A constructive look at Warriors in sPvP

A constructive look at Warriors in sPvP

in PvP

Posted by: Royce.6835

Royce.6835

~DISCLAIMER
I am not complaining about said class, just offering my experience and ways that it could be improved. I still love to play it and I love the game. Just being constructive.
TL;DR is highlited in bold near the bottom.
~

Originally, Thief was my favorite profession when I started the game. Then I looked at Warriors and at first glance, it appeared that warriors had all the tools a thief had in terms of damage output and mobility but without the stealth. While this is somewhat true, there is a major setback in the Warrior design.

What I mean is, the best way (in my opinion, through many tests and experiences) to play a warrior is to play him like a thief. Charge in, burst someone, and run like hell. You want to use a fast main hand like an axe with a shield. You want to have that axe out always and only switch to your greatsword for an extra cripple, hundred blades spike burst at the best opportunity, for running away, or for catching a running target. You want to avoid large battles and only show yourself when you see an opportunity to come in and burst someone down.

This playstyle works very well until you notice the amount of conditions that will hit you when you get into a mid to large scale fight, or even just 1v1ing certain classes. Thieves have lot of condition removal with their stealthing. Warriors only have a few ways to remove conditions. They are not living up to their name and are being outclassed in many ways. A Warrior should not need to play like a Thief. A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. A “berserker” if you will. They are far from this. I don’t know about you guys, but when I think of the “Warrior” this game is trying to portray with a huge sword, big muscles and heavy plate armor, I don’t see him being “crippled” and “slowed down” as easily as they’re able to be in game.

I believe that the main way to increase Warrior’s viability and potency in big fights (or any fight for that matter) is to revamp their healing abilities and give them a way to be immune to conditions for a short period of time. Kind of like “Endure Pain” but instead of immune to damage, immune to all types of crippling, bleeding, things like that. This would increase their potency and give them the ability to really dive in like a “Warrior” would, and unleash an assault that will make people fear for their life a little bit, rather than just kiting the warrior with crippling and chill effects while everyone laughs at him and he explodes into a million pieces under the focus fire of 9 quadrillion AoE effects. The only way I’ve been avoiding such punishment is by positioning my self very carefully and not even coming close to a fight unless I’m sure I can kill a priority target without dying. I dont believe this is the way a Warrior should be played. I feel that their high end burst damage on hundred blades should be reduced somehow and instead add more control and survivability so they can really “dive” into a fight, even if it means not 100-0ing someone in 2 sec flat, as long as they can survive the heat of battle and still deal heavy damage, they are a warrior. Right now, they are not warriors, lol.

Don’t get me wrong, I do have much success with my warrior, I just feel that if I were playing a different class, like a Thief, my success would be increased tenfold because of the current limitations on the warrior class.

Just don’t agree that 100b is the end all for the class, the mobility of the GS is great but axe/mace has plenty of killing power as well without locking you in an animation.

Completely agree on the only viable way to play being full glass, assassin style, get in/get out. Thief just does it better with lower risk given stealth, so warrior essentially fills no niche other than a high mobility DPS (which again thief does, with less liability).

What do you guys think? Agree or disagree?

(edited by Royce.6835)

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Posted by: showatt.9413

showatt.9413

What I mean is, the best way (in my opinion, through many tests and experiences) to play a warrior is to play him like a thief. You want to use a fast main hand like an axe with a shield. You want to have that axe out always and only switch to your greatsword for an extra cripple, hundred blades spike burst at the best opportunity, for running away, or for catching a running target. You want to avoid large battles and only show yourself when you see an opportunity to come in and burst someone down.

This playstyle works very well until you notice the amount of conditions that will hit you when you get into a mid to large scale fight, or even just 1v1ing certain classes. Thieves have lot of condition removal with their stealthing. Warriors only have a few ways to remove conditions. They are not living up to their name and are being outclassed in many ways. A Warrior should not need to play like a Thief. A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. A “berserker” if you will. They are far from this. I don’t know about you guys, but when I think of the “Warrior” this game is trying to portray with a huge sword, big muscles and heavy plate armor, I don’t see him being “crippled” and “slowed down” as easily as they’re able to be in game.

Sorry but I stopped reading when I see the bolded lines.

Warrior jumps you, stun and 100b for hax amount of damage. They get 4 second active haste and in vulnerability for a few seconds more. That alone is enough to drop any newb that’s only started playing.

“A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. "

lol. When warrior dive into the heat of battle, people usually don’t have enough time to be scared – if they happened to have used up their anti stun they’re pretty much goners.

