(edited by Dahkeus.8243)
5v4 don't count on Leaderboards?
It takes some time for leaderboard to refresh or update. I think.
The way a 5v4 should be handled is as follows (assuming the 5 person team wins)
1. Everyone on the 5 person team should get a win
2. The 4 members of the losing team should not get a loss
3. The 1 person who left should get a loss
The way a 5v4 should be handled is as follows (assuming the 5 person team wins)
1. Everyone on the 5 person team should get a win
2. The 4 members of the losing team should not get a loss
3. The 1 person who left should get a loss
if the game starts off 5v4 it should not even begin all go back to mists and person who didn’t show gets dishonorable stack.
If it’s 5v4 I would like to see where after 60 seconds a balance happens where the first person to die on the team with 5 cannot leave spawn. If the enemy 5th shows up it goes away. If someone else dies on the team with 5 it replaces them in spawn. The team with 5 still has the advantage because they have no downtime on death, and because it would stay 5v4 if they don’t die.
At least then the team with 4 can try to kill someone and create a 4v4, and then try to come back from behind (which they most likely are since they went a minimum 60 seconds outnumbered).
Ok, the leaderboard updated and I got the credit for the two wins the morning. I had waited 2+ hours for the wins to register, so I thought they didn’t count since the refresh was shown to be every hour.
The way a 5v4 should be handled is as follows (assuming the 5 person team wins)
1. Everyone on the 5 person team should get a win
2. The 4 members of the losing team should not get a loss
3. The 1 person who left should get a loss
I would do something like this instead.
Instead addressing the scores in uneven matches, why not address the matches themselves so they can’t be uneven on the first place?
@ Style: I did some thinking and realized that this wouldn’t work because not every game that experiences a 5 v 4 is entirely a 5 v 4 match. Some games start off kitten v 4, others have 5 v 4 halfway through and some even have 5 v 4 for part of the game, but then have the missing player return after being gone for a bit. If you apply this to only games where it’s 5 v 4 from the start, then you miss a large portion of the games which end up kitten v 4 from players DCing or leaving midway. If you apply this to any game that experiences a 5 v 4 at any point, then games with small partial DCs or where a player just ragequits near the end will be wrongly treated unfairly.
@ MithranArkanere: That’s a really complicated solution that would open up a whole ‘nuther can of worms since you would have players raging at being sat out during the game. If there wasn’t enough incentive for people to ‘volunteer’ to help out these broken games then you could have innocent players sat out for an entire game. If you make the incentives too good, then people will just abuse the system to get in these games.