Here is a quick lesson in class/profession design -
How you can say you buffed a class without actually buffing it and at the same time nerf it a little:
Thief
Vital Shot: Increased damage by 24%.
Unload: Increased damage per shot by 26%.
Sneak Attack: Increased attack damage per shot by 25%.
Traps have been normalized to last for 5 minutes before expiring.
Shadow Trap has been increased from 2 minutes to 5 minutes. All other traps have been reduced from 1 hour lifetime to 5 minutes.
Potent Poison: Increased poison damage from 10% to 33%.
Vigorous Recovery: Increased vigor duration from 5 seconds to 7 seconds.
Expeditious Dodger: Increased swiftness duration from 2 seconds to 4 seconds.
Ankle Shots: Removed the hidden range increase that this trait unlocked.