Warrior only becomes relatively challenging if you’re fighting 1 vs 1 against a good player who knows how to counter 100b rush . In standard arena people more often than not are already engaging someone else. Chances are their anti stun’s already gone.

Jump in, stun, haste, 100b and teabag

And then there are those who don’t know how to play.

Jump in, stun, and 100b. forget haste you don’t need that to kill these people.

Imo warrior doesnt’ need anything other than a tweak between dps and survivability because atm they have too much of one and too little of the other (which they don’t need because they kill people faster than Stingray kills Steve Irwin. )

A constructive look at Warriors in sPvP

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Posted by: Wooyadeen.6491

Wooyadeen.6491

~DISCLAIMER
I am not complaining about said class, just offering my experience and ways that it could be improved. I still love to play it and I love the game. Just being constructive.
TL;DR is highlited in bold near the bottom.
~

Originally, Thief was my favorite profession when I started the game. Then I looked at Warriors and at first glance, it appeared that warriors had all the tools a thief had in terms of damage output and mobility but without the stealth. While this is somewhat true, there is a major setback in the Warrior design.

What I mean is, the best way (in my opinion, through many tests and experiences) to play a warrior is to play him like a thief. You want to use a fast main hand like an axe with a shield. You want to have that axe out always and only switch to your greatsword for an extra cripple, hundred blades spike burst at the best opportunity, for running away, or for catching a running target. You want to avoid large battles and only show yourself when you see an opportunity to come in and burst someone down.

This playstyle works very well until you notice the amount of conditions that will hit you when you get into a mid to large scale fight, or even just 1v1ing certain classes. Thieves have lot of condition removal with their stealthing. Warriors only have a few ways to remove conditions. They are not living up to their name and are being outclassed in many ways. A Warrior should not need to play like a Thief. A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. A “berserker” if you will. They are far from this. I don’t know about you guys, but when I think of the “Warrior” this game is trying to portray with a huge sword, big muscles and heavy plate armor, I don’t see him being “crippled” and “slowed down” as easily as they’re able to be in game.

I believe that the main way to increase Warrior’s viability and potency in big fights (or any fight for that matter) is to revamp their healing abilities and give them a way to be immune to conditions for a short period of time. Kind of like “Endure Pain” but instead of immune to damage, immune to all types of crippling, bleeding, things like that. This would synergize with their whole “dive in and burst someone” play style that they already have with frenzy and bull’s rush, where they can activate yet another buff to increase their potency and really dive in like a “Warrior” would, and unleash an assault that will make people fear for their life a little bit, rather than just kiting the warrior with crippling and chill effects while everyone laughs at him and he explodes into a million pieces under the focus fire of 9 quadrillion AoE effects. The only way I’ve been avoiding such punishment is by positioning my self very carefully and not even coming close to a fight unless I’m sure I can kill a priority target without dying. I dont believe this is the way a Warrior should be played.

Don’t get me wrong, I do have much success with my warrior, I just feel that if I were playing a different class, like a Thief, my success would be increased tenfold because of the current limitations on the warrior class.

What do you guys think? Agree or disagree?

Who cares just quit this “game”….

We got many nice PvP changes so far: underwater projectile, skill tooltips…. So many changes in last 6 months.

This game is so well balanced. with best pvp content (so many diferent game modes)… So much fun in PvP….

Cant play GW2 anymore… I can only log on forum from time to time, i guess im gona quit forum soon, since here i can see only lies and false promises from devs.

GW2 is “failure of the year 2012”.

A constructive look at Warriors in sPvP

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Posted by: Royce.6835

Royce.6835

What I mean is, the best way (in my opinion, through many tests and experiences) to play a warrior is to play him like a thief. You want to use a fast main hand like an axe with a shield. You want to have that axe out always and only switch to your greatsword for an extra cripple, hundred blades spike burst at the best opportunity, for running away, or for catching a running target. You want to avoid large battles and only show yourself when you see an opportunity to come in and burst someone down.

This playstyle works very well until you notice the amount of conditions that will hit you when you get into a mid to large scale fight, or even just 1v1ing certain classes. Thieves have lot of condition removal with their stealthing. Warriors only have a few ways to remove conditions. They are not living up to their name and are being outclassed in many ways. A Warrior should not need to play like a Thief. A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. A “berserker” if you will. They are far from this. I don’t know about you guys, but when I think of the “Warrior” this game is trying to portray with a huge sword, big muscles and heavy plate armor, I don’t see him being “crippled” and “slowed down” as easily as they’re able to be in game.

