~DISCLAIMER
I am not complaining about said class, just offering my experience and ways that it could be improved. I still love to play it and I love the game. Just being constructive.
TL;DR is highlited in bold near the bottom.
~
Originally, Thief was my favorite profession when I started the game. Then I looked at Warriors and at first glance, it appeared that warriors had all the tools a thief had in terms of damage output and mobility but without the stealth. While this is somewhat true, there is a major setback in the Warrior design.
What I mean is, the best way (in my opinion, through many tests and experiences) to play a warrior is to play him like a thief. Charge in, burst someone, and run like hell. You want to use a fast main hand like an axe with a shield. You want to have that axe out always and only switch to your greatsword for an extra cripple, hundred blades spike burst at the best opportunity, for running away, or for catching a running target. You want to avoid large battles and only show yourself when you see an opportunity to come in and burst someone down.
This playstyle works very well until you notice the amount of conditions that will hit you when you get into a mid to large scale fight, or even just 1v1ing certain classes. Thieves have lot of condition removal with their stealthing. Warriors only have a few ways to remove conditions. They are not living up to their name and are being outclassed in many ways. A Warrior should not need to play like a Thief. A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. A “berserker” if you will. They are far from this. I don’t know about you guys, but when I think of the “Warrior” this game is trying to portray with a huge sword, big muscles and heavy plate armor, I don’t see him being “crippled” and “slowed down” as easily as they’re able to be in game.
I believe that the main way to increase Warrior’s viability and potency in big fights (or any fight for that matter) is to revamp their healing abilities and give them a way to be immune to conditions for a short period of time. Kind of like “Endure Pain” but instead of immune to damage, immune to all types of crippling, bleeding, things like that. This would increase their potency and give them the ability to really dive in like a “Warrior” would, and unleash an assault that will make people fear for their life a little bit, rather than just kiting the warrior with crippling and chill effects while everyone laughs at him and he explodes into a million pieces under the focus fire of 9 quadrillion AoE effects. The only way I’ve been avoiding such punishment is by positioning my self very carefully and not even coming close to a fight unless I’m sure I can kill a priority target without dying. I dont believe this is the way a Warrior should be played. I feel that their high end burst damage on hundred blades should be reduced somehow and instead add more control and survivability so they can really “dive” into a fight, even if it means not 100-0ing someone in 2 sec flat, as long as they can survive the heat of battle and still deal heavy damage, they are a warrior. Right now, they are not warriors, lol.
Don’t get me wrong, I do have much success with my warrior, I just feel that if I were playing a different class, like a Thief, my success would be increased tenfold because of the current limitations on the warrior class.
Just don’t agree that 100b is the end all for the class, the mobility of the GS is great but axe/mace has plenty of killing power as well without locking you in an animation.
Completely agree on the only viable way to play being full glass, assassin style, get in/get out. Thief just does it better with lower risk given stealth, so warrior essentially fills no niche other than a high mobility DPS (which again thief does, with less liability).
What do you guys think? Agree or disagree?
(edited by Royce.6835)