8v8 CTF no gimmick mechanics
Rumour says Stronghold was supposed to be 8vs8.
Sadly it became a 5vs5 badly designed (Only 2 lanes for a moba type gamemode?) map.
This game works in multiple’s of 5, not 4. It’s not GW1 anymore. SO the number you would be looking for is 10v10. Otherwise I completely agree!
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
Would the flags be like the orbs on spirit watch because catching certain classes would be impossible
I think it should be actual flags that go on your back like the guild backpack. All skills permitted while carrying orb except teleports, shadowsteps, and portals. And run 25% slower
I’d enjoy a CTF mode. Hell even a Search & Destroy type game mode…
ïryss | Engineer
Rumour says Stronghold was supposed to be 8vs8.
Sadly it became a 5vs5 badly designed (Only 2 lanes for a moba type gamemode?) map.
PvP was once 8v8, until they realized the maps were just too small for it.
But 10v10 is also fine, as long as they don’t put any gimmick mechanics.
Hell, Even a 16v16 lol. If the map is large enough.
The important part is that we get a CTF game mode.
And I’m looking forward to a sylvari themed map :-).
Why remove depth over nothing? Ctf is a gimmicky mode, you know that right?
One of the issues that would have to be resolved with CTF in GW2 is that some classes are better at it than others.
Of course, not every build is meant to be a Flag carrier. There only needs to be one flag carrier on a team.
Then you need people that can defend the flag carrier. And people that can run offense and attack the enemy flag carrier. So although some builds are better at carrying the flag, there are still some that are better for defense and offense. There is room for all classes in a CTF in this game.
@ duster. And no, I don’t know that CTF is gimmicky. I’ve played CTF in many games and have never noticed any gimmicks in core CTF. So you’ll have to explain what you mean, but I have no idea what you’re talking about.
Sure,
The flags are located on the back of a dolyak.
The dolyak is surrounded by a circular capture point.
The more players of whatever team standing in the capture point, the dolyak moves toward said teams base/finish line.
Anet has just given you GW2’s Conquest the Flag
XD
~What you know it’ll be like :D
Sure,
The flags are located on the back of a dolyak.
The dolyak is surrounded by a circular capture point.
The more players of whatever team standing in the capture point, the dolyak moves toward said teams base/finish line.Anet has just given you GW2’s Conquest the Flag
XD
~What you know it’ll be like
lmaooo. Stop giving them ideas, please. lol
This game works in multiple’s of 5, not 4. It’s not GW1 anymore. SO the number you would be looking for is 10v10. Otherwise I completely agree!
That means that maps need much more lanes than 2… reason they did only 2 lanes for
one party of 5.
They are trying to reacg somewhere while game dont support it ….. and w/o preparing the game for.
They should focus first on changing what needs to be changed before bork up stuff they add.