A New PvP Score System
This would reinforce bad habits just as much. Everyone would zerg bosses in forest. It would teach DPS to stand on point, which is not where they want to be. If it was based on who capped the node, everyone stands on point until it caps for credit and then runs to the next point.
Fixing the scoreboard would be nice, but there are so many other areas on which it’s better to spend limited developer time.
This would reinforce bad habits just as much. Everyone would zerg bosses in forest. It would teach DPS to stand on point, which is not where they want to be. If it was based on who capped the node, everyone stands on point until it caps for credit and then runs to the next point.
Fixing the scoreboard would be nice, but there are so many other areas on which it’s better to spend limited developer time.
Honestly that would be better than the current bad habit of skirmishing far off point, capping nodes is something you should do vs consistently just chasing. The bad habits a system like this would create would still lead to players doing things that assist the team in winning. Too many players duel off point as it is.
Lets be real here how many pugs have you seen zerg for kills with more individual points than the other team but they got out rotated? The positives would far outweigh the negatives.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
This would reinforce bad habits just as much. Everyone would zerg bosses in forest. It would teach DPS to stand on point, which is not where they want to be. If it was based on who capped the node, everyone stands on point until it caps for credit and then runs to the next point.
Fixing the scoreboard would be nice, but there are so many other areas on which it’s better to spend limited developer time.
Go re-read the post.
Double capping is already rare in tournaments and NPC kills would give the same amount of personal points as they already do.
As for better development areas, this is the one area that effects all PvP players regardless of character type and all PvP maps.
I rather have personal score like this:
- Assist a kill: 3 points
- Stomp or last hit downed enemies: 10 points
- Rez a teammate (everyone who contributed to the rez): 5 points
- Every 1000 damage dealt to enemies: 1 point
- Every 1000 damage taken: 1 point
This is PvP. We should score according to PvP.
Already quit PvP. Just log in here and there to troll.
(edited by Sunshine.5014)
In it’s current state, conquest is won by score, not necessarily PvP.
We’re not talking about changing the mechanic of PvP. I’m not against that, but that’s an entirely different topic.
We’re talking about accuracy of the score board of our current game types..
My only issue with the current system is that it does not reward points to bunkers. I provide one of the most important roles in the game, by holding a point in 1 v 1s and 2 v 1s. Doing this, however, almost always means I’ll have the least points contribution. Most of the time thats fine, but sometimes people will try and blame you for a loss.
(edited by Atharian.7092)
In it’s current state, conquest is won by score, not necessarily PvP.
Outwitting the other players is still a form of PvP.
There’s two layers going on in SPVP, there’s the “twitch skill” aspect of physically killing each other, and there’s the “strategic” aspect of map awareness, knowing where to rotate, being in position to content with map mechanics, etc.
Being well past my prime in terms of “twitch skill”, the latter aspect of the game counting for so much helps me a great deal personally so I’m biased XD
I actually don’t disagree we could use a better, more holistic system that rewards certain behaviors better, but the problem of perverse incentives is a tricky one to manage.
Outwitting the other players is still a form of PvP.
I don’t disagree at all and I think my new system would statistically express the value of this better than our current implementation.
I rather have personal score like this:
- Assist a kill: 3 points
- Stomp or last hit downed enemies: 10 points
- Rez a teammate (everyone who contributed to the rez): 5 points
- Every 1000 damage dealt to enemies: 1 point
- Every 1000 damage taken: 1 point
This is PvP. We should score according to PvP.
Last hit 10 points is not good at all. There are players who steal other players “kill point” like thiefs ahem.
More points should be awarded to the players with the most hit contributing towards the kill not someone who hides and then jumps in to take the last hit
Outwitting the other players is still a form of PvP.
I don’t disagree at all and I think my new system would statistically express the value of this better than our current implementation.
And for what it’s worth I do like your idea of damage taken = points. Gives incentive to hold the objectives.