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Posted by: Zuko.7132

Zuko.7132

Hey guys i just posted an ele build on metabattle and would be thrilled if you all could try it out and rate it. Here is the link

The Elementalist Dual Dagger Legend – Rest in Peace

(edited by Zuko.7132)

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Posted by: Pyriall.1683

Pyriall.1683

I’m not trying to be that guy, but this is the standard d/f with menders replacing cele.

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Posted by: kuritsutian.2987

kuritsutian.2987

Guess he is calling dibs on it :P

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Posted by: Zuko.7132

Zuko.7132

your absolutely right it is the standard one however it was not on metabattle so im just trying to bring it to peoples attention, “I made” was poor phrasing will change to I posted, what I meant is I posted the build to metabattle so people can be more aware of it, and I’m hoping people can test and rate it so it becomes common knowledge to the community. Ill edit the initial post

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Posted by: PowerBottom.5796

PowerBottom.5796

dps is too low and you’re too easy to be trained down when using menders without stoneheart. Also, you loose tons of sustain/support when using focus. So yes, focus helps against burst so you can use menders moer comfortably, but menders is way less useful when using focus. So I think there’s almost no way around stoneheart when going for menders.

It can work to a certain degree, but it’s at best mid-tier.

I’ve had the best success when running menders with staff and stoneheart, cleansing water and aquamancers training (I personally prefer it over cleansing wave on pretty much every build). I also prefer renewal sigil over hydromancy. Otherwise it’s the same.

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Posted by: Alekt.5803

Alekt.5803

Zuko’s build is functionnal. Only issue is that it is boring. It’s tournament viable.

Focus is not good for the elementalist class in general because it is way stronger than the rest.

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Posted by: Malchior.5732

Malchior.5732

Focus is not good for the elementalist class in general because it is way stronger than the rest.

I have no idea what this even means.
Are you saying Focus isn’t good because it’s better than your other options?

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Posted by: Zuko.7132

Zuko.7132

d/f provides more heals than staff because of aura share with shocking aura, fireshield, and magnetic leap through fire field, as well as aura sharing all the overloads so I strongly disagree with u power and would argue that the staff is the sub tier one

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Posted by: Yashuoa.9527

Yashuoa.9527

Hey guys i just posted an ele build on metabattle and would be thrilled if you all could try it out and rate it. Here is the link

Why Mender instead of sage?
Why DS instead of stoneheart?

Do our heals scale all that well from healing power?
Wouldnt sage amulet be enough healing power?
Sage gives 1050 condi dmg to help your condi dmg output.

Dagger + focus seems to have more condi dmg abilities than power.
So going with a pure power amulet kinda handicaps your dmg doesnt it?
Your power dmg is melee (even more dangerous to be) and
you dont have toughness on mender, nor do you have stone heart, so arent you really prone to getting spiked down?
Or does the many protection uptime and right use of cooldowns handle that?

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Posted by: Velimere.7685

Velimere.7685

I’ve been playing around with Mercenary’s Amulet on my Tempest build.

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: Zuko.7132

Zuko.7132

@YASHUOA
menders because of the extra healing power and precision, ds because of necros as is said on metabattle if power is more of a threat than condi you can go stoneheart, and yes they scale great with healing power which is why menders think lightning whip and burning speed plus air overload, dagger focus actually does more power damage then condi which is why we go with power as main stat, and yes it is protection and use of cooldowns that keeps u alive, i am actually going to change menders to clerics though for the main pick as I’ve come to think it is better, the damage isnt amazing on this build but it is mainly for team support like the old bunker guard was, air overload however still puts out some decent pressure

The Elementalist Dual Dagger Legend – Rest in Peace

(edited by Zuko.7132)

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Posted by: Yashuoa.9527

Yashuoa.9527

@YASHUOA
menders because of the extra healing power and precision, ds because of necros as is said on metabattle if power is more of a threat than condi you can go stoneheart, and yes they scale great with healing power which is why menders think lightning whip and burning speed plus air overload, dagger focus actually does more power damage then condi which is why we go with power as main stat, and yes it is protection and use of cooldowns that keeps u alive, i am actually going to change menders to clerics though for the main pick as I’ve come to think it is better, the damage isnt amazing on this build but it is mainly for team support like the old bunker guard was, air overload however still puts out some decent pressure

Thanks for the reply.

