A new system for stats : Sliders

A new system for stats : Sliders

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Posted by: akaCryptic.2389

akaCryptic.2389

I have an idea to increase build diversity and it involves ditching the current amulets. I’m not convinced this is a simply better system and acknowledge that there might be some bigger problems that arise. Hence I wanted to start this discussion although there is no chance a forum suggestion would get implemented no matter how brilliant.

The idea is that we would use sliders to pick stats freely under constraints such as:

Total stats < 3000 or 3200 (< equal or smaller)
Tough + Vit < 1200
Tough + Vit + Heal < 2100
Tough + Vit + Condi < 2100
Investing in a stat starts from 600

[ 0000 | 600 | 750 | 900 | 1050 | 1200 ]
Pow _ [••••••|••••••|••••••|•••••••|•••••••]
Prec _ [••••••|••••••|••••••|•••••••]
Fero _
Tuff _
Vit __ [••••••|••••••]
Cond _
Heal _
Exp _

The example would show 1200 power 1050 precision and 750 vitality. (Left out concentration for now cause its not in pvp for some reason). I’d like to hear your opinions some potential problems that would arise like a cele v2.0.

(edited by akaCryptic.2389)

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Posted by: Kicker.8203

Kicker.8203

this would be definitely better if they make the correct limitations. like not being able to have much vitality and toughness, and no merccenary stats.

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Posted by: Pvt Frosty.6973

Pvt Frosty.6973

I think this has potential. Like you say, there would need to be certain restrictions, but I definitely like this idea a lot!

I would personally say tough + vit + healing can be no more than 1800 and if you wanted to invest more than 600(or 900) into toughness or vitality, you can no longer invest in the other. Same thing with healing power, if you invest more than 600 points you can only invest in either toughness or vitality. To minimise bunkering, but that’s already getting into he small details of it

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Posted by: Tiefsee.3647

Tiefsee.3647

How does this interact with classes? I mean a thief got different stats as a hillbil..eh a ranger?

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Posted by: Trigr.6481

Trigr.6481

Personally I think you’re on to something, however sadly I don’t think A-net will even give something like this a second thought, which is sad considering SPvP can get away with anything without effecting the rest of the game due to it being completely isolated. That being said there are still things that take priority imo before something like this would need to take place like balancing Spvp on its own for example.

And based off them deleting an amulet every other month something like this would be a burden off their shoulders if they could get it right. but judging from the past I wouldn’t consider that for a second.

Countless

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Posted by: Exedore.6320

Exedore.6320

It’s just too complicated and hard to control.

The easier solution is to:

  1. Remove the 4-stat amulets.
  2. Split the 3-stat amulets into multiple items. Let players mix and match them.

This solution is good enough for stat customization and still allows ANet some control over stat combinations.

Kirrena Rosenkreutz

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Posted by: akaCryptic.2389

akaCryptic.2389

Personally I think you’re on to something, however sadly I don’t think A-net will even give something like this a second thought, which is sad considering SPvP can get away with anything without effecting the rest of the game due to it being completely isolated. That being said there are still things that take priority imo before something like this would need to take place like balancing Spvp on its own for example.

And based off them deleting an amulet every other month something like this would be a burden off their shoulders if they could get it right. but judging from the past I wouldn’t consider that for a second.

Countless

My thoughts exactly. They won’t listen to well written constructive balance suggestions or to anything like this. But maybe they discuss the ideas amongst themselves and they get turned down.

As you said, they have been deleting amulets and adding new ones but if sliders are implemented, they could put some restrictions and be done with it. Also as a side note, they need to nerf the duration of all damaging condis on all classes so they would need to invest in expertise as well to be dangerous, just like a zerker build that needs ferocity and crit.

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Posted by: Curunen.8729

Curunen.8729

I very much like this.

As you said, restrictions would have to be in place to prevent broken combinations, but overall it would lay a solid foundation for maximum diversity in stats for the future.

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Posted by: Rym.1469

Rym.1469

Seems good, but I would have to test it myself before giving judgement.

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Posted by: akaCryptic.2389

akaCryptic.2389

Seems good, but I would have to test it myself before giving judgement.

I imagine it would be something in between WvW flexibility and PvP amulets