Sorry but I stopped reading when I see the bolded lines.

Warrior jumps you, stun and 100b for hax amount of damage. They get 4 second active haste and in vulnerability for a few seconds more. That alone is enough to drop any newb that’s only started playing.

“A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. "

lol. When warrior dive into the heat of battle, people usually don’t have enough time to be scared – if they happened to have used up their anti stun they’re pretty much goners.

Warrior only becomes relatively challenging if you’re fighting 1 vs 1 against a good player who knows how to counter 100b rush . In standard arena people more often than not are already engaging someone else. Chances are their anti stun’s already gone.

Jump in, stun, haste, 100b and teabag

And then there are those who don’t know how to play.

Jump in, stun, and 100b. forget haste you don’t need that to kill these people.

Imo warrior doesnt’ need anything other than a tweak between dps and survivability because atm they have too much of one and too little of the other (which they don’t need because they kill people faster than Stingray kills Steve Irwin. )

……What?

What you said above only works on new players….. that was the whole point of my post….

Yes, i can charge in and stun an unsuspecting player and 100b them and kill them. But i can do that on a thief as well, and more effectively.

Problem is, there are MANY ways to avoid 100b 100-0. every class has an invulnerability skill or something to block damage for a short period of time. Assuming they use this to cut your 100b damage, you are at a serious disadvantage.

So it goes back to everything i said in my post… why am i playing like such a “thief” or glass cannon when i’m supposed to be a warrior? every class has stability to ignore cc, not just warrior. What makes them different? I can do the role of unsuspected burst damage far better when I play a thief than on my warrior. You don’t see that as an issue?

(edited by Royce.6835)

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Posted by: showatt.9413

showatt.9413

What I mean is, the best way (in my opinion, through many tests and experiences) to play a warrior is to play him like a thief. You want to use a fast main hand like an axe with a shield. You want to have that axe out always and only switch to your greatsword for an extra cripple, hundred blades spike burst at the best opportunity, for running away, or for catching a running target. You want to avoid large battles and only show yourself when you see an opportunity to come in and burst someone down.

This playstyle works very well until you notice the amount of conditions that will hit you when you get into a mid to large scale fight, or even just 1v1ing certain classes. Thieves have lot of condition removal with their stealthing. Warriors only have a few ways to remove conditions. They are not living up to their name and are being outclassed in many ways. A Warrior should not need to play like a Thief. A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. A “berserker” if you will. They are far from this. I don’t know about you guys, but when I think of the “Warrior” this game is trying to portray with a huge sword, big muscles and heavy plate armor, I don’t see him being “crippled” and “slowed down” as easily as they’re able to be in game.

Sorry but I stopped reading when I see the bolded lines.

Warrior jumps you, stun and 100b for hax amount of damage. They get 4 second active haste and in vulnerability for a few seconds more. That alone is enough to drop any newb that’s only started playing.

“A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. "

lol. When warrior dive into the heat of battle, people usually don’t have enough time to be scared – if they happened to have used up their anti stun they’re pretty much goners.

Warrior only becomes relatively challenging if you’re fighting 1 vs 1 against a good player who knows how to counter 100b rush . In standard arena people more often than not are already engaging someone else. Chances are their anti stun’s already gone.

Jump in, stun, haste, 100b and teabag

And then there are those who don’t know how to play.

Jump in, stun, and 100b. forget haste you don’t need that to kill these people.

Imo warrior doesnt’ need anything other than a tweak between dps and survivability because atm they have too much of one and too little of the other (which they don’t need because they kill people faster than Stingray kills Steve Irwin. )

……What?

What you said above only works on new players….. that was the whole point of my post….

Yes, i can charge in and stun an unsuspecting player and 100b them and kill them. But i can do that on a thief as well, and more effectively.

Problem is, there are MANY ways to avoid 100b 100-0. every class has an invulnerability skill or something to block damage for a short period of time. Assuming they use this to cut your 100b damage, you are at a serious disadvantage.

You can’t do what warrior does on a thief , just as you can’t do what thief does on a warrior. Thieve don’t burst anywhere as well as Warriors, and they sure as hell can’t survive as well if all they’re going for is burst.

As for invulnerability skill, warriors have them.

You do realize 100b cd is VERY short right?

PS. 100 b works on anyone who is already engaged in combat PLUS new players… that account pretty much 80% of the matches.