Remaining questions:
How do you feel about the new ds?
Is 75% health low enough to benifit enough from an on hit mechanic? (Is an on hit mechanic fitting for ele in general?).
Shouldnt it have become cleanse a condition every x sec, regardless of getting hit above y% health?

Why is Eye of the storm not listed in the utility spell options?
Its kinda good imo. Stunbreaker for you and teammates, shout (benifits from all the traits and soldier rune), superspeed to help get some distance and to get faster from A to B for you, teammates, but also for heros (if Stronghold).

(edited by Yashuoa.9527)

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Posted by: Alekt.5803

Alekt.5803

Focus is not good for the elementalist class in general because it is way stronger than the rest.

I have no idea what this even means.
Are you saying Focus isn’t good because it’s better than your other options?

I am implying that Focus should be nerfed. You need to start by dragging every elementalist weapon set to uselessness, then start over.

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Posted by: Malchior.5732

Malchior.5732

Focus is not good for the elementalist class in general because it is way stronger than the rest.

I have no idea what this even means.
Are you saying Focus isn’t good because it’s better than your other options?

I am implying that Focus should be nerfed. You need to start by dragging every elementalist weapon set to uselessness, then start over.

Resetting powercreep in-general would be a good idea, at least in PvP/WvW.
I feel like they REALLY need split-balancing. PvE feels mostly fine. You SHOULD feel powerful there. That’s good, but in PvP/WvW, there’s just too much of everything, necessitating newer skills/traits to do even more of everything just to compete.

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Posted by: Alekt.5803

Alekt.5803

Focus is not good for the elementalist class in general because it is way stronger than the rest.

I have no idea what this even means.
Are you saying Focus isn’t good because it’s better than your other options?

I am implying that Focus should be nerfed. You need to start by dragging every elementalist weapon set to uselessness, then start over.

Resetting powercreep in-general would be a good idea, at least in PvP/WvW.
I feel like they REALLY need split-balancing. PvE feels mostly fine. You SHOULD feel powerful there. That’s good, but in PvP/WvW, there’s just too much of everything, necessitating newer skills/traits to do even more of everything just to compete.

Well, the thing is that no matter what buffs you give to Elementalists, the weapon set are so imbalanced inside the class that Focus will always end up above all others. Then, every changes must be thought with the idea, “but how strong focus will be with that change? Too strong”.

So, because of the most boring playstyle ever seen from Elementalist, everyone who loves the class must pay for these clowns d/f.

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Posted by: Malchior.5732

Malchior.5732

Focus is not good for the elementalist class in general because it is way stronger than the rest.

I have no idea what this even means.
Are you saying Focus isn’t good because it’s better than your other options?

I am implying that Focus should be nerfed. You need to start by dragging every elementalist weapon set to uselessness, then start over.

Resetting powercreep in-general would be a good idea, at least in PvP/WvW.
I feel like they REALLY need split-balancing. PvE feels mostly fine. You SHOULD feel powerful there. That’s good, but in PvP/WvW, there’s just too much of everything, necessitating newer skills/traits to do even more of everything just to compete.

Well, the thing is that no matter what buffs you give to Elementalists, the weapon set are so imbalanced inside the class that Focus will always end up above all others. Then, every changes must be thought with the idea, “but how strong focus will be with that change? Too strong”.

So, because of the most boring playstyle ever seen from Elementalist, everyone who loves the class must pay for these clowns d/f.

I’m still surprised they gave Eles a 33% CD reduction in Earth without changing Focus.
They gave them a 33s Invulnerability with almost no downside that lasts 4 seconds, and a 16s Reflect that cures three conditions!

