A casual's view on sPvP

A casual's view on sPvP

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Posted by: Pinder.5261

Pinder.5261

Alright; responses, responses, in a topical format—

Rank;
In the current format, Rank works as a metric for the amount of play, rather than the quality of play. As such, it doesn’t have a lot of use for dictating match making. Far too many other variables come in to play. But lets presume it does, just for the sake of argument. I’d propose that balancing qualitative rank between teams, so that each team shows overall equal prowess, makes a much more important standard than individual matching. Players often feel much more flustered by whole matches going sour than by poor 1v1 performance. So long as you can keep a proper sense of power balance throughout the match, divided along each team, the individual player matchmaking can take a back seat.

GW2 vs FPS;
True, you cannot equate the two styles. Cogbyrn already made a very acute illumination of the details why, so I’ll skip that part. Sufficed to say, it doesn’t really matter. Regardless of your favored mode, FPS games have set the gold standard for Hot-Join enjoyment, and I find no reason why an MMO cannot replicate that success. Granted, GW2 definitely has not achieved that mark yet, in terms of game play and reasons to pick a particular server. But plenty of opportunities for solutions exist.

Zerging & Hot-Join;
Find a RPG PvP map which does not promote zerging in some fashion (rhetorical, please don’t start a tangent argument based on that sentence). Like Nevir points out, the problem of GW2’s zerging lies not in the outlay of the map or goals. But GW2 seduces this play style into its game with the FPS style hot-join servers. When you force the players to prioritize the map’s goal (ie, winning), they adopt better strategical behavior. When you allow to ignore map goals with no negative impact on the sensation of winFning, the game will inevitably turn Deathmatch oriented.

That said, I’ll claim that the Hot-Join system, and the resultant zergs, are A-OK. Two reasons: first, primarily, because the game includes free tournaments as a locale for players who wish to prioritize map goals over deathmatch (though I would absolutely argue in favor of qualitative match making, pug vs premade included, for free tourneys); second, because H-J servers do include chaos. Team scrambling is a far more effective equalizer than match making over the course of multiple games. And since H-J isn’t necessarily invested in the arc of each individual game, I say the system needs no change.

And at the base I stand by the fact that many elements exist that neither chaos nor matchmaking can adequately cover: player dedication and mood, build advantage, team composition, and quality of communication. These aspects, if at all possible to quantify, will require enormous UI and architecture changes to appropriately accommodate. And if anything, the best matchmaking only serves to illuminate the problems of equalizing those elements.

Free tPvP;
Hot-Join is not wrong, or a bad choice, or a poor construct. It doesn’t even constitute a difference in casual or hardcore or professional styles (which themselves do not necessarily describe whether players adhere to map goals or not). It’s just a fundamentally different approach to sPvP. If that approach doesn’t float your boat, as seems to be the case for many of you, that’s totally okay. But I get the feeling you’re all going in to hot-join expecting an experience that it does not want to provide, and therein lies the source of these complaints. You should go play free tourneys; I think you’d feel a lot happier about life in general that way.

@Nevir:
Your statement made a solid platform for my soapbox, that’s all. I apologize for taking your topic in a new direction.

(edited by Pinder.5261)

A casual's view on sPvP

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Posted by: chipikao.6795

chipikao.6795

Some interesting points made here, but, I still think that the main question in playing PVP in GW2 should be Why am I playing it over and over again? It’s fun the first 40-50 games. But than what? Why should I want to be rank 20 or 50? Just to have a nicer colored bandanna on my head ? It’s like I am going through my life just to get older and have more money eventually, to finally buy a nice Versace jacket just before I die… This is just silly man!
I’m sorry, but they should make some drastic changes in the reward system as I personally have no clue in why should I invest my casual time in this, other than forgetting for a few moments the traits of the real life.
And one more small point, it looks like the games in PVP are designed to be too short and too intense. You have almost no dialogue with your teams., no interaction. You almost zerg in and out of the game. I thought that they wanted a more lively chatty community…. I don’t know exactly what to make of it….but it is not.
Only now I am beginning to value the more advanced mechanics of WOW battlegrounds fights.

A casual's view on sPvP

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Posted by: Sylosi.6503

Sylosi.6503

That said, I’ll claim that the Hot-Join system, and the resultant zergs, are A-OK.

The general failure of sPvP, for which the dismal hot join is party responsible for and the attrition rate of new players, says different.

You should go play free tourneys; I think you’d feel a lot happier about life in general that way.

I expect a lot of people would, if there was a matchmaking system, strangely enough being rolled by pre-mades using voice comms is not considered fun for many people.

But anyway back to the OP, to improve sPvP, the biggest single thing would be to increase the win bonus massively, so people actually play the game rather than zerg about like idiots or have situations like four people capping a point that is entirely uncontested.

(edited by Sylosi.6503)

A casual's view on sPvP

in PvP

Posted by: Pinder.5261

Pinder.5261

The general failure of sPvP, for which the dismal hot join is party responsible for and the attrition rate of new players, says different.

That’s a big claim. Can you back it up with proof?

I expect a lot of people would, if there was a matchmaking system, strangely enough being rolled by pre-mades using voice comms is not considered fun for many people.

To which I absolutely, fully agree. Similarly, the developer’s presumption that paid tournaments would alleviate this situation is, at best, laughable.