(edited by showatt.9413)

A constructive look at Warriors in sPvP

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Posted by: Royce.6835

Royce.6835

What I mean is, the best way (in my opinion, through many tests and experiences) to play a warrior is to play him like a thief. You want to use a fast main hand like an axe with a shield. You want to have that axe out always and only switch to your greatsword for an extra cripple, hundred blades spike burst at the best opportunity, for running away, or for catching a running target. You want to avoid large battles and only show yourself when you see an opportunity to come in and burst someone down.

This playstyle works very well until you notice the amount of conditions that will hit you when you get into a mid to large scale fight, or even just 1v1ing certain classes. Thieves have lot of condition removal with their stealthing. Warriors only have a few ways to remove conditions. They are not living up to their name and are being outclassed in many ways. A Warrior should not need to play like a Thief. A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. A “berserker” if you will. They are far from this. I don’t know about you guys, but when I think of the “Warrior” this game is trying to portray with a huge sword, big muscles and heavy plate armor, I don’t see him being “crippled” and “slowed down” as easily as they’re able to be in game.

Sorry but I stopped reading when I see the bolded lines.

Warrior jumps you, stun and 100b for hax amount of damage. They get 4 second active haste and in vulnerability for a few seconds more. That alone is enough to drop any newb that’s only started playing.

“A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. "

lol. When warrior dive into the heat of battle, people usually don’t have enough time to be scared – if they happened to have used up their anti stun they’re pretty much goners.

Warrior only becomes relatively challenging if you’re fighting 1 vs 1 against a good player who knows how to counter 100b rush . In standard arena people more often than not are already engaging someone else. Chances are their anti stun’s already gone.

Jump in, stun, haste, 100b and teabag

And then there are those who don’t know how to play.

Jump in, stun, and 100b. forget haste you don’t need that to kill these people.

Imo warrior doesnt’ need anything other than a tweak between dps and survivability because atm they have too much of one and too little of the other (which they don’t need because they kill people faster than Stingray kills Steve Irwin. )

……What?

What you said above only works on new players….. that was the whole point of my post….

Yes, i can charge in and stun an unsuspecting player and 100b them and kill them. But i can do that on a thief as well, and more effectively.

Problem is, there are MANY ways to avoid 100b 100-0. every class has an invulnerability skill or something to block damage for a short period of time. Assuming they use this to cut your 100b damage, you are at a serious disadvantage.

You can’t do what warrior does on a thief , just as you can’t do what thief does on a warrior.

As for invulnerability skill, warriors have them.

You do realize 100b cd is VERY short right?

Lol, what is it that a warrior can do that a thief can’t? I’d like to hear it…. You’re not really challenging my post with anything relevant. Please think about my post and develop an actual response.

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Posted by: showatt.9413

showatt.9413

What I mean is, the best way (in my opinion, through many tests and experiences) to play a warrior is to play him like a thief. You want to use a fast main hand like an axe with a shield. You want to have that axe out always and only switch to your greatsword for an extra cripple, hundred blades spike burst at the best opportunity, for running away, or for catching a running target. You want to avoid large battles and only show yourself when you see an opportunity to come in and burst someone down.

This playstyle works very well until you notice the amount of conditions that will hit you when you get into a mid to large scale fight, or even just 1v1ing certain classes. Thieves have lot of condition removal with their stealthing. Warriors only have a few ways to remove conditions. They are not living up to their name and are being outclassed in many ways. A Warrior should not need to play like a Thief. A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. A “berserker” if you will. They are far from this. I don’t know about you guys, but when I think of the “Warrior” this game is trying to portray with a huge sword, big muscles and heavy plate armor, I don’t see him being “crippled” and “slowed down” as easily as they’re able to be in game.

Sorry but I stopped reading when I see the bolded lines.

Warrior jumps you, stun and 100b for hax amount of damage. They get 4 second active haste and in vulnerability for a few seconds more. That alone is enough to drop any newb that’s only started playing.

“A Warrior should have skills that allow him to dive into the heat of battle and survive long enough to make people scared. "

lol. When warrior dive into the heat of battle, people usually don’t have enough time to be scared – if they happened to have used up their anti stun they’re pretty much goners.

Warrior only becomes relatively challenging if you’re fighting 1 vs 1 against a good player who knows how to counter 100b rush . In standard arena people more often than not are already engaging someone else. Chances are their anti stun’s already gone.

Jump in, stun, haste, 100b and teabag

And then there are those who don’t know how to play.

Jump in, stun, and 100b. forget haste you don’t need that to kill these people.

Imo warrior doesnt’ need anything other than a tweak between dps and survivability because atm they have too much of one and too little of the other (which they don’t need because they kill people faster than Stingray kills Steve Irwin. )

……What?