Now, I personally like playing with Dagger Ele; it’s very fluid and feels like it connects well. The problem is that Eles have been stuck with MH Dagger for so long with very few other options.

You figured out an interesting way to play Staff, but a lot of people, myself included, just couldn’t get it to work or feel that Earth Shield is too clunky (which is fine, that gives you a very unique, interesting build that most people wont know how to handle). So most people will flock to the more well-known, the tried-and-true, MH Dagger. Problem comes from Anet just never properly balancing the traits or the weapons and since MH Dagger benefits a bruiser style best, the traits push you into that direction a bit too much, and the other weapons simply don’t receive the changes they need, then everyone ends up with the same build.

What was once very fun and fluid has become all too repetitive, predictable, and boring which is expected from a class that has relied on the same build-type for so long and the same weapon for over 3 years.

Elementalist was way more interesting in PvE a long time ago before HoT (although I can’t speak for post-HoT Ele). The builds to choose from were S/D, D/F, and Staff. All of them had their uses and while some were clearly superior for more situations, you could always use any of them and still do good.

I think I’ve rambled enough lol

tl;dr Anet messed up the balance, never fixed it and build diversity has suffered ever since.

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Posted by: Supreme.3164

Supreme.3164

Focus is not good for the elementalist class in general because it is way stronger than the rest.

I have no idea what this even means.
Are you saying Focus isn’t good because it’s better than your other options?

I am implying that Focus should be nerfed. You need to start by dragging every elementalist weapon set to uselessness, then start over.

Resetting powercreep in-general would be a good idea, at least in PvP/WvW.
I feel like they REALLY need split-balancing. PvE feels mostly fine. You SHOULD feel powerful there. That’s good, but in PvP/WvW, there’s just too much of everything, necessitating newer skills/traits to do even more of everything just to compete.

Well, the thing is that no matter what buffs you give to Elementalists, the weapon set are so imbalanced inside the class that Focus will always end up above all others. Then, every changes must be thought with the idea, “but how strong focus will be with that change? Too strong”.

So, because of the most boring playstyle ever seen from Elementalist, everyone who loves the class must pay for these clowns d/f.

I’m still surprised they gave Eles a 33% CD reduction in Earth without changing Focus.
They gave them a 33s Invulnerability with almost no downside that lasts 4 seconds, and a 16s Reflect that cures three conditions!

Now, I personally like playing with Dagger Ele; it’s very fluid and feels like it connects well. The problem is that Eles have been stuck with MH Dagger for so long with very few other options.

You figured out an interesting way to play Staff, but a lot of people, myself included, just couldn’t get it to work or feel that Earth Shield is too clunky (which is fine, that gives you a very unique, interesting build that most people wont know how to handle). So most people will flock to the more well-known, the tried-and-true, MH Dagger. Problem comes from Anet just never properly balancing the traits or the weapons and since MH Dagger benefits a bruiser style best, the traits push you into that direction a bit too much, and the other weapons simply don’t receive the changes they need, then everyone ends up with the same build.

What was once very fun and fluid has become all too repetitive, predictable, and boring which is expected from a class that has relied on the same build-type for so long and the same weapon for over 3 years.

Elementalist was way more interesting in PvE a long time ago before HoT (although I can’t speak for post-HoT Ele). The builds to choose from were S/D, D/F, and Staff. All of them had their uses and while some were clearly superior for more situations, you could always use any of them and still do good.

I think I’ve rambled enough lol

tl;dr Anet messed up the balance, never fixed it and build diversity has suffered ever since.

Wanna talk about powercreep? then let’s start from here : http://wiki.guildwars2.com/wiki/Crystal_Hibernation , so…where are the downsides respect to obsidian flesh? or what about this
http://wiki.guildwars2.com/wiki/Warding_Rift?

There would be more..but I stop here..so let me ask again, why the only defensive weapon set on ele should be nerfed?

I think ele has been nerfed enough already, we should leave him at least with the role of healbot but apparently for “some” a 4s invulnerability is still deemed too strong…well let’s forget about professions that can chain several blocks back to back…yeah that’s absolutely fine am i right?

