A few ideas to improve rankings

A few ideas to improve rankings

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Posted by: Diru.4531

Diru.4531

Give an MMR point for playing a match. This will get rid of the players who placed well but aren’t actively participating in the season. The number one spot in NA right now has played 11 matches total. This is easy to implement. Just add the total amount of played ranked matches to a players current MMR rating and start giving an extra point per match.

Reward individual player performance. In Platinum and Gold tiers have a point penalty for underperforming. In Silver and Bronze tiers have no penalties, but point bonuses for performing well.

Penalty examples:

  • Most deaths
  • No top stats in a match

Reward examples:

  • Least deaths
  • Multiple top stats in a match

Team based MMR only makes sense when the teams are evenly matched. The chances of this happening decreases significantly in lower divisions, yet the punishment for losing a match remains the same. There needs to be at least some incentive to keep playing your best when your teammates aren’t doing well.

(edited by Diru.4531)

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Posted by: Sun Lian.4075

Sun Lian.4075

Team based MMR only makes sense when the teams are evenly matched. The chances of this happening decreases significantly in lower divisions, yet the punishment for losing a match remains the same. There needs to be at least some incentive to keep playing your best when your teammates aren’t doing well.

This is very well said.

You shouldn’t get punished for being teamed up with people that have (a lot) less experience, or just do bad.
And right now the only thing you can do is try and save whatever there is to save, but most of the time it’s just worthless effort.

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Posted by: Rodzynald.5897

Rodzynald.5897

This is very well said.

You shouldn’t get punished for being teamed up with people that have (a lot) less experience, or just do bad.
And right now the only thing you can do is try and save whatever there is to save, but most of the time it’s just worthless effort.

True, it happens way too often. I know a bunch of people that I did premades back in seasons 1-4 and we did dangity dang well. Now as we parted ways and soloq, we are all stuck in gold, losing matches that cannot be carried due to 1 or 2 (or more) incapable players, or just well played, combat proficient and rotation experienced players who know how to focus.

As for penalties, no deaths and most deaths shouldn’t be taken under consideration. Because of that we would welcome bunker meta of sorts once again or too many professions that have a lot of escape on demand mechanics (also people might run away from a fight just so that they don’t get killed.)
Personal score should be some sort of a multiplier for how someone did perhaps. Although if it comes to multiple point caps, only the first player who enters the point will get rewarded for caps, unless he leaves it to another teammate. That would be a good way to prevent double caps.
Also, considering that some people are not that perceptive, a pop-out information about not getting any points for multi caps could be also implemented as one enters the point after someone else is already there.

Guardian is meant for jolly crusading.

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Posted by: MissCee.1295

MissCee.1295

+1 to OP, totally agree.

My toons: Loki Thunderstruck, Loki Livewire,Loki Spellbound, Loki Meanstreak

Find pvp players: https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Artaz.3819

Artaz.3819

Another option is to allow soft reset of MMR again and again (after 10 matches). Even if the rewards are postponed/reward chests are reset as well, it makes sense since strings of poorly made teams/bad-connection-players is inevitable.

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Posted by: Emdrix.6124

Emdrix.6124

This is very well said.

You shouldn’t get punished for being teamed up with people that have (a lot) less experience, or just do bad.
And right now the only thing you can do is try and save whatever there is to save, but most of the time it’s just worthless effort.

True, it happens way too often. I know a bunch of people that I did premades back in seasons 1-4 and we did dangity dang well. Now as we parted ways and soloq, we are all stuck in gold, losing matches that cannot be carried due to 1 or 2 (or more) incapable players, or just well played, combat proficient and rotation experienced players who know how to focus.