What you said above only works on new players….. that was the whole point of my post….

Yes, i can charge in and stun an unsuspecting player and 100b them and kill them. But i can do that on a thief as well, and more effectively.

Problem is, there are MANY ways to avoid 100b 100-0. every class has an invulnerability skill or something to block damage for a short period of time. Assuming they use this to cut your 100b damage, you are at a serious disadvantage.

You can’t do what warrior does on a thief , just as you can’t do what thief does on a warrior.

As for invulnerability skill, warriors have them.

You do realize 100b cd is VERY short right?

Lol, what is it that a warrior can do that a thief can’t? I’d like to hear it…. You’re not really challenging my post with anything relevant. Please think about my post and develop an actual response.

Lol block + stun + invulner ….

And no thief stealth is not invulner and it requires constant management, making thief harder to get the same result a warrior does with stun + 100b spam.

If you don’t think my response is actual response to yours ’Warrior plays like thief so I want warrior to do things Thief cant (which you already do) while still have more burst than a thief does", then i will stop responding.

Show me a screenshot where Thief deals over 15k in less than 3 second (post nerf, they used to do this with HS) and I’ll show you a video of a warrior dealing 18k in 2.

PS. I actually think I’ll stop responding because you say your post is constructive, but you’re asking for a buff with no substantial nerf to your own class. I was polite enough to point that out.

(edited by showatt.9413)

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Posted by: showatt.9413

showatt.9413

https://forum-en.gw2archive.eu/forum/pvp/pvp/This-is-why-your-WARRIOR-SUCK-Part-1/page/2#post1349526

This is a better thread for your “supposed” constructive critism. At least the Op acknowledges that warrior deals better damage than thieves.

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Posted by: Royce.6835

Royce.6835

still don’t know why it repeated it 5 times. i edited it and i only wrote it once LOL wtf.

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Posted by: showatt.9413

showatt.9413

Lol this is why you get 1 person responding to your post, and 62 replies in other thread.

You don’t even understand exactly what make 100b so deadly.
It’s not the damage. It’s the stun and haste that comes before. SoM

I see a thief backstabs me for 6k I drop a block/blind/whatever that stops him and that thief’s a goner. He can’t dodge, he stealth for like 3 second, and he has absolutely no survivability.

I see a warrior using 100b, I can’t, most probably because I’ve already used my stun break. Even if I haven’t used my stun break that’s 1 skill I have to use before I can use another to stop the actual 100b —- hasted. Meaning harder to move out of.

With thief, I’ll just have to stop the actual attack and it’d be enough.

You want warrior to not hit and run, sure. I want the same thing. Every warrior is 100b these days.

But :

"
believe that the main way to increase Warrior’s viability and potency in big fights (or any fight for that matter) is to revamp their healing abilities and give them a way to be immune to conditions for a short period of time. Kind of like “Endure Pain” but instead of immune to damage, immune to all types of crippling, bleeding, things like that. This would synergize with their whole “dive in and burst someone” play style that they already have with frenzy and bull’s rush, where they can activate yet another buff to increase their potency and really dive in like a “Warrior” would, and unleash an assault that will make people fear for their life a little bit, rather than just kiting the warrior with crippling and chill effects while everyone laughs at him and he explodes into a million pieces under the focus fire of 9 quadrillion AoE effects "

Nowhere did you stated you want warrior to stop relying on burst. You just said you want a debuff immune – which pretty much is invuerability btw – and you never said you would compromise with less burst until your latest post.

Who has failed to read?

On top of that you repeated your post in 3 succession – childish much? If that’s by accident, then i forgive you. I’m a big person.

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Posted by: Royce.6835

Royce.6835

Lol this is why you get 1 person responding to your post, and 62 replies in other thread.

You don’t even understand exactly what make 100b so deadly.
It’s not the damage. It’s the stun and haste that comes before. SoM

I see a thief backstabs me for 6k I drop a block/blind/whatever that stops him and that thief’s a goner. He can’t dodge, he stealth for like 3 second, and he has absolutely no survivability.

I see a warrior using 100b, I can’t, most probably because I’ve already used my stun break. Even if I haven’t used my stun break that’s 1 skill I have to use before I can use another to stop the actual 100b —- hasted. Meaning harder to move out of.

With thief, I’ll just have to stop the actual attack and it’d be enough.

You want warrior to not hit and run, sure. I want the same thing. Every warrior is 100b these days.