(edited by Supreme.3164)

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Posted by: Malchior.5732

Malchior.5732

Focus is not good for the elementalist class in general because it is way stronger than the rest.

I have no idea what this even means.
Are you saying Focus isn’t good because it’s better than your other options?

I am implying that Focus should be nerfed. You need to start by dragging every elementalist weapon set to uselessness, then start over.

Resetting powercreep in-general would be a good idea, at least in PvP/WvW.
I feel like they REALLY need split-balancing. PvE feels mostly fine. You SHOULD feel powerful there. That’s good, but in PvP/WvW, there’s just too much of everything, necessitating newer skills/traits to do even more of everything just to compete.

Well, the thing is that no matter what buffs you give to Elementalists, the weapon set are so imbalanced inside the class that Focus will always end up above all others. Then, every changes must be thought with the idea, “but how strong focus will be with that change? Too strong”.

So, because of the most boring playstyle ever seen from Elementalist, everyone who loves the class must pay for these clowns d/f.

I’m still surprised they gave Eles a 33% CD reduction in Earth without changing Focus.
They gave them a 33s Invulnerability with almost no downside that lasts 4 seconds, and a 16s Reflect that cures three conditions!

Now, I personally like playing with Dagger Ele; it’s very fluid and feels like it connects well. The problem is that Eles have been stuck with MH Dagger for so long with very few other options.

You figured out an interesting way to play Staff, but a lot of people, myself included, just couldn’t get it to work or feel that Earth Shield is too clunky (which is fine, that gives you a very unique, interesting build that most people wont know how to handle). So most people will flock to the more well-known, the tried-and-true, MH Dagger. Problem comes from Anet just never properly balancing the traits or the weapons and since MH Dagger benefits a bruiser style best, the traits push you into that direction a bit too much, and the other weapons simply don’t receive the changes they need, then everyone ends up with the same build.

What was once very fun and fluid has become all too repetitive, predictable, and boring which is expected from a class that has relied on the same build-type for so long and the same weapon for over 3 years.

Elementalist was way more interesting in PvE a long time ago before HoT (although I can’t speak for post-HoT Ele). The builds to choose from were S/D, D/F, and Staff. All of them had their uses and while some were clearly superior for more situations, you could always use any of them and still do good.

I think I’ve rambled enough lol

tl;dr Anet messed up the balance, never fixed it and build diversity has suffered ever since.

Wanna talk about powercreep? then let’s start from here : http://wiki.guildwars2.com/wiki/Crystal_Hibernation , so…where are the downsides respect to obsidian flesh? or what about this
http://wiki.guildwars2.com/wiki/Warding_Rift?

There would be more..but I stop here..so let me ask again, why the only defensive weapon set on ele should be nerfed?

The Rev hate is real.

I’m the first to say that Shield/Herald has too much sustain, but then again, Herald is way too necessary. It has a lot of extra sustain, damage, and support.

That being said, Crystal Hibernation is a skill that roots you, has a 25s cooldown, and costs 20 energy on a class that shares its resource between all of its skills, excluding Autos. Obsidian Flesh is a 4 second Invulnerability with a 33s cooldown (when traited) with its only downside being that it prevents point-capture (funny enough, Crystal Hibernation used to do that too) on a class with 18 more skills to play with and much higher sustain and MUCH more defenses against conditions.

Warding Rift is a defensive skill on a mostly defensive weapon. Cooldown is a bit low, but when taking Energy into consideration, it’s actually balanced similarly to the other blocking skills. For reference, Gear Shield, Warrior Shield 5, and Engineer Shield 4 all last 3 full seconds instead of Warding Rift’s 2 seconds. The Blind is kinda just there honestly.

Now, seems like you misunderstood me.
I didn’t say Ele’s only defensive set should be nerfed. I said EVERYTHING should be nerfed. Every class (at least in PvP/WvW).

