8v8 CTF no gimmick mechanics

8v8 CTF no gimmick mechanics

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Posted by: Hot Boy.7138

Hot Boy.7138

This game needs an 8v8 Capture the Flag game mode on a large map, without the gimmicks. By gimmicks I mean NPC bosses that give bonus stats, or communes to get bonus abilities, etc. Forget all that.

Please don’t try to reinvent the wheel on this one. Just keep it simple. Nice big, beautiful map. Flag on each side in a multi level base. Maybe a river between with two bridges on each side.

And listen. Enough of the human architecture. Make two maps. One on a syvlari zone, the other in an asura laboratory like CoE.

That’s all.
Not gimmicks please.
Keep it simple. Doesn’t need a GW2 twist on this. Just regular capture the flag.
Thank you.

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Posted by: zeight.5260

zeight.5260

Rumour says Stronghold was supposed to be 8vs8.
Sadly it became a 5vs5 badly designed (Only 2 lanes for a moba type gamemode?) map.

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Posted by: Yannir.4132

Yannir.4132

This game works in multiple’s of 5, not 4. It’s not GW1 anymore. SO the number you would be looking for is 10v10. Otherwise I completely agree!

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Azukas.1426

Azukas.1426

Would the flags be like the orbs on spirit watch because catching certain classes would be impossible

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Posted by: Hot Boy.7138

Hot Boy.7138

I think it should be actual flags that go on your back like the guild backpack. All skills permitted while carrying orb except teleports, shadowsteps, and portals. And run 25% slower

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Posted by: ampy.1387

ampy.1387

I’d enjoy a CTF mode. Hell even a Search & Destroy type game mode…

Music is the Weapon of the Future.

ïryss | Engineer

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Posted by: Hot Boy.7138

Hot Boy.7138

Rumour says Stronghold was supposed to be 8vs8.
Sadly it became a 5vs5 badly designed (Only 2 lanes for a moba type gamemode?) map.

PvP was once 8v8, until they realized the maps were just too small for it.
But 10v10 is also fine, as long as they don’t put any gimmick mechanics.
Hell, Even a 16v16 lol. If the map is large enough.

The important part is that we get a CTF game mode.

And I’m looking forward to a sylvari themed map :-).

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Posted by: duster.7013

duster.7013

Why remove depth over nothing? Ctf is a gimmicky mode, you know that right?

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Posted by: Ayrilana.1396

Ayrilana.1396

One of the issues that would have to be resolved with CTF in GW2 is that some classes are better at it than others.

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Posted by: Hot Boy.7138

Hot Boy.7138

Of course, not every build is meant to be a Flag carrier. There only needs to be one flag carrier on a team.

Then you need people that can defend the flag carrier. And people that can run offense and attack the enemy flag carrier. So although some builds are better at carrying the flag, there are still some that are better for defense and offense. There is room for all classes in a CTF in this game.

@ duster. And no, I don’t know that CTF is gimmicky. I’ve played CTF in many games and have never noticed any gimmicks in core CTF. So you’ll have to explain what you mean, but I have no idea what you’re talking about.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Sure,

The flags are located on the back of a dolyak.
The dolyak is surrounded by a circular capture point.
The more players of whatever team standing in the capture point, the dolyak moves toward said teams base/finish line.

Anet has just given you GW2’s Conquest the Flag

XD

~What you know it’ll be like :D

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Posted by: Hot Boy.7138

Hot Boy.7138

Sure,

The flags are located on the back of a dolyak.
The dolyak is surrounded by a circular capture point.
The more players of whatever team standing in the capture point, the dolyak moves toward said teams base/finish line.

Anet has just given you GW2’s Conquest the Flag

XD

~What you know it’ll be like

lmaooo. Stop giving them ideas, please. lol

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Posted by: Aeolus.3615

Aeolus.3615

This game works in multiple’s of 5, not 4. It’s not GW1 anymore. SO the number you would be looking for is 10v10. Otherwise I completely agree!

That means that maps need much more lanes than 2… reason they did only 2 lanes for
one party of 5.

They are trying to reacg somewhere while game dont support it ….. and w/o preparing the game for.

They should focus first on changing what needs to be changed before bork up stuff they add.

1st April joke, when gw2 receives a “balance” update.