But :

"
believe that the main way to increase Warrior’s viability and potency in big fights (or any fight for that matter) is to revamp their healing abilities and give them a way to be immune to conditions for a short period of time. Kind of like “Endure Pain” but instead of immune to damage, immune to all types of crippling, bleeding, things like that. This would synergize with their whole “dive in and burst someone” play style that they already have with frenzy and bull’s rush, where they can activate yet another buff to increase their potency and really dive in like a “Warrior” would, and unleash an assault that will make people fear for their life a little bit, rather than just kiting the warrior with crippling and chill effects while everyone laughs at him and he explodes into a million pieces under the focus fire of 9 quadrillion AoE effects "

Nowhere did you stated you want warrior to stop relying on burst. You just said you want a debuff immune – which pretty much is invuerability btw – and you never said you would compromise with less burst until your latest post.

Who has failed to read?

On top of that you repeated your post in 3 succession – childish much? If that’s by accident, then i forgive you. I’m a big person.

Lol, it wasn’t an accident. I think it’s a bug. I edited it and its only written there once.. can’t fix it.

Anwyay, you’re right, I did say that. But now that you mentioned “compromisation” I personally would give up the high end burst of 100b for more control and survivability with immunities. This would make a warrior more of a warrior instead of a melee glass cannon lol. I just think it’s silly. The playstyle literally only works in pugs or free tournaments. once you go into paid, the game is VERY different. When playing against top teams, if you try your stun and 100b, you’re going to die verrrrry fast.

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Posted by: showatt.9413

showatt.9413

Lol this is why you get 1 person responding to your post, and 62 replies in other thread.

You don’t even understand exactly what make 100b so deadly.
It’s not the damage. It’s the stun and haste that comes before. SoM

I see a thief backstabs me for 6k I drop a block/blind/whatever that stops him and that thief’s a goner. He can’t dodge, he stealth for like 3 second, and he has absolutely no survivability.

I see a warrior using 100b, I can’t, most probably because I’ve already used my stun break. Even if I haven’t used my stun break that’s 1 skill I have to use before I can use another to stop the actual 100b —- hasted. Meaning harder to move out of.

With thief, I’ll just have to stop the actual attack and it’d be enough.

You want warrior to not hit and run, sure. I want the same thing. Every warrior is 100b these days.

But :

"
believe that the main way to increase Warrior’s viability and potency in big fights (or any fight for that matter) is to revamp their healing abilities and give them a way to be immune to conditions for a short period of time. Kind of like “Endure Pain” but instead of immune to damage, immune to all types of crippling, bleeding, things like that. This would synergize with their whole “dive in and burst someone” play style that they already have with frenzy and bull’s rush, where they can activate yet another buff to increase their potency and really dive in like a “Warrior” would, and unleash an assault that will make people fear for their life a little bit, rather than just kiting the warrior with crippling and chill effects while everyone laughs at him and he explodes into a million pieces under the focus fire of 9 quadrillion AoE effects "

Nowhere did you stated you want warrior to stop relying on burst. You just said you want a debuff immune – which pretty much is invuerability btw – and you never said you would compromise with less burst until your latest post.

Who has failed to read?

On top of that you repeated your post in 3 succession – childish much? If that’s by accident, then i forgive you. I’m a big person.

Lol, it wasn’t an accident. I think it’s a bug. I edited it and its only written there once.. can’t fix it.

Anwyay, you’re right, I did say that. But now that you mentioned “compromisation” I personally would give up the high end burst of 100b for more control and survivability with immunities. This would make a warrior more of a warrior instead of a melee glass cannon lol. I just think it’s silly. The playstyle literally only works in pugs or free tournaments. once you go into paid, the game is VERY different. When playing against top teams, if you try your stun and 100b, you’re going to die verrrrry fast.

Now we are talking constructively. Yes that would indeed make warrior more like a warrior and it’s something I’ve been opting for. Buff survive, nerf 100b.

But some warrior cling on to it like its their last ray of hopes, so you get a bunch of people asking for more viable warrior playstyle other than 100b, and all chickening out to defend their 100b build when someone askes for a 100b nerf.

Honestly, if they’re so sick of 100b why are they all wetting themselves when someone suggest a nerf? I think everyone knows the answer.

They just want their class buffed so they get more toys to blast people with.
If that isn’t hypocrisy I don’t know what is.

Good going chap, glad we can reach an understanding

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Posted by: Dralor.3701

Dralor.3701

100b isn’t even that good, any half decent player has learned to counter/dodge that ages a go.