The standards for every class have been raised to crazy levels. You NEED really strong skills just to stay afloat. Compare core Revenant to Herald and you get a much more balanced class with a much higher risk/reward ratio. I’m sure people would hate on the damage anyway, but fact is that we wouldn’t have Shield sustain, no Glint heal, no perma boons, no +50% boons, barely any team support, slightly lower damage, no good Stability up-time (Jalis Road is garbage and the Stab-on-Roll trait isn’t really that big of a deal by itself), much lower possible Resistance (pretty crap actually), etc.

However, that’s an issue with most elite specs anyway. Most of them are pretty overtuned and have created a new standard of power (aka powercreep). If any new skill/trait isn’t at X amount of power, it’s garbage.

(edited by Malchior.5732)

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Posted by: MadRabbit.3179

MadRabbit.3179

Everyone should just be naked and armed with straws and spitballs.

I would post that as a serious suggestion if I wasn’t convinced Anet would somehow find a way to make that unbalanced as well.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

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Posted by: Supreme.3164

Supreme.3164

@Malchior

really I don’t hate on any profession, sure it sucks when you lose but then again I realize that you can’t win them all and that other people have the rights to have fun just as much as me

The most I ever done is to “complain” about specific aspects of that or other profession, always giving suggestions, reliable compensations for any change I’d propose and ofc always asked for people’s opinion and to overlook my obvious biased suggestion.

I believe that nobody wants to :

1- Lose control of its character for any prolonged amount of time
2- Be instantly killed every time you join a teamfight
3- Fight anybody with the knowledge that you can win/lose no hardcounters

Just the bare minimum anybody needs to have fun in a MMO, unfortunately Anet has different ideas because of their “ezport”

For me the balance was “perfect” during the period of time preceding the June 2015 patch which introduced the 3 GM change, the condi system “fix” and so on.

The game has gone downhill since then, all we have now it’s an arm race between professions, some skills that would have been considered too good in a balanced environment become instead the bare necessity here in GW2 HoT balance.

You need broken traits giving invincibility, ability to clear 4-5+ condis every 10s or similar, immunity, teleport, hadokens and shoryukens….

Right now the game is unplayable, on a point there are aoe flying everywhere, wherever you step down, you’ll see your Hp bar go down by 60/70% in an instant, feared, chilled, confusion, poison..you’re constantly loaded with 8 condis min; people that teleport in your face from the other side of the map, kicked, launched, pulled, pushed around like a ragdoll, minions, pet, clones, phantasms everywhere….sweet jesus

Look..I have no hopes that current devs can balance anything at most they will keep overnerfing/buffing things , I expect the game to add nuclear bombs, satellite laser. tanks and sniper rifle within a year time

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Posted by: Jourdelune.7456

Jourdelune.7456

@YASHUOA

i am actually going to change menders to clerics though for the main pick as I’ve come to think it is better, the damage isnt amazing on this build but it is mainly for team support like the old bunker guard was, air overload however still puts out some decent pressure

I played all classes with Cleric. Made hundreds of builds out of it.

Main ele problem with Cleric is the same than Bunker guard. The HP is so low. I did paired Cleric Ele with VIT amulet and even that was not enough versus condi burst.

Can you explain how you change your build, to have a viable ele build at high level of play that host 13k hp?

Thank you,
Dal

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Wolfric.9380

Wolfric.9380

I could not get warm with clerics. It is pure support. Damage is realy weak. But i am used to play with 13k HP and it works. Just watch out on those condies and bring enough clear. I go for a shout build with soldiers and it works. I can´t imagine playing without soldiers + focus at the moment ….

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Posted by: kuritsutian.2987

kuritsutian.2987

I can´t imagine playing without soldiers + focus at the moment ….

Nerf comming in 3….2…

That’s kinda all we have left -_-

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Posted by: Phaeton.9582

Phaeton.9582

From a condi users perspective, necromancers not withstanding, the problem is Druid and meta engi have such good access to condi removal/mitigation that even with the abundance of conditions flying about they can negate them.

