50/50 is a good thing
your analysis is incorrect. the matchmaker isn’t trying to create matches where both teams have a 50/50 chance to win in a given match, it’s trying to give each player a 50/50 win/loss ratio over time, and it’s doing so by bouncing back and forth between blowout wins and blowout losses.
[TSFR] – Jade Quarry
your analysis is incorrect. the matchmaker isn’t trying to create matches where both teams have a 50/50 chance to win in a given match, it’s trying to give each player a 50/50 win/loss ratio over time, and it’s doing so by bouncing back and forth between blowout wins and blowout losses.
As I said, it looks 15 pips before your pip level and 15 after it. By these means he finds people on the same level (Also looking at MMR and team balance). A match with people on the same level = 50/50 chance
Here is the quote from Erik (Dev):
When the matchmaker looks for a match for you, part of the algorithm’s considerations is to look within 15 pips in either direction from your current spot for both teammates and opponents (at least to start with; this range expands the longer the matchmaker goes without finding enough players in that starting range). According to your pip location at the time of that match, this means that it’s entirely possible that the system could grab either allies or opponents from the first tier in Emerald, even without having to expand its range, which is why there were a couple of them on the other team. There are a number of other factors at work here that let the system ultimately decide that it was okay to put those two Emeralds on the opposing team and still keep the match balanced (most notably MMR considerations), but the matchmaker doesn’t do things like just pick several people at random from that 15 pip range and say, “Okay, that’s 10 players, let’s start.”
(edited by The V.8759)
just because someone is in the same pip range as you doesn’t mean they’re the same skill level. That’s where MMR comes in.
here’s another dev quote:
season 3 we get both
i.e.red – blue
8 – 8
8 – 9
9 – 8
8 – 9
9 – 8something like that maybe.
otherwise, one team gonna have slightly higher overall MMR.Season 1 would have been closer:
6 – 7
6 – 5
5 – 5
5 – 4
4 – 4Your season 2 example is accurate, though could be closer in some circumstances.
Season 3 will be like a sorted version of season 1:
4 – 5
4 – 5
4 – 6
5 – 6
5 – 7
[TSFR] – Jade Quarry
50/50 win ratio only works well if you have the -3 to +3 pip system from season 1. Current pip system is garbage.
Well right now my win pecentage is only at 40% at best so yeah….
i like easy matches so no i dun like 50/50
Your analysis is correct.
The blyating is going on for for 4 years because playing 50% winrate at
-top 100 level
-top1000 level
-top 10.000 mmr level
-bottom arenanet story designer level
Provide you with SAME REWARDS.
Poeple dreamed low leagues would be for lowbies earning 1g/h and in high league youd earn 5g/h.
Neither rewards neither mmr filtering are actually working.
Dear fellow PvP’ers,
You get matched up against people of your pip range (15 behind and 15 in front). This means that the battle will take place with and against people of the same skill/pip level. Therefore you get a 50/50 chance to win or lose.
If we wouldn’t have had this, you would be either matched up against easier enemies, or much harder enemies. With more idiot teams, or with brilliant teams. That created uneven matches.
Conclusion: When it comes to fairness, this is a good match system.
Now, unleash all your salt on me
your analysis of the current state of pvp is very flawed . how is pitting a full sapphire time vs a mix of sapphire ruby and diamond a 50/50 chance? if that doesn’t say match making has a few flaws i do not know what does
Jesus christ when will you people realize that PIPS are literally meaningless. Your MMR is the basis of your queue, and it finds people within your pip range that are also within that MMR.
It then stacks one team by design, making it so that the WORST player on the best team is equal MMR to the BEST player on the other team, and then making EVERYONE else on the higher team better than that.
Then it basically just gives you a 50/50 chance per game to get the good team. Literally zero part of that is competitive. None whatsoever.
Combine that with the ridiculously poorly designed PvP in this game and you have this absolute abortion.
I’m on a 12 game losing streak where I have literally 1v4’d multiple occasions and still lost. I’ve held points 1v3 for minutes at a time while my team manages to lose BOTH off-points 4v2.
Literally NOTHING about this game is competitive. NOTHING. Nothing in sPvP right now for the average, non pro-league player is even remotely enjoyable. Winning and losing is dependent entirely on whether or not the teammates that you have know how to defend points, rotate, or do damage. Hint: the VAST majority don’t.
I was at a 60% win loss ratio before this streak of games. Before I went twelve straight games (so far) of getting teammates so incompetent that they literally argued that sitting on a point and defending it was a bad idea.
I honestly don’t even know what to say about the PvP in this game anymore. The current matchmaking system doesn’t take skill into account almost whatsoever after a certain point. If you’re not winning 85% of your games or more, you’re just randomly given the worst teammates in the world. If you didn’t make it to Diamond within the first week, you’re stuck in this kittening nightmare that Ruby has become because the vast majority of players in it absolutely do not deserve to be there, since the vast majority of them still don’t grasp absolute basic game mechanics.
This is the system that Anet designed. This is the system that after two seasons, they thought was best.