You can totally see it coming and prevent it unlike other spike damage, say mug+cnd+backstab, or a ranged stun then spike from a mesmer.

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Posted by: showatt.9413

showatt.9413

100b isn’t even that good, any half decent player has learned to counter/dodge that ages a go.

You can totally see it coming and prevent it unlike other spike damage, say mug+cnd+backstab, or a ranged stun then spike from a mesmer.

Not when you’re already engaged. That’s pretty much the entire point of the post…OP is tired of playing like a thief, waiting for someone to start engaging and jump them unsuspected.

I say nerf 100b and buff survive so they can go up front and tangle like a true warrior.

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Posted by: Royce.6835

Royce.6835

100b isn’t even that good, any half decent player has learned to counter/dodge that ages a go.

You can totally see it coming and prevent it unlike other spike damage, say mug+cnd+backstab, or a ranged stun then spike from a mesmer.

Exactly. That’s why im willing to nerf it, because it’s already useless against experienced players. Also, thieves can put out the same damage with haste on and the right build WHILE BEING MOBILE and not rooted to a single spot.

Warrior 100b burst is very high, but too situational. Only useful on bad players that aren’t watching their screen or in PvE where mobs stand in it

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Posted by: Royce.6835

Royce.6835

100b isn’t even that good, any half decent player has learned to counter/dodge that ages a go.

You can totally see it coming and prevent it unlike other spike damage, say mug+cnd+backstab, or a ranged stun then spike from a mesmer.

Not when you’re already engaged. That’s pretty much the entire point of the post…OP is tired of playing like a thief, waiting for someone to start engaging and jump them unsuspected.

I say nerf 100b and buff survive so they can go up front and tangle like a true warrior.

Yeah, I will edit my post to make that more clear I guess.

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Posted by: Schwahrheit.4203

Schwahrheit.4203

@OP

No, that is NOT how you play a Warrior. That type of thinking is bad infrastructure. You don’t play Warrior like Thief.

Assassin and Carry (I’m even willing to put Initiator up there but I’ll only cover carry for now) are two different roles.

Assassin’s role (Thief perspective):

-Burst down important targets when given an opening.
-Picking the right time to burst targets. Just because a target doesn’t have a stun break, doesn’t mean you use Venom burst and don’t pay attention to the guy about to burn a utility/elite to res him. Thief has a VERY hard time downing people in a team fight, Warriors don’t really have as much of a problem with this.
-Find openings within AoE as you have a hard time trading hits with AoE at all. Short Bow AoE compared to Combustive Shot or well-timed HB doesn’t even come close. Let alone most other AoE’s in the game to be honest.
-Inherently a good duelist, you should be able to duel most classes.

Carry’s role (Warrior’s perspective):

-Provide damage out-put in a large scale. Mostly through AoE. 95% of the Warriors DO NOT know how to AoE with a Warrior. This is a big fail on infrastructure and the community being a bunch of sheeps on people who are deemed “top Warriors” who believe that there is only one viable build for Warriors which is full melee glass-cannon. Dumbest logic ever, you don’t see a Thief going full-melee glass-cannon in high level play and succeeding right? Okay, maybe one Thief but that’s like what? One out of the many other Thieves who use a Short Bow because they can’t trade hits with AoE? Yeah.
-Since you have damage out-put on a large scale, you need to use it to make it hard for people to get back up from down state. This is what a carry has over an assassin, the ability to easily down people as a DPS the moment they do get down. Warriors definitely finish downed people better than Thieves.
-Most importantly, be someone worth protecting and making plays around. This part should be EASY to understand because guess what? What good team composition isn’t going to have stuns, immobilizes and condition cleansing? This should be a given and it just happens that GOOD Warriors take advantage of these things easily. Just that most people who played Warriors are either attached to forgiving classes such as Mesmers, new, or just didn’t have the decency to get better.

So Warrior compared to Thief? There is definitely a reason to pick one over the other. Point being though is.. Warrior and Thief roles aren’t similar even if both spec’d for DPS. Don’t even get me started on how Warriors with an “Tank” spec can actually Tank and Initiate fights with the ability to hold a point while a Thief can’t.

Also about your suggestions, “condition immunity” is stupidly broken and not something that any class should even have. The only major buff that a typical glass cannon Warrior build should EVER have is for mobile strikes to cleanse slows.

Since people are negative about nerfs, how about we buff to balance then?

(edited by Schwahrheit.4203)

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Posted by: Royce.6835

Royce.6835

@OP

No, that is NOT how you play a Warrior. That type of thinking is bad infrastructure. You don’t play Warrior like Thief.