Some of these powerful condition removals need to be brought into line along with the toning down of condis to keep builds viable.


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Posted by: Wolfric.9380

Wolfric.9380

I can´t imagine playing without soldiers + focus at the moment ….

Nerf comming in 3….2…

That’s kinda all we have left -_-

I don´t find this funny anymore. While cele gone and DS isn´t a big deal for me and might be good, there were many nerfs since last summer that did hit a lot of non meta builds and scrapped build diversity.

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Posted by: Tiffany.8576

Tiffany.8576

A solid derivative build of the previous. I don’t have “one build” I use right now, it always varies depending on the matchup. I’ve been quite impressed with how clerics performs (the regen uptime is high and the ele has higher self healing than a bunker guard, which is why it seems viable for ele but not so much for guard), but against condi-heavy comps or for a more DPS option Menders seems solid.

I personally prefer playing with staff for the CCs, water fields and heals on water 1/weakness on earth 1 (and will often take Cleansing Water over Powerful Aura whilst doing so), but the Shocking Aura from D/F and the invul is very strong too and perhaps the more tournament-viable option.

Diamond Skin is still a strong condi cleanse, although the “when struck” mechanic makes it worse than I anticipated it would be. Pre-HoT I would mostly use Stone Heart and I’ve been using it more now that DS was nerfed, particularly against power-heavy comps. I will sometimes take Cleansing Fire in place of Lightning Flash if I know I will be under heavy condi pressure.

In terms of sigils, I usually slot Leeching + Transference. I will often switch in Purity against condi-heavy teams. I probably wouldn’t use Hydromancy as a default choice.

You emphasize overloading a lot in the write-up, but when taking Invigorating Torrents over Harmonious Conduit it’s actually very hard to land a full overload channel against competent players. I am generally very choosy with when I can get an overload channel off on every attunement aside from Earth.

Overall though, the build and ideas are solid and probably still the best way to play elementalist in this meta. I still feel ele is a very strong team support fighter even without cele + DS changes, but it certainly has to be played carefully and with more thought now both in regards to style and build selection. That’s not necessarily a bad thing.

With class stacking rules in place, tempest seems like a solid contender for the 5th slot on a team comp.

Tiff | [TW] Tempest Wolves | WvW Staff Tempest Guide
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Posted by: Varezenem.2813

Varezenem.2813

In terms of sigils, I usually slot Leeching + Transference. I will often switch in Purity against condi-heavy teams. I probably wouldn’t use Hydromancy as a default choice.

You might want to take water over leeching when using clerics. When using clerics water has the same HPS but is AoE (leeching does not scale with healing power.)

Senbu Ren[Wind]
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Posted by: StickerHappy.8052

StickerHappy.8052

From a condi users perspective, necromancers not withstanding, the problem is Druid and meta engi have such good access to condi removal/mitigation that even with the abundance of conditions flying about they can negate them.

Some of these powerful condition removals need to be brought into line along with the toning down of condis to keep builds viable.

Stopped reading when I read good condi removal for druid. Now please don’t argue about solo q builds.

Do you know how bad the condi removal on glyph is?

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Posted by: Alekt.5803

Alekt.5803

From a condi users perspective, necromancers not withstanding, the problem is Druid and meta engi have such good access to condi removal/mitigation that even with the abundance of conditions flying about they can negate them.

Some of these powerful condition removals need to be brought into line along with the toning down of condis to keep builds viable.

Stopped reading when I read good condi removal for druid. Now please don’t argue about solo q builds.

Do you know how bad the condi removal on glyph is?

Is it better than 1.5 sec cast time on Healing Rain (45 sec cooldown)?

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Posted by: StickerHappy.8052

StickerHappy.8052

From a condi users perspective, necromancers not withstanding, the problem is Druid and meta engi have such good access to condi removal/mitigation that even with the abundance of conditions flying about they can negate them.

Some of these powerful condition removals need to be brought into line along with the toning down of condis to keep builds viable.

Stopped reading when I read good condi removal for druid. Now please don’t argue about solo q builds.