I have no faith that any of the developers will ever do anything to improve upon the current system in place, despite OVERWHELMING negative feedback. Anet has once again shown me that they don’t have any intention of making an enjoyable experience for the player a priority.
/rant
(edited by bLind.6278)
Dear fellow PvP’ers,
You get matched up against people of your pip range (15 behind and 15 in front). This means that the battle will take place with and against people of the same skill/pip level. Therefore you get a 50/50 chance to win or lose.
If we wouldn’t have had this, you would be either matched up against easier enemies, or much harder enemies. With more idiot teams, or with brilliant teams. That created uneven matches.
Conclusion: When it comes to fairness, this is a good match system.
Now, unleash all your salt on me
lol
Attachments:
Maybe a 15 pip range is too broad. Everybody should reach a 50/50 ratio at some point though (even if they haven’t made it out of Amber).
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
seems like it could only pair people within the same division; sapphire with sapphire, legendary with legendary. longer q times but better matches maybe. cant have one without the other in a low population game like gw2.
seems like it could only pair people within the same division; sapphire with sapphire, legendary with legendary. longer q times but better matches maybe. cant have one without the other in a low population game like gw2.
Pips are in no way indicative of skill. Neither are ranks.
They literally don’t indicate it whatsoever when the first three ranks can easily be farmed through, regardless of skill.
It then stacks one team by design, making it so that the WORST player on the best team is equal MMR to the BEST player on the other team, and then making EVERYONE else on the higher team better than that.
Where did they say this? Because i really doubt, this is, how the system works …
It then stacks one team by design, making it so that the WORST player on the best team is equal MMR to the BEST player on the other team, and then making EVERYONE else on the higher team better than that.
Where did they say this? Because i really doubt, this is, how the system works …
read the whole thread…i quoted Evan Lesh in the 4th post…
https://forum-en.gw2archive.eu/forum/game/pvp/50-50-is-a-good-thing/first#post6185691
[TSFR] – Jade Quarry
He just took some random numbers, he doesn’t state anywhere, the worst player of the better team hast to be better or the same than the best player of the weaker team. Wouldn’t make any sense.
The matchmaking system is putting teams of similar MMR against each other. Unlike season 1 and unranked it doesn’t put the highest and lowest MMR on the same team to balance them out – because it would punish the high MMR players and encourages the lowering of MMR by intentionally losing games. So yes, one team might be favoured, but this doesn’t mean, the difference between those teams is big and the other team can’t win.
The system has still flaws of course.
Btw, in season 1 i won games, where – according to the pip gain – i had a chance of 20% to win.
(edited by UmbraNoctis.1907)
Jesus christ when will you people realize that PIPS are literally meaningless. Your MMR is the basis of your queue, and it finds people within your pip range that are also within that MMR.
It then stacks one team by design, making it so that the WORST player on the best team is equal MMR to the BEST player on the other team, and then making EVERYONE else on the higher team better than that.
Then it basically just gives you a 50/50 chance per game to get the good team. Literally zero part of that is competitive. None whatsoever.
Combine that with the ridiculously poorly designed PvP in this game and you have this absolute abortion.
I’m on a 12 game losing streak where I have literally 1v4’d multiple occasions and still lost. I’ve held points 1v3 for minutes at a time while my team manages to lose BOTH off-points 4v2.
Literally NOTHING about this game is competitive. NOTHING. Nothing in sPvP right now for the average, non pro-league player is even remotely enjoyable. Winning and losing is dependent entirely on whether or not the teammates that you have know how to defend points, rotate, or do damage. Hint: the VAST majority don’t.
I was at a 60% win loss ratio before this streak of games. Before I went twelve straight games (so far) of getting teammates so incompetent that they literally argued that sitting on a point and defending it was a bad idea.
I honestly don’t even know what to say about the PvP in this game anymore. The current matchmaking system doesn’t take skill into account almost whatsoever after a certain point. If you’re not winning 85% of your games or more, you’re just randomly given the worst teammates in the world. If you didn’t make it to Diamond within the first week, you’re stuck in this kittening nightmare that Ruby has become because the vast majority of players in it absolutely do not deserve to be there, since the vast majority of them still don’t grasp absolute basic game mechanics.
This is the system that Anet designed. This is the system that after two seasons, they thought was best.
I have no faith that any of the developers will ever do anything to improve upon the current system in place, despite OVERWHELMING negative feedback. Anet has once again shown me that they don’t have any intention of making an enjoyable experience for the player a priority.
/rant
Could not agree more.
I consistently 1vs2 and 2vs3 the enemy team on both of my characters(downing them on my thief and stomping them, holding the node for over 2 minutes on my clerics ele) and then end up losing those games. That isn’t right, if I’m capable of doing this against the enemy team it means I shoudn’t be in that match and I’m better than them – > thus I should be gaining pips NOT losing them, so that I’m capable of fighting equally skilled opponents.
Make ranked full premade queue only. It’s the only way for sPvP to be enjoyable.
OP i don’t think you understand how it works at all.
[Teef] guild :>