8v8 Structured PvP
Nobody has a clue why it’s 8v8 tbh. It’s beyond me.
I guess they have some brilliant idea behind it, shame nobody can see it or sense it.
hotjoin is a bloody mess xD
This is not a whine thread, I’m a new enough player that I’m still ignorant of whether I died because of balance issues or because I just plain suck (I’m 99% certain it’s the latter, in all cases).
I was just curious, is there any particular reason that sPvP is 8v8 while tPvP is 5v5? If all the maps and classes are balanced around 5v5, throwing 16 people in that same map would create a lot of statistical “noise” which would make it difficult to see what classes are truly like in action.
Things in 8v8 would appear imbalanced when it’s fine in 5v5 (As evidenced by all the “go tPvP” responses). Zerging is the name of the game in sPvP, so technically all data gathered in 8v8, even class popularity, group composition and builds/damage stats/TTK are completely useless.
This all seems like an unnecessary issue. Why is sPvP 8v8 at all? And what’s stopping ANet from flipping it over the 5v5? And why haven’t they?
Nobody has a clue why it’s 8v8 tbh. It’s beyond me.
I guess they have some brilliant idea behind it, shame nobody can see it or sense it.
hotjoin is a bloody mess xD
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