As for penalties, no deaths and most deaths shouldn’t be taken under consideration. Because of that we would welcome bunker meta of sorts once again or too many professions that have a lot of escape on demand mechanics (also people might run away from a fight just so that they don’t get killed.)
Personal score should be some sort of a multiplier for how someone did perhaps. Although if it comes to multiple point caps, only the first player who enters the point will get rewarded for caps, unless he leaves it to another teammate. That would be a good way to prevent double caps.
Also, considering that some people are not that perceptive, a pop-out information about not getting any points for multi caps could be also implemented as one enters the point after someone else is already there.

Lol stuck in gold and blames teammates. Gold games are super easy to carry even low plat games . When I troll around too much and drop 100 rating to low plat I can notice how easy it is to win in low plat and carry games compared to 1850+ MMR. You only have yourself to blame.

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Posted by: Sun Lian.4075

Sun Lian.4075

This is very well said.

You shouldn’t get punished for being teamed up with people that have (a lot) less experience, or just do bad.
And right now the only thing you can do is try and save whatever there is to save, but most of the time it’s just worthless effort.

True, it happens way too often. I know a bunch of people that I did premades back in seasons 1-4 and we did dangity dang well. Now as we parted ways and soloq, we are all stuck in gold, losing matches that cannot be carried due to 1 or 2 (or more) incapable players, or just well played, combat proficient and rotation experienced players who know how to focus.

As for penalties, no deaths and most deaths shouldn’t be taken under consideration. Because of that we would welcome bunker meta of sorts once again or too many professions that have a lot of escape on demand mechanics (also people might run away from a fight just so that they don’t get killed.)
Personal score should be some sort of a multiplier for how someone did perhaps. Although if it comes to multiple point caps, only the first player who enters the point will get rewarded for caps, unless he leaves it to another teammate. That would be a good way to prevent double caps.
Also, considering that some people are not that perceptive, a pop-out information about not getting any points for multi caps could be also implemented as one enters the point after someone else is already there.

Lol stuck in gold and blames teammates. Gold games are super easy to carry even low plat games . When I troll around too much and drop 100 rating to low plat I can notice how easy it is to win in low plat and carry games compared to 1850+ MMR. You only have yourself to blame.

How “easy” it is, is not the point, this is just straight up bragging.
If you had 2 or 3 teammates playing bad in those games, you wouldn’t be saying the same thing because you would’ve just dropped in rating.

But you obviously didn’t.
Because if you say that you “troll around” in your games, it proves that you’ve just been lucky with your teammates doing the work for you, otherwise you wouldn’t even be able to troll.

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Posted by: Emdrix.6124

Emdrix.6124

This is very well said.

You shouldn’t get punished for being teamed up with people that have (a lot) less experience, or just do bad.
And right now the only thing you can do is try and save whatever there is to save, but most of the time it’s just worthless effort.

True, it happens way too often. I know a bunch of people that I did premades back in seasons 1-4 and we did dangity dang well. Now as we parted ways and soloq, we are all stuck in gold, losing matches that cannot be carried due to 1 or 2 (or more) incapable players, or just well played, combat proficient and rotation experienced players who know how to focus.

As for penalties, no deaths and most deaths shouldn’t be taken under consideration. Because of that we would welcome bunker meta of sorts once again or too many professions that have a lot of escape on demand mechanics (also people might run away from a fight just so that they don’t get killed.)
Personal score should be some sort of a multiplier for how someone did perhaps. Although if it comes to multiple point caps, only the first player who enters the point will get rewarded for caps, unless he leaves it to another teammate. That would be a good way to prevent double caps.
Also, considering that some people are not that perceptive, a pop-out information about not getting any points for multi caps could be also implemented as one enters the point after someone else is already there.

Lol stuck in gold and blames teammates. Gold games are super easy to carry even low plat games . When I troll around too much and drop 100 rating to low plat I can notice how easy it is to win in low plat and carry games compared to 1850+ MMR. You only have yourself to blame.

How “easy” it is, is not the point, this is just straight up bragging.
If you had 2 or 3 teammates playing bad in those games, you wouldn’t be saying the same thing because you would’ve just dropped in rating.

