…that potentially have big gameplay effect
(in spirit of the graying out health bar for condis post: https://forum-en.gw2archive.eu/forum/game/pvp/Gray-out-the-HP-for-future-condition-damage/first#post5140316 )
All of these allow players to make more informed decisions (or more easily make such decisions) during gameplay:
- Show visible effect on those with stability (just recycle rampage-as-one animation)
- Show cooldowns of all sigil and trait effects on bar where boons go (if you want to keep everything client-side, just do it for your own cooldowns)
- All boon strip and conversion as well as condi conversion and removal put under the same system, either:
a) everything random
b) first in last out — in which case player boons and condis should always show boons/condis in order: oldest to newest
Anyone have other ideas? Try to keep them really simple.