A Glimpse Into GW2 Deathmatch

A Glimpse Into GW2 Deathmatch

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Posted by: Knote.2904

Knote.2904

Was watching this video, seems like a great example of what deathmatch GW2 pvp would be like.

A Glimpse Into GW2 Deathmatch

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Posted by: Dirame.8521

Dirame.8521

I have little faith in Deathmatch but if Anet wants to test out how successful it will be, they should take an existing map, turn off the capture points and call it TDM for a few weeks. I think Skyhammer is a perfect place for it TBH.

And if they want us to create these TDM modes and capture the flag modes or King of the Hill modes, they should give us the ability to turn off capture points and a proper menu within the custom arena to edit these things.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

A Glimpse Into GW2 Deathmatch

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Anything just give me another mode that isn’t capping freaking circles

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

A Glimpse Into GW2 Deathmatch

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Posted by: Dirame.8521

Dirame.8521

Another thing Anet can do is, take Spirit Watch, remove the capture points and make it a King of the Hill mode. The team that holds the orb the longest wins. The mechanics for the orb going back to it’s neutral spot would still remain so that people don’t run away and hide in a corner with the orb. That would just get boring.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash