprises me how many complaints I read about spvp. As far as I can see the game pvp wise is already better than any thing else I have played, the main downside being that there is only one type of game mode.
What do you miss? do you miss farming pugs as premades? Do you miss pawning undergeared players? Do you miss all the botters? the need to gear grind? the stupid unkillable healers? The need to pve and level up before you can even play?
I’m not trying to be a kitten. These are serious questions that I always think of whenever I read a generic post like this about the spvp being kitten in gw2.
To me Anet have created almost the perfect platform for spvp and i hope its just a matter of time before we get more game modes built on that solid foundation.
The reason you see so many complaints about spvp is because its current state is terrible.
1. No rankings or ladders
2. Boring Conquest mode needs more
3. Serious class in balance only few classes with certain builds are useful because the game mode(conquest) requires you to spec into it if you want to win.
4. The fact it took them 5+ years and they only came up with 4 maps at launch kitten a lot of people off.
5. Did not follow the gw1 pvp model which was great. Gw1 was known for being great in pvp it totally dropped the ball on the this one.
6. It let its gw1 pvp’ers down including the new ones who were here to pvp.
I can go on but there really is no point. The prove is there go into the mists and count how many people are in it or count the servers that are being used. Yea its bad…..
I have never seen a steep decling in population in pvp after 3 months of release its been dead since late october/november.
I have to say… PvP did get too repetitive even for me… and that’s pretty much all I do. I used to play it for hours and hours but now I’m slowly getting fed up with it. Getting farmed by r50 guild teams in tourneys gets boring. The waiting times are also extremely long.
Well yes, i think players attitude has some part there also.
I see many guilds playing free tournaments and acting like " it’s too easy, no challenge , etc.. " yet they’re still running builds that give no chance to opponents ( typically 2 guardians 1 mesmer 1 ele). Why isn’t there any risk taken ?
I also noticed noone ever talks/answers on all chat. I’ve seen players asking for advice never getting answered or, in some cases, being called " noobs " and told to " L2P". Last example was from yesterday where i was told " QQ QQ QQ, it makes you look terrible " for asking how i lost all health from a 900 damage hit.
These facts make also what Rezz said true. I don’t have a lot of fun facing guild teams and i noticed my team mates neither, and it’s like all are afk/dced after a few minutes..
I see many guilds playing free tournaments and acting like " it’s too easy, no challenge , etc.. " yet they’re still running builds that give no chance to opponents ( typically 2 guardians 1 mesmer 1 ele). Why isn’t there any risk taken ?
People want to test their best against the best of other skilled opponents. They don’t want to purposefully play worse to match uncoordinated players.
Rampage Wilson – Charr Engineer
Sea of Sorrows
Farming newbies in free tournaments with same build over and over again? Yeah I’m sure that’s the best they can do. There are some guilds (Law, ABCD, etc.) farming free tournaments all day long, and sometimes doing couple paid tourneys. Of course they always use the op build to their advantage (bunkers and portal). That means that all the newbies will eventually give up and tPvP will die
Cookie cutters and build options are a game balance issue. If certain cookie-cutter comps and builds dominate and there’s no competition, that’s on Arena Net to balance the game so that other classes/builds can compete in those same roles.
This game offers a much better framework for actual options in builds than most, but they obviously need significant balancing work. And it needs to be made clear that some trait lines are just there to troll new players, because ArenaNet has recently made clear they do not intend for all professions to be capable of all roles in the meta, no matter the build/weapons/utilities/gear.
It’s no player’s fault that the best option for a role is so undisputed, or that he’s playing well.
The issue of organized teams “farming” free tournaments is one of incentives, just as the lack of people PvPing is.
There need to be rewards for paids that those organized teams care about, and the rewards for frees need to become marginal for them after they’ve won tons of them and established they can do so pretty consistently. They need to be motivated to take the next step, and motivation for them to remain in frees needs to be reduced.
On the other end of the spectrum, PvP needs to be incentivized and made open to the largest possible player base. Teams that can win paids farming frees is what ruined WoW arena for the casual player: There was no bracket for casual players. You wouldn’t even get to a rating that stopped matching you against decently ranked opponents until you lost 50 games.
Nobody enjoyed that. Casuals stopped doing it entirely—not because they didn’t like arena pvp, but because the only arena pvp available was 95% opponents who facerolled them w/o any effort. Better teams need to be motivated to move on so casuals can have their fun.
As mentioned, there need need need to be more game modes. sPvP doesn’t have a real progression beyond bragging rights and sexy looking gear. We’re all doing it just for fun. It needs to be as fun as possible, regardless of whether all game modes offered ranked play now or ever.
As has been pointed out, there are all kinds of game modes people really, really enjoy (much more than conquest). People also enjoy variety and options. The game needs them.
(edited by Virgil Kemp.7056)
I dont care if every class cant do every roll.
I care a class cant do a roll its supposed to be good at nearly as well as others.
I understand why a thief bunker isnt as good as guardain bunker.
Still certain classes seem a bit lack luster, engy comes to mind.
Cookie cutters and build options are a game balance issue. If certain cookie-cutter comps and builds dominate and there’s no competition, that’s on Arena Net to balance the game so that other classes/builds can compete in those same roles.
This game offers a much better framework for actual options in builds than most, but they obviously need significant balancing work. And it needs to be made clear that some trait lines are just there to troll new players, because ArenaNet has recently made clear they do not intend for all professions to be capable of all roles in the meta, no matter the build/weapons/utilities/gear.
It’s no player’s fault that the best option for a role is so undisputed, or that he’s playing well.
The issue of organized teams “farming” free tournaments is one of incentives, just as the lack of people PvPing is.
There need to be rewards for paids that those organized teams care about, and the rewards for frees need to become marginal for them after they’ve won tons of them and established they can do so pretty consistently. They need to be motivated to take the next step, and motivation for them to remain in frees needs to be reduced.
On the other end of the spectrum, PvP needs to be incentivized and made open to the largest possible player base. Teams that can win paids farming frees is what ruined WoW arena for the casual player: There was no bracket for casual players. You wouldn’t even get to a rating that stopped matching you against decently ranked opponents until you lost 50 games.
Nobody enjoyed that. Casuals stopped doing it entirely—not because they didn’t like arena pvp, but because the only arena pvp available was 95% opponents who facerolled them w/o any effort. Better teams need to be motivated to move on so casuals can have their fun.
As mentioned, there need need need to be more game modes. sPvP doesn’t have a real progression beyond bragging rights and sexy looking gear. We’re all doing it just for fun. It needs to be as fun as possible, regardless of whether all game modes offered ranked play now or ever.
As has been pointed out, there are all kinds of game modes people really, really enjoy (much more than conquest). People also enjoy variety and options. The game needs them.
As long as the meta of this game is based around conquest. Bunkers will always be the most important.Team will always need 1 or 2. The rest are nukers’s. With the way things are balanced atm only certain classes have 1 or 2 viable specs which is pretty depressing. We have to roll a certain class to compete go figure!