the new change in making 5v5 mandatory in conquest spvp was a terrible idea. I have yet to play a game in hotjoin that didnt finish correctly. I’ll get into why i don’t arena later on.
In previous 8v8, if a person got demoralized and left the game, it would have been a slight disadvantage, but with 5v5, it’s a huge disadvantage. With the departure of one, often comes a domino effect. It is fairly typical to have an entirely new roster on the losing side, often at the expense of autobalancing 2 or 3 from the winning side. This is a very big problem. Almost no game can be finished without feeling cheated, either because you’re being flipflopped autobalanced, or your teammates have left.
I also hate 5v5 inherently, in conquest mode. I hate conquest mode period, i’ve said that many times before, but 5v5 is even worse. With 5 people on your team, and 3 nodes to capture and hold, this usually means either you’re outnumbered because you split up your team to more nodes than the other team, or you’re losing on points because your team stuck together. Or, in the case of hotjoins, your team has no synergy because they’re not an arranged team with a strategy, so your team could be losing both on the points war, and outnumbered in every fight.
In simple words: this sucks! This means there is almost never a fight that is even numbers on both sides! This also means that, assuming you leave a buddy to guard a node, you will not ever be able to play with all your friends at once. And guess what, people want to play alongside their friends, i know that’s so surprising, right?!
I’ll also repeat my long criticism of conquest mode. I believe that a more skilled player is someone who demonstrates more knowledge of a game’s core mechanics, as well as better intrinsic attributes like reflex or twitch, mouse eye coordination, and situational awareness. A skilled player should obviously be rewarded for his/her dedication, and hopefully the more skilled player wins the match.
Such is NOT true for conquest mode. Conquest mode has always been about cheesing, particularly in finding optimal ways to hold points without actually fighting back. Remember the aforementioned parts on player skill, like knowing core mechanics, having fast reflexes, and good situational awareness? You can throw those all out the window for cheesing. Who needs fast reflexes when you have a spec that is hard to kill? Who needs much situational awareness when your job is just to sit on a piece of turf? Of course all those things help… certainly in no circumstance does being a more skilled player hurt your game, but it doesn’t carry very far, not nearly as much as it should, in conquest mode.
All those attributes that make a skilled player, thrown out the window, replaced by how much can a person stall. Guess what… stalling is boring. Yes stalling is necessary and a legitimate tactic, but stalling for an entire match is plain stupid, and bad sportsmanship. Can you imagine a boxing or mma fight where all one guy does is stall? I’m not talking a clinch or a push here and there, i’m talking stalling the ENTIRE match. He just runs around the ring, never throwing punches. Now can you imagine the guy WINNING for stalling? That’s what conquest mode is. You have idiots that have no idea how classes work, they just copy or discover a cheesy build that stalls well, and sit their butts on a node and win.
If my words are scalding, then i hope i got my point across. It’s such a terrible shame, that such a well made game, artistically, musically, and core gameplay wise, has no legitimate pvp ranking system or game mode. It’s such a shame to see many who have no idea how many class mechanics work, but can get by or even succeed to the top by cheesing. All this, i have let go, i’ve never cared much to be recognized in this game as opposed to others i’ve competed in the past. However it can be frustrating to see teammates constantly drop out of the game like flies, and quite simply put, many people are NOT having a fun time.