A Perspective on PvP

A Perspective on PvP

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Posted by: Zagerus.8675

Zagerus.8675

So, this will not be an emotionally charged rant about the state of balance in the game at the moment. But I do want to get this out of my system.

With HoT we’ve had a ton of specific skill effects added to the game. We’ve had more CC layered into professions, and lots more ways to do damage, both condition and physical, more stunbreaks, more stability, more movement ect. We’ve also seen very viable build options open up for classes that normally wouldn’t be able to do certain roles (I.e. bunker Mesmer.)

New build options are great and healthy for the game. But there is a glaring issue with all of this being stuffed into the GW2 combat system – power creep.

I realize that the damage in the game now is needed to successfully complete raids, but trying to bend PvP around these kinds of effects and numbers leads to exactly what we have now. The game is way to fast at the moment to have winners determined completely by reaction and tactile input from players. It’s still the same issue from a few months ago of too much of pretty much everything offensive being tossed around in fights. Professions that have abundant access to blocks, evades, or very good team utility (or all three) very easily are now the apex professions in PvP as a result.

I’m not sure if this state of balance is intentional or not, but in my opinion it’s not as fun to watch or to play in this environment. I’ve tried meditating on my skill rotations, I’ve tried switching up my playstyle ect. but most of the time I feel like I’m battling skill mechanics that are inherently hard-line effective rather than fighting against a tactical player. Don’t get me wrong, PvE is in a gorgeous state at the moment, that mode is very fun. PvP just feels like it has been struggling under all of these new extreme changes.

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Posted by: Pizz.3698

Pizz.3698

This is the meta in which i’ve had the most fun. You get to see a lot of different things and all fights are based on players reactions, skills, and capacity to know where and when to go.

Piiz

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Posted by: abc.5790

abc.5790

I only pvp and unaware of the world outside hotm. Experienced the 100blades, backstab, 100nades, shatter, dhuumfire, spirit, AH, hambow, turret, mediguard, cele rifle, shoutbow, burnguard, dd cele and current meta so I’m used to it. In fact I prefer fast intense matches. It’ll grow on you if you give it time

[Star] In My Prono
EU Scrub

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Posted by: Yasha.5963

Yasha.5963

most of the time I feel like I’m battling skill mechanics that are inherently hard-line effective rather than fighting against a tactical player. .

Yeah, it feels extremely spammy to me atm, so much aoe and cc being thrown around.