Before I start I suppose I should talk about myself a bit. Video games are not something new or even what most would call casual to me. I’ve played them for as long as I can remember (Around 20 or so years). Most recently, I’ve played WoW for about 6 or 7 years and GW2 the past year. In my time in WoW, I spent a good amount of time raiding and PvPing. I was Gladiator (For those who understand that) during S2-S6 and have downed Illiadin and Arthas. In GW2, I’ve done my fair share of sPvP, PvE and WvW. I guess you can say I have an addiction but it’s more of a lifestyle choice. Either way, I’ve seen my way around gaming, both PvE and PvP.
Now most of these suggestions come as simply ideas that pop out of my head. Some were taken from reading others ideas. Some come from other games. A good amount are things I think of when I am on the toilet or showering. Are they good ideas? I think so. They’re things I would personally like to do and have found most others enjoy too.
Let’s begin: Warning Wall of Text
1. Introduce build variety not just by balancing the game but giving sPvP the gear options PvE has.
This is pretty straight forward. sPvP should be allowed to have different builds based on not just traits and weapon choices but gear as well. The current system, however, is very rigid and doesn’t allow for diversity. For example, if I want to build burst direct damage, I am pretty much forced to choose between berserker amulet or knights amulet. Neither items allow me to get toughness, nor do the amulets let me choose if I want 0 vitality and straight damage stats. I pretty much get pigeon holed into these choices. This restricts creativity and diversity.
The solution? Well with the new ability of Legendaries to swap stats on the go at an ascended level, why not allow all PvP items to swap stats at an Exotic or Rare level? This will allow sPvPers to make builds similar to what they have in PvE or even allow some WvWer’s to test out their build in sPvP. This will bring popularity to the Mist.
2. Balance conquest game mode
Currently, conquest is unbalanced in a few ways. Bunker builds can sit on a point and stop the conversion even against 2-3 people. The mode itself does not reward players who “play to win.” Instead, it rewards players who are constantly on the move to swap positions and for more or less zerging the enemy team for kills. I have personally gotten more points because I camp the enemy base killing stragglers all game then the guardian who sits on waterfall to make sure the enemy doesn’t cap it. It’s makes the game frustrating for those who want to win and brings along a foul mood to those who end up losing because their team wants more glory/exp.
The solution? I personally am not one to give out balance ideas but a few things have come up that I think would work. One idea is to reward players with personal points for defending a point (ie sitting on it). In addition, defeating an enemy player while defending your plot of land should give slightly more personal points than defeating a player on their plot of land. A big nerf you can give to bunker builds is simple, if an enemy is on your point, allow it to slowly countdown down to neutral. For example, if I’m bunkering it up on my guardian and a mesmer comes to fight for my point, if we are both inside the land, the land should slowly countdown to neutral. This will pretty much make bunkers useless at defending points but ever the useful at assaulting points. This will make the game overall less campy and more aggressive which is both interesting to watch and play.
3. Add new game modes
It actually blows my mind that this hasn’t been implemented yet. Team DeathMatch, Capture the Flag, Assault/Defend. All these games types can be interesting and fun. They will attract new players to taking a look. It will help give people a break from playing the same thing for hours at end. It will be refreshing. These game modes NEED to be brought in, in a way or another. One argument I saw brought up was that by implementing different game types, we would divide the already small sPvP population. While this can happen, it can also be saved by adding things like adding different gametypes/objectives to dailies and even having a daily mode that awards bonus glory if you play CTF or DeathMatch. Hell, you can even add it to the monthly.