But you obviously didn’t.
Because if you say that you “troll around” in your games, it proves that you’ve just been lucky with your teammates doing the work for you, otherwise you wouldn’t even be able to troll.

Yes when I troll I drop rating when I dont I gain rating. I played over 200 games already so nope I didn’t get lucky I actually carry the games I am playing unlike yourself obviously since you re stuck in gold. If your teeam is playing bad the opposite team is equally as bad since its gold division wich means its easely carriable. But keep deluding yourself into thinking you are unlucky instead of admitting you belong there

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Posted by: Sun Lian.4075

Sun Lian.4075

This was such a nice clean topic before this guy came in..

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Posted by: Entenkommando.5208

Entenkommando.5208

Penalty examples:

  • Most deaths

Goodbye necros.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: Diru.4531

Diru.4531

As for penalties, no deaths and most deaths shouldn’t be taken under consideration. Because of that we would welcome bunker meta of sorts once again or too many professions that have a lot of escape on demand mechanics (also people might run away from a fight just so that they don’t get killed.)

The individual penalties/bonuses shouldn’t be enough to take focus off winning the game. Something like +3 for least deaths, +5 for most top stats. Penalties would be the opposite in the higher tiers. It should double the progress for consistently good players.

*Edited the original post as least deaths makes more sense.

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Posted by: fluidmonolith.3584

fluidmonolith.3584

Give an MMR point for playing a match. This will get rid of the players who placed well but aren’t actively participating in the season. The number one spot in NA right now has played 11 matches total. This is easy to implement. Just add the total amount of played ranked matches to a players current MMR rating and start giving an extra point per match.

Reward individual player performance. In Platinum and Gold tiers have a point penalty for underperforming. In Silver and Bronze tiers have no penalties, but point bonuses for performing well.

Penalty examples:

  • Most deaths
  • No top stats in a match

Reward examples:

  • Least deaths
  • Multiple top stats in a match

Team based MMR only makes sense when the teams are evenly matched. The chances of this happening decreases significantly in lower divisions, yet the punishment for losing a match remains the same. There needs to be at least some incentive to keep playing your best when your teammates aren’t doing well.

I think these ideas are reasonable, though they would probably generate some salt…I definitely agree that the top players should not have 11 games total played when there are others who have 80% win rate and on the order of 100 games.

My solution would be to have everyone start in Bronze (e.g. at a rating of zero) and work their way up. There would be several effects of this, some positive and some negative, but ultimately I think it would be a beneficial change. Here’s why:

-I don’t think 10 games for placement is enough to accurately measure someone’s true rating. As a result, many players are ranked too high or too low initially, and have to play a lot more games to reach their true rating. If those players simply choose to play very few games, they can retain an inaccurate rating for a long time, presumably for the whole season.

-All inexperienced or unskilled players would get stuck in bronze, rather than a small percentage getting lucky in the first ten games and getting into gold (for example) where they can cause problems for more skilled players.

-I understand this means that the first games for everyone would have players from a wide skill level distribution and that newbies could end up playing against ESL pros. However, over a short period of time, the pros would advance in rank and the less skilled players would not, so this would only be a transient problem.

I think the matchmaking itself is decent but my primary concern is with the inaccuracy of the placement matches.

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

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Posted by: Diru.4531

Diru.4531

Another option is to allow soft reset of MMR again and again (after 10 matches). Even if the rewards are postponed/reward chests are reset as well, it makes sense since strings of poorly made teams/bad-connection-players is inevitable.

This would still give certain players more chances to be placed higher than they should be. I think it just needs a rework to include individual performance. Slightly more accurate placing plus faster progress for skilled players is really all that’s needed.

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Posted by: Diru.4531

Diru.4531

Penalty examples:

  • Most deaths

Goodbye necros.

Just posted that deaths shouldn’t be a major penalty/bonus. Necro cleave can win games. However, if you run necro without a support class then it’s up to you to earn your +3.