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Who is it’s daddy and what does he do? /Arnoldvoice /jk
Seriously though, what does it do? is it stacking in intensity or length? Is it accessible to Engineers and Thieves but not Necros (cos they suck!!!!)? And will the new healing skill be available in PvP (I’m guessing NO on this one)?
Who is it’s daddy and what does he do? /Arnoldvoice /jk
Seriously though, what does it do? is it stacking in intensity or length? Is it accessible to Engineers and Thieves but not Necros (cos they suck!!!!)? And will the new healing skill be available in PvP (I’m guessing NO on this one)?
what are you talking about?
^
This O.o
In the patch preview their is a reference to a new healing skill which removes ‘toxin’. I presume the OP is wondering if this means there is a new condition, though it may be PVE specific.
He is talking about this: https://www.guildwars2.com/en/the-game/releases/october-29-2013/
There have been other posts about it already though. We will really just have to wait and see. I am guessing (and hoping I am right), that the “Toxin” condition will be applied by the PvE Champ/Legendary with the content, and the “Antitoxin” is something to make the content easier, similar to the Infinite Continue Coin for SAB
I actually think the likelihood is that Toxin is going to be a condi or debuff applied purely by the krait in the living story portion of the next patch. I imagine it will function in a similar way to Agony damage in fractals being the extra debuff that you need to be aware of. I highly doubt the spell will have any use outside of this environment, and am almost 100% that no toxin will be implemented to profession skills, nor will this heal be usable in pvp
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