Do you know how bad the condi removal on glyph is?

Is it better than 1.5 sec cast time on Healing Rain (45 sec cooldown)?

I would believe so. Healing Rain Is a water field for 6 seconds, imagine how many times you (and your allies) can blast it 450 radius too meaning you can move around it and kite. Provides you guys regen too

The glyph one is 180 radius, Healing rain is triple that it, it also has a 2-3 second delay before it actually pops out after casting a glyph. You have to stay on that glyph after 2-3 seconds to get the condi removal AND the heal. People can easily knock you off of it. No room to kite either.

Also Healing rain is a weapon skill, Getting the glyph heal means you sacrifice a utility slot.

If the ranger Staff had healing rain, I would gladly take it.

PS:

Verdant Etching is a CD reduction trait, If you want a fair comparison we have to take Aquamancer’s Training.

Which Brings healing rain to 30 second Cd. Water Field, Regen, Condi Removal, 6 seconds and 450 radius (450 Covers the Whole Side Node)

AND its 1200 Range, the glyph heal NEEDS you to be in melee when supporting your team.

Anyway no bias from me, I play both of this classes.

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Posted by: Phaeton.9582

Phaeton.9582

From a condi users perspective, necromancers not withstanding, the problem is Druid and meta engi have such good access to condi removal/mitigation that even with the abundance of conditions flying about they can negate them.

Some of these powerful condition removals need to be brought into line along with the toning down of condis to keep builds viable.

Stopped reading when I read good condi removal for druid. Now please don’t argue about solo q builds.

Do you know how bad the condi removal on glyph is?

Why would you mention that trait to justify bad condi removal?


Phaatonn, London UK

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Posted by: StickerHappy.8052

StickerHappy.8052

From a condi users perspective, necromancers not withstanding, the problem is Druid and meta engi have such good access to condi removal/mitigation that even with the abundance of conditions flying about they can negate them.

Some of these powerful condition removals need to be brought into line along with the toning down of condis to keep builds viable.

Stopped reading when I read good condi removal for druid. Now please don’t argue about solo q builds.

Do you know how bad the condi removal on glyph is?

Why would you mention that trait to justify bad condi removal?

Because it’s a fact.

Glyph condi removal is the only viable condi removal you can take in a team setting.

EB (RNG and require a live pet) and SotF (requires you to get Survival Skills) are both selfish skills.

Other option than that is Healing Spring which we know is soo awful now since they made it as a trap.

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Posted by: PowerBottom.5796

PowerBottom.5796

I currently think your build is pretty viable and have to revise my previous statement. I’m currentl running it with 5 shouts though, If there’s too much CC, I take “Eye of the Storm”, otherwhise, “Aftershock”. Also, more often than not I go for Cleansing Water over aura-share, but it heavily depends on the enemy team’s composition.

The Support is insane and it can hold a 1v1 against any build and even some 2v1’s. The DMG is more or less non-existant though (I’ve still won 1v1’s against reaper, thief and rev’s though, but it took some time. At least you’l be able to hold the point pretty easily).

The healing, boons, condi-removal and auras you put out in teamfights more than make up for the lack of DPS in any composition that has some decent damage-dealers though.

(edited by PowerBottom.5796)

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Posted by: Supreme.3164

Supreme.3164

I currently think your build is pretty viable and have to revise my previous statement. I’m currentl running it with 5 shouts though, If there’s too much CC, I take “Eye of the Storm”, otherwhise, “Aftershock”. Also, more often than not I go for Cleansing Water over aura-share, but it heavily depends on the enemy team’s composition.

The Support is insane and it can hold a 1v1 against any build and even some 2v1’s. The DMG is more or less non-existant though (I’ve still won 1v1’s against reaper, thief and rev’s though, but it took some time. At least you’l be able to hold the point pretty easily).

The healing, boons, condi-removal and auras you put out in teamfights more than make up for the lack of DPS in any composition that has some decent damage-dealers though.