Assassin and Carry (I’m even willing to put Initiator up there but I’ll only cover carry for now) are two different roles.

Assassin’s role (Thief perspective):

-Burst down important targets when given an opening.
-Picking the right time to burst targets. Just because a target doesn’t have a stun break, doesn’t mean you use Venom burst and don’t pay attention to the guy about to burn a utility/elite to res him. Thief has a VERY hard time downing people in a team fight, Warriors don’t really have as much of a problem with this.
-Find openings within AoE as you have a hard time trading hits with AoE at all. Short Bow AoE compared to Combustive Shot or well-timed HB doesn’t even come close. Let alone most other AoE’s in the game to be honest.
-Inherently a good duelist, you should be able to duel most classes.

Carry’s role (Warrior’s perspective):

-Provide damage out-put in a large scale. Mostly through AoE. 95% of the Warriors DO NOT know how to AoE with a Warrior. This is a big fail on infrastructure and the community being a bunch of sheeps on people who are deemed “top Warriors” who believe that there is only one viable build for Warriors which is full melee. Dumbest logic ever, you don’t see a Thief going full-melee in high level play and succeeding right? Okay, maybe one Thief but that’s like what? One out of the many other Thieves who use a Short Bow because they can’t trade hits with AoE? Yeah.
-Since you have damage out-put on a large scale, you need to use it to make it hard for people to get back up from down state. This is what a carry has over an assassin, the ability to easily down people as a DPS the moment they do get down. Warriors definitely finish downed people better than Thieves.
-Most importantly, be someone worth protecting and making plays around. This part should be EASY to understand because guess what? What good team composition isn’t going to have stuns, immobilizes and condition cleansing? This should be a given and it just happens that GOOD Warriors take advantage of these things easily. Just that most people who played Warriors are either attached to forgiving classes such as Mesmers, new, or just didn’t have the decency to get better.

So Warrior compared to Thief? There is definitely a reason to pick one over the other. Point being though is.. Warrior and Thief roles aren’t similar even if both spec’d for DPS. Don’t even get me started on how Warriors can actually Tank and Initiate fights with the ability to hold a point while a Thief can’t.

Also about your suggestions, “condition immunity” is stupidly broken and not something that any class should even have. The only major buff that a typical glass cannon Warrior build should EVER have is for mobile strikes to cleanse slows.

Uhh… errrrr……

….

are we playing the same game? or…

:S

Ok, i’ll respond seriously. Yes the only way to play warrior is to play like a thief or “assassin” like you described. If you play it any other way you will get facerolled very quickly by people who know what they’re doing. Warriors cannot tank for teams for more than a few seconds with their shield out and possibly endure pain, nor can they survive long enough in the middle of a team fight to swing their GS around doing AoE damage like you say. That part made me laugh a bit because that’s what my whole post is about. That’s exactly what they’re UNABLE to do, when they are warriors and should be able to do it.

“Condition immunity” isn’t broken. every class has an immunity ability.. and i’d say other classes have better and more of them than warriors do which doesn’t make sense.

Look at other games for example. In League of Legends, there are three warrior champions that i can think of just off the top of my head. Master Yi has an ultimate to be immune to slows for 10 sec. Olaf has an ultimate that makes him immune to CC for 10 sec. Garen has an ability that cleanses any crippling or slowing effects on him and restores his original movement speed. In Aion, gladiators, the equivalent of warriors here have an entire minute and a half activation of immune to slows and certain CC. It works there, why wouldnt it work here?

Like you said about mobile strikes cleansing slows, yes i agree, that might definitely fix it but I fear it wouldn’t be enough of a change.

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Posted by: Dralor.3701

Dralor.3701

Just don’t agree that 100b is the end all for the class, the mobility of the GS is great but axe/mace has plenty of killing power as well without locking you in an animation.

Completely agree on the only viable way to play being full glass, assassin style, get in/get out. Thief just does it better with lower risk given stealth, so warrior essentially fills no niche other than a high mobility DPS (which again thief does, with less liability).

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Posted by: Royce.6835

Royce.6835

Just don’t agree that 100b is the end all for the class, the mobility of the GS is great but axe/mace has plenty of killing power as well without locking you in an animation.

Completely agree on the only viable way to play being full glass, assassin style, get in/get out. Thief just does it better with lower risk given stealth, so warrior essentially fills no niche other than a high mobility DPS (which again thief does, with less liability).

Exactly. You said what I wanted to say much more concisely.