Introduction
This guide is aimed at absolute beginners of spvp. I will explain basics, what your goal is, what you have to do , explain the map layouts and show builds.
1. The mists or; How to get started
Open your PvP tab (the two swords on the top) and click on “go to the mists”.
You are now in the PvP Area of Guild Wars. In this area you always are level 80 and armor is purely cosmetic. Runes are bought at a rune vendor (for free) and sigils at the weaponsmith.
The Amulet vendor sells amulets. In pvp you don’t have earrings, etc. Only 1 amulet with 1 stone.
You now have several options. At first I recommend you search yourself a good build to start pvping.
On my stream I always list all the current spvp meta builds:
Now that you have built your build, I would try you test it on a golem until you feel somewhat safe.
Then open your PvP tab and click on the third called “game browser”. This is called “hot join”. If you just want to kill something and not really play the “real” pvp this is the place for you. I would recommend that you test your build here until you are about rank 10.
Please join a map with 5/5 teams not a map with 8/8 because then you can prepare for playing soloqueue and teamqueues. 8v8 is just stupid zerging and you will learn nothing.
2. rank? glory?
when you win you get rank and glorypoints. Glory is a currency spent on the gloryvendors in the mists for new armorskins or salvageable items.
Rankpoints give you a new rank with the time, which is displayed after a game. Each 10 rankpoints you will get a finisher.
I will link to wiki for more detailed information:
http://wiki.guildwars2.com/wiki/PvP_Rank
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3. The basics
“what to do on the maps other than killing people?”
Always remember; Play to win not to kill! Zerging is for wvw. You get more points, if your team wins.
The game mode is Conquest. The rules are:
- One point is gained every two seconds per captured point.
- Player kills award 5 points.
- The team who reaches 500 points first, wins.
- A game is 15 minutes, after the time runs out the team with more points wins.
- Every map has only 3 Points. 1 close to your “base” the “closepoint”. One close to their base the “farpoint” and the “mid”.
- Every map has secondary objectives, which we will see later in the map section.
These points are essential for winning a game. Some rules regarding capture points:
- you capture a point in 10 seconds if no opponent stands on it. If an opponent stands on it nothing will happen as you stand on the point.
- you decapture a point in 4 seconds if no opponent stands on it. If an opponent defends it you have to knock him off or defeat him to decapture it.
This said your primary objectives should always be:
- decapping points
- capping points
- defending points
To do all the above you have to win fights. So fight on/at points not somewhere on the map. You should only zerg the map if your team has more node points and you are winning.
4. “How and where should I move?”
You ALWAYS have to think like this:
“If I move there now, will my team have a disadvantage? Do I really need to move? Or does the opponent need to react on us rather than we on him?”
This said, always keep in mind that you are fighting 5v5. And there are 3 points on every map, what means you only need to have 2 points to win.
Helping your teammates winning a fight is always better then going somewhere else and pushing on 3 points (unless you know they loose even with you in the fight). Because if you go farpoint and they loose mid because of you (they had a 4v3 thus were outnumbered) you will get farpoint. But the map is empty! you are 2v5 at best on the map and they will overrun and “triplecap” you (capping all 3 points). So that 1 farpush from you could have cost your team the win.
Always think before you move
5. "But what is my role in the team?
As stated above you have to do 3 things:
- kill stuff (help defending/capping)
- Defend
- Decap
- If you want to kill stuff you should play a roamer (thief, engi, necro, warrior, ele, mesmer, dmgguardian)
- If you want to defend you should play a bunker (guardian for mid, ranger for sidepoints)
- If you want to decap play either a dedicated decap bunker (engineer, elementalist) or a really fast roamer to decap when nothing is on the point (thief and possibliy mesmer/ele)
Please read my second Guide for more information on what to do in your team
(edited by Django.5923)