That’s not a build..that’s a whole profession shafted into healingbot role by unexperienced devs that stall fight forever 1vs1 at very low MMR in ranked and unranked/hotjoin

The healing/condi removal whatever…everything is spent on builds that need none of it from you to start with, that’t to say you’re supporting already strong builds that gives you an illusion of utility.

Having such a build in a teamcomp that lack strong teamfight builds won’t suddenly change the tides of battle…basically you’re just nice to have but never a necessity

Support should be a choice..not the entire point of your profession, you can’t force holy trinity on us when you marketed the game as “play the game the way you want” or “no more need for monks”

So now that they realize that their original idea was BS they try to force these “semi roles” by nerfing everything except support…just change the name from elementalist to Healementalist..some people seems to be happy to play healbot I kill nothing but heal a lot

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Posted by: PowerBottom.5796

PowerBottom.5796

I currently think your build is pretty viable and have to revise my previous statement. I’m currentl running it with 5 shouts though, If there’s too much CC, I take “Eye of the Storm”, otherwhise, “Aftershock”. Also, more often than not I go for Cleansing Water over aura-share, but it heavily depends on the enemy team’s composition.

The Support is insane and it can hold a 1v1 against any build and even some 2v1’s. The DMG is more or less non-existant though (I’ve still won 1v1’s against reaper, thief and rev’s though, but it took some time. At least you’l be able to hold the point pretty easily).

The healing, boons, condi-removal and auras you put out in teamfights more than make up for the lack of DPS in any composition that has some decent damage-dealers though.

That’s not a build..that’s a whole profession shafted into healingbot role by unexperienced devs that stall fight forever 1vs1 at very low MMR in ranked and unranked/hotjoin

The healing/condi removal whatever…everything is spent on builds that need none of it from you to start with, that’t to say you’re supporting already strong builds that gives you an illusion of utility.

Having such a build in a teamcomp that lack strong teamfight builds won’t suddenly change the tides of battle…basically you’re just nice to have but never a necessity

Support should be a choice..not the entire point of your profession, you can’t force holy trinity on us when you marketed the game as “play the game the way you want” or “no more need for monks”

So now that they realize that their original idea was BS they try to force these “semi roles” by nerfing everything except support…just change the name from elementalist to Healementalist..some people seems to be happy to play healbot I kill nothing but heal a lot

Well, that’s your opinion, I personally like the fact that not every build has to be good at everything and that strong support is actually viable because of the removal of some of the strongest revive-bots.

I also think the skills you use to support require good positioning and timing (wash the pain away, reflects/absorbs, rebound and the overloads). Yes, they are often AoE, but it’s IMHO way less spammy than what we saw from a shoutwar for example.

So if the build requires skill, can be countered and is fun to play, I really don’t have a problem with that. Regardless if it deals damage or not.

I mean, I’ve played a Infuser Monk in GW1 for years, dealt close to 0 DMG, but it was a crucial and very hard to play role in the game.

GW2 doesn’t have the holy trinity, but if there are some builds that come somewhat closer to what a healer was in GW1, then I really don’t have a problem with that.

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Posted by: Phaeton.9582

Phaeton.9582

From a condi users perspective, necromancers not withstanding, the problem is Druid and meta engi have such good access to condi removal/mitigation that even with the abundance of conditions flying about they can negate them.

Some of these powerful condition removals need to be brought into line along with the toning down of condis to keep builds viable.

Stopped reading when I read good condi removal for druid. Now please don’t argue about solo q builds.

Do you know how bad the condi removal on glyph is?

Why would you mention that trait to justify bad condi removal?

Because it’s a fact.

Glyph condi removal is the only viable condi removal you can take in a team setting.

EB (RNG and require a live pet) and SotF (requires you to get Survival Skills) are both selfish skills.

Other option than that is Healing Spring which we know is soo awful now since they made it as a trap.

I think you need to account for ‘selfish’ condi removal too dude.

Also you seem to be overlooking celestial avatar mechanics when listing off ‘options’, which is is bizarre.


Phaatonn, London UK