A-net genius strikes again - minimap.
Are you color blind ? Otherwise i find it’s pretty hard to mistake one for the other.
When i’m red my live teammates are red, downed and dead blue.
When i’m blue they’re always blue.
Keep in mind this isn’t forums i’m talking about, this is ingame pvp mini map! I often don’t have the luxury to interpret what I see and take a step back saying “aaah, but the blue downed are ours!” In middle of the battle i act on instinct! Red=ally, blue = enemy! There’s not time to recall “10 rules of proper mini-map reading!”
That thing should be simple and consistent in it’s color sheme from top to bottom!
Hasn’t this color scheme been here for 3 years? Shouldn’t you able to recognize blue as ally and red as enemy?
I was a pve player for most of the time, and something obviously being flawed for a long time is no excuse to keep it that way.
I was a pve player for most of the time, and something obviously being flawed for a long time is no excuse to keep it that way.
SO let me get this straight, you are saying that you are new to Spvp and now because you don’t like the color that has been in the game for the last 3 years needs to be change?
Ok is this a troll post? if not keep dreaming boy because it isn’t happening.
I’m saying there is an inconsistency in mini map color sheme. Blue team has their members marked with blue color always, be they alive, downed or dead.
Red team has their living members marked with red icons, but downed and defeated with blue!
It’s misleading when you’re in middle of a fight! It’s a flaw. Small? Maybe. But in mode that wants to be competitive, let alone an e-sport even the tiniest advantage given to one team that is outside their influence and skill is FLAWED DESIGN.
I’m saying there is an inconsistency in mini map color sheme. Blue team has their members marked with blue color always, be they alive, downed or dead.
Red team has their living members marked with red icons, but downed and defeated with blue!
It’s misleading when you’re in middle of a fight! It’s a flaw. Small? Maybe. But in mode that wants to be competitive, let alone an e-sport even the tiniest advantage given to one team that is outside their influence and skill is FLAWED DESIGN.
If we’re touching on this topic, the colors themselves, red & blue, have been shown to have effects on players.
Red =‘s more aggressive. Blue =’s more calm and tactical.
There’s a great Game Theory video on this topic
Perhaps the color difference there, is to make up for the effect the color has on the team already?
I’m joking of course.
Anytime you ever see any ally in the game downed. It’s always been that more of a whitish blue color res icon.
That’s in any part of the game.
They probably stuck with that, because it was consistent with the game’s color choices, and not the “teams” color.
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
(edited by TheOneWhoSighs.7513)
Interesting theory indeed!
In PvE blueish ress icon may be consistent because in PvE we’re all on the same team – the Pact.
But in PvP we’re not all on the same team and each needs it’s own color scheme followed or it leads to mistakes. For example i’m red and i see blue icon near point held by our defender.
Normally i think – enemy down, he’ll stomp it, nothing to see move along.
Unless i remember that map’s doing this weird kitten it does and then realize “Oh crap that’s our man that’s down!!” Gotta save his kitten or we’ll lose the point!
Also the color theory is another reason this should be aborted. One color for your team, always the same one, and another for enemy, also always the same. Like green/red or white/black…whatever. As long as each team is under the same conditions and non subject to misleading information or emotional influence from the UI itself.
Downed allies always have the downed icon. Yes, it’s an "ally downed" icon. It does not show for enemy players. In PvP, an enemy being downed is indicated by a downward pointing red arrow. The icons are very different and different ones are used to distinguish a downed ally from a downed enemy. If you have no trouble recognising the icons - as you seem to imply - you have no reason to argue so aggressively about it as an issue, unless, of course - as you seem to imply - you don’t know there are two different downed player icons, one for ally and one for foe. If the latter is indeed the case, then you’ve learned something today: there are two different downed icons! Either way, a simple, "idea: In PvP, make the downed icon the colour of your team and enemy downed icon the colour of their team, so that it is clearer to new players," would have been a much better approach to suggesting what you’d like changed.
http://www.twitch.tv/impact2780
Interesting theory indeed!
In PvE blueish ress icon may be consistent because in PvE we’re all on the same team – the Pact.But in PvP we’re not all on the same team and each needs it’s own color scheme followed or it leads to mistakes. For example i’m red and i see blue icon near point held by our defender.
Normally i think – enemy down, he’ll stomp it, nothing to see move along.
Unless i remember that map’s doing this weird kitten it does and then realize “Oh crap that’s our man that’s down!!” Gotta save his kitten or we’ll lose the point!Also the color theory is another reason this should be aborted. One color for your team, always the same one, and another for enemy, also always the same. Like green/red or white/black…whatever. As long as each team is under the same conditions and non subject to misleading information or emotional influence from the UI itself.
I actually very much agree with the “1 color for your team always” approach.
Like “I’m always red, the enemy is always blue. Regardless of map spawn side.”
Perhaps not by default, I don’t really care about defaults.
But setting it optionally would be pretty cool.
That’s one of a long list of what I’d classify as UI tweaks that the game needs.
I wish they’d just give us an API to modify the UI.
I’d really like to make condition & buff icons larger, with their actual timers shown. And on a different part of the screen.
Stack the utility skills on top of the weapon skills. Scrap the fancy frame around it for a minimalist approach. Give it a .8 opacity because I can.
Make the mini-map larger than the maximum it can go to now.
And add curse voice, or just any VOIP software to speak of.
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
(edited by TheOneWhoSighs.7513)
Tell me about it.
Call me crazy (i like it, muahahaha) but i believe “competitive” means two players (or teams) enter a host’s (a-net is this case) prepared “arena” where everything is already nicely set, without any room for their own intervention and tweks that could skew the chances.
In GW2 however it looks more like this:
1. go to options and change almost every setting there is to actually get a responsive control over your character.
2. get team or get recked.
3. get teamspeak or any other not included in base game VOIP app.
4. get used to quirks of the UI such as that mini-map issue.
5. Be sure to follow meta builds, cause you know – thinking for yourself seems to be a criminal offense!
6. Hope the league deems you worthy to get a pipe (don’t worry wins or losses are not mandatorly tied to the pips you get!).
7. enjoy your ranked pvp experience!:)
Oooops almost forgot!!
8. Download additional software to make your mouse coursor actually visible when in bigger fights!
More like ‘Misleading Title Strikes Again’.
You could have phrased literally everything better than this unproductive tone.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
Oooops almost forgot!!
8. Download additional software to make your mouse coursor actually visible when in bigger fights!
Please elaborate on this. I would be interested in something that shows my cursor location while I am holding down the right click button.
Oooops almost forgot!!
8. Download additional software to make your mouse coursor actually visible when in bigger fights!Please elaborate on this. I would be interested in something that shows my cursor location while I am holding down the right click button.
I use YoloMouse.
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
I appreciate the energy of a new player, your suggestion has also been posted by other generations of ,,new pvp players" over the years but I’ve never seen any changes after countless constructive efforts. So the average PvPer just sticks to ,,all is vain"