A few considerations about the next pvp patch

A few considerations about the next pvp patch

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Posted by: ShakeItOut.6781

ShakeItOut.6781

Hallo, everyone.
I have to say that I am very concerned about the next pvp patch because I presume the real problems will still remain there.

First of all, let’s talk about necromancer and his dhuumfire: do you think having this trait only with 1 of death shroud (which is a projectile, but I’ll talk about this later speaking of warriors) will make necromancer more efficient and capable to control his dps? I like the idea of controlling the proc of burning, but life blast which gives burning every 10 seconds will make necromancer very weak in every 1 versus 1 especially against warriors and every class capable to send back projectiles without talking about the fact that necromancer has lots of counters (sword dagger thieves, warriors, even good scepter focus elementalists) even right now with the actual dhuumfire. I would be glad if the proc of dhuumfire would be available for every skill of death shroud and not only life blast since it’s the skill a condition necromancer normally doesn’t use because it’s more a pure dps skill, not a condition one. This patch will surely include the necromancer’s disappear, encouraging lots of bunker builds we saw in the past like bunker elementalist, capable to bunker a point versus 2 or 3 players.

Warrior has right now two useful builds which don’t have reliable counters: hambow warrior and eviscerate one. This 2 specs are played with soldier amulet, which makes warrior capable to tank and do some consistent damage at the same time. The nerf on hammer helped a little bit, but it’s clearly not sufficient since lots of players have discovered an interesting bug which lets the eviscerate war (axe in main hand and sword in second one) to block projectiles with 5 of sword even after having switched weapon, so you see a warrior with longbow still blocking projectiles, another reasons why this dhuumfire will make necromancer totally useless and even more powerless against warriors of this kind. Fix that, please, because it’s very hard to kill a warrior with every class and I invite you to try to kill a warrior with a necromancer to see how the actual dhuumfire is essential to counter hir powerful healing signet. I know, healing signet will be nerfed a bit but I think it’s not enough yet.

I know many players said necromancer is overpowered and it was true at the beginning when no player had a condtion cleaner and many warriors didn’t even know what berserker stance was, but right now almost every class (except mesmers who remain quite weak against conditions and engineers because they don’t have the same control as a necromancer has) found many ways to counter quite good the condition pressure of necromancer so I don’t see at all a reason to weaken necromancer more.

Here I am, I said pretty much all I had to say, I hope you realize especially the huge mistake you are going to do if you let dhuumfire become so weak and at the end useless because I am sincere, I tried to play necro without dhuumfire but it’ impossible to be a little bit indipendent, you don’t have a sufficient pressure to stand a decent fight and since right now necromancer is chased all over the map by every class like a deamon, I wonder how will it be if necromancer becomes so useless. I mean, right now a good necro is a necro who runs away in sneaky ways like a thief, I hope you saw that.

Cheers

(edited by ShakeItOut.6781)

A few considerations about the next pvp patch

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

The suggested change to Dhuumfire won’t make necros weaker, it’s just going to split the middle and push the extremes.

ie: it would no longer be worth it to run a hybrid, better off going full condibunker or full power.

GamersWithJobs [GWJ]
Northern Shiverpeaks

A few considerations about the next pvp patch

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Posted by: ShakeItOut.6781

ShakeItOut.6781

The actual meta build of necro (at least in Europe) is not an hybrid, but a full condition one and for all the reasons I talked about before it’s indeed a no-sense nerf.