I. Traits that reduce recharges of skill types
Nominal case :
Adept/Major traits with 20% Recharge reduced
Not nominal cases :
[Warrior]
Inspiring Banners
Recharge reduced: 20%
Range increase: 50%
=> Move the “Range increase” to Inspiring Battle Standard
[Necromancer]
Signet Mastery
Recharge reduced: 20%
3 Might : 10s
=> Remove the “3 Might”
Ritual Mastery Master/Major
Recharge reduced: 20%
=> Moved to Adept/Major
Master of Corruption Master/Major
Recharge reduced: 20%
=> Moved to Adept/Major
[Guardian]
Master of Consecrations
Recharge reduced: 20%
Duration increase: 20%
=> Move the “Duration increase” to Consecrated Ground (Consecrated Ground is moved to Master/Major)
[Thief]
Quick Venoms Master/Major
Recharge reduced: 20%
=> Moved to Adept/Major
Signet Use Master/Major
Recharge reduced: 20%
Initiative: 1
=> Move the “Initiative recharge” to Signets of Power (Signets of Power moved to Master/Major)
Trickster Master/Major
Recharge reduced: 20%
=> Moved to Adept/Major
Special cases :
[Warrior]
Physical Training Master/Major
Recharge reduced: 20%
Damage increase: 100%
=> Let it like that or remove the “Damage increase” and move it to Adept/Major
[Ranger]
Trap Potency Grandmaster/Major
Recharge reduced: 20%
Duration increase: 100%
=> Moved to Master/Major
Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]
II. Traits that reduce recharges of weapon skills
Nominal cases :
Master/Major traits with 20% Recharge reduced with an extra bonus
Adept/Major traits with 20% Recharge reduced without an extra bonus
Not nominal cases :
[Elementalist]
Aeromancer’s Alacrity Master/Major
Recharge reduced: 20%
=> Moved to Adept/Major or Add an extra bonus (eg. Precision: +50)
Aquamancer’s Alacrity Master/Major
Recharge reduced: 20%
=> Moved to Adept/Major or Add an extra bonus (eg. Vitality: +50)
Geomancer’s Alacrity Master/Major
Recharge reduced: 20%
=> Moved to Adept/Major or Add an extra bonus (eg. Toughness: +50)
Pyromancer’s Alacrity Master/Major
Recharge reduced: 20%
=> Moved to Adept/Major or Add an extra bonus (eg. Power: +50)
[Ranger]
Martial Mastery Master/Major
Recharge reduced: 20%
=> Moved to Adept/Major or Add an extra bonus (eg. Damage increased to crippled foes)
Quick Draw Master/Major
Recharge reduced: 20%
=> Moved to Adept/Major or Add an extra bonus (eg. pierce/25% movement speed while wieding a bow)
[Necromancer]
Spiteful Talisman Adept/Major
Recharge reduced: 20%
Range increase: 300
=> Moved to Master/Major
[Guardian]
Focused Mastery Master/Major
Recharge reduced: 20%
=> Moved to Adept/Major or Add an extra bonus (eg. regen duration increase by 20%)
Two-Handed Mastery Master/Major
Recharge reduced: 20%
=> Moved to Adept/Major or Add an extra bonus
[Engineer]
Short Fuse Master/Major
Recharge reduced: 20%
=> Moved to Adept/Major or Add an extra bonus
[Mesmer]
Blade Training Adept/Major
Recharge Reduced: 20%
Precision: +50
=> Moved to Master/Major or Remove the extra bonus (ie. Precision: +50)
Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]
(edited 2013-12-19 14:26:49 by meikodesign.6471)
III. Traits that increase Damage
Nominal cases :
Adept/Major : +5%
Master/Major : +10%
Master/Major : +5% with an extra bonus
Not nominal cases :
[Thief]
Pistol Mastery Adept/Major
Damage increase: 10%
=> Moved to Master/Major or Change to 5%
Dagger Training Master/Major
Damage increase: 5%
=> Moved to Adept/Major or Change to 10%
Power Shots Master/Major
Damage increase: 5%
=> Moved to Adept/Major or Change to 10%
[Warrior]
Axe Mastery Master/Major
Critical Damage increase: 10%
=> Change to Damage increase: 10%
[Ranger]
Honed Axes Master/Major
Critical Damage increase: 10%
=> Change to Damage increase: 10%
Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]
IV. Traits that convert a stat into another
Nominal cases :
Adept/Major traits : 7% with 916 based stats
Master/Minor traits : 7% with 916 based stats
Grandmaster/Minor traits: 10% 916 based stats
Grandmaster/Major traits : 13% with 916 based stats
Not nominal cases :
[Ranger]
Nature’s Wrath Grandmaster/Minor
Healing Power Converted to Power : 10%
=> Add Power: +90
[Engineer]
Performance Enhancement Grandmaster/Minor
Healing Power Converted to Power : 10%
=> Add Power: +90
Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]
(edited 2013-12-19 12:33:41 by meikodesign.6471)
V. Traits that grant Might on signet activation
[Ranger]
Beastmaster’s Might Master/Major
3 Might : 15s
[Thief]
Signets of Power Adept/Major
5 Might : 10s
=> Choose between Adept/Major and Master/Major.
VI. Others
Traits about Ranger’s traps, Thief’s traps, Necromancer’s wells and Guardian’s Consecrations must be balanced
to be continued
Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]
(edited 2013-12-19 15:11:11 by meikodesign.6471)
Seems like you put a lot of work into this, let’s hope it pays off.
Level 80 Elementalist, experienced player in pvp, trying out pve for now.