Kinda seems to me like off-season periods are unhealthy for the PvP community. I have some ideas:
Team Ranked:
Ranked play gets shorter break periods between seasons. The season enables ranked play, which is either a 5v5 team based system like it used to be, or also includes whatever new 2v2 mode idea I heard you guys had planned. Removing this for duo-queue seems to have murdered the competitive scene and I think we need it back.
Public Ranked:
This is like the current ranked solo/duo system, except that it runs continuously without seasons. The point is establishing 5v5 matches that try to make games as close and competitive as possible.
Quick Play:
I think unranked should be dropped to have hot-joins take over it’s function through the official servers. This should be viable if public ranked games ran continuously.
The greatest advantage of the hot-join system is that there is no queue time. However, a reason this isn’t very popular right now is that as soon as a team starts losing in a hot-join, someone rage quits and ruins the flow of the match. From there, anyone joining in will always try to join the winning team. This keeps the games unbalanced in player count which continues the trend of rage quitting and leaves the server struggling to build player counts.
An easy solution to this is to revamp the way team balancing works. If each team has 4 players and red is losing, a new player would only be allowed to join red. Since this could begin at any player count (1v1, 2v2, 3v3…) players will have an incentive to stick around if they are getting murdered because they will know that their team should soon be outnumbering the better team. It’s not a perfect system but it should reduce the negative effects to some degree. Currently it seems there are only one or two servers that have more than 10 players continuously to prevent team count imbalances and I think this could